Player Matchup

Achilles
Achilles
Apoptart
Achilles
Level 33
God Stats
8W - 9L
1,269 SR
Queue Stats
138W - 126L
1,361 Elo+
Party 3
Nu Wa
Nu Wa
Celiaa
Nu Wa
Level 173
God Stats
154W - 109L
1,637 SR
Queue Stats
306W - 280L
1,535 Elo+
Solo
Anhur
Anhur
WorstSinN360
Anhur
Level 12
God Stats
1W - 1L
1,420 SR
Queue Stats
2W - 4L
1,268 Elo+
Party 1
Ares
Ares
thatonepenguin
Ares
Level 142
God Stats
5W - 2L
1,584 SR
Queue Stats
213W - 193L
1,542 Elo+
Party 3
Mercury
Mercury
worstchanceN360
Mercury
Level 118
God Stats
3W - 1L
1,285 SR
Queue Stats
107W - 108L
1,388 Elo+
Party 1
Team Averages
Level 96
1,439 SR
1,419 Elo+

VS

Team Averages
Level 86
1,597 SR
1,526 Elo+
Fenrir
Fenrir
Melopuente14
Fenrir
Level 105
God Stats
1W - 1L
1,562 SR
Queue Stats
164W - 155L
1,524 Elo+
Party 2
Baron Samedi
Baron Samedi
MrAndrew03
Baron Samedi
Level 89
God Stats
6W - 3L
1,756 SR
Queue Stats
145W - 134L
1,527 Elo+
Party 2
Erlang Shen
Erlang Shen
RiD3r79
Erlang Shen
Level 121
God Stats
1W - 2L
1,701 SR
Queue Stats
130W - 119L
1,555 Elo+
Solo
Anubis
Anubis
imdale
Anubis
Level 47
God Stats
30W - 10L
1,480 SR
Queue Stats
188W - 166L
1,492 Elo+
Solo
Martichoras
Martichoras
xXTheKing0909Xx
Martichoras
Level 69
God Stats
4W - 4L
1,489 SR
Queue Stats
140W - 105L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Apoptart
Achilles
16
5 / 1 / 2
10,058
592
5,821
12,796
10,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Celiaa
Nu Wa
14
2 / 3 / 4
8,830
519
11,154
8,882
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 1
8,154
480
4,306
10,783
4,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 5 / 2
8,489
499
11,347
14,903
11,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

15
5 / 1 / 2
9,055
533
3,801
11,272
4,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 0 / 8
8,268
486
6,423
16,180
14,084
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
MrAndrew03
Baron Samedi
14
5 / 6 / 3
8,439
496
8,603
10,879
5,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
RiD3r79
Erlang Shen
3
0 / 1 / 0
5,035
296
591
2,814
899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
imdale
Anubis
13
1 / 6 / 0
8,412
495
4,681
13,164
5,973
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
xXTheKing0909Xx
Martichoras
12
2 / 2 / 3
7,986
470
6,564
9,241
4,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
15
Kills
10
11
Deaths
15
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
Apoptart
Achilles
5
1
2
6
W
Nu Wa
Celiaa
Nu Wa
2
3
4
1.33
L
Fenrir
2
0
8
6
L
Baron Samedi
MrAndrew03
Baron Samedi
5
6
3
1.08
L
Erlang Shen
RiD3r79
Erlang Shen
0
1
0
0
W
0
1
1
0.5
L
Anubis
imdale
Anubis
1
6
0
0.17
W
3
5
2
0.8
W
5
1
2
6
L
Martichoras
xXTheKing0909Xx
Martichoras
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,429
Damage
26,862
58,636
Taken
52,278
33,814
Mitigated
30,586
12,025
Healing
11,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Apoptart
Achilles
5,821
428
0
1,780
12,796
10,336
362
4,014
8,782
0
60,177
W
Nu Wa
Celiaa
Nu Wa
11,154
2,629
0
1,175
8,882
3,322
2,274
4,195
4,687
72,242
0
L
Fenrir
6,423
2,511
0
3,335
16,180
14,084
0
8,355
7,825
0
18,938
L
Baron Samedi
MrAndrew03
Baron Samedi
8,603
490
419
1,734
10,879
5,571
0
7,740
3,139
50,927
0
L
Erlang Shen
RiD3r79
Erlang Shen
591
482
0
506
2,814
899
0
1,240
1,574
0
2,981
W
4,306
2,634
0
3,924
10,783
4,194
870
426
10,357
0
66,006
L
Anubis
imdale
Anubis
4,681
10
0
3,243
13,164
5,973
679
2,630
10,534
68,491
0
W
11,347
336
1,716
2,520
14,903
11,309
312
4,125
10,778
29,843
0
W
3,801
519
0
910
11,272
4,653
789
2,162
9,110
0
66,314
L
Martichoras
xXTheKing0909Xx
Martichoras
6,564
2,371
0
2,242
9,241
4,059
0
2,627
6,614
0
60,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,586
Gold Earned
38,140
420
Minions Killed
330
0
Camps Cleared
0
1,653,157
Distance Traveled
1,089,567
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,058
592
92
5
0
328,983
1
W
Nu Wa
8,830
519
110
6
0
292,236
3
L
Fenrir
8,268
486
21
1
0
331,128
0
L
Baron Samedi
8,439
496
88
5
0
267,279
0
L
Erlang Shen
5,035
296
7
0
0
25,707
0
W
Anhur
8,154
480
101
6
0
281,492
0
L
Anubis
8,412
495
116
7
0
245,996
0
W
Ares
8,489
499
17
1
0
359,639
1
W
Mercury
9,055
533
100
6
0
390,807
0
L
Martichoras
7,986
470
98
6
0
219,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role