Player Matchup

King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond IV
Abіgail
Vulcan
Diamond IV
Level 124
God Stats
3W - 1L
1,901 SR
Queue Stats
42W - 15L
2,215 MMR
Party 2
Ne Zha
Ne Zha
Masters
Faeles
Ne Zha
Masters
Level 194
God Stats
10W - 1L
2,037 SR
Queue Stats
85W - 48L
2,534 MMR
Party 3
Khepri
Khepri
Diamond V
PolskiBeretAgain
Khepri
Diamond V
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
288W - 274L
2,086 MMR
Party 2
Hachiman
Hachiman
Diamond I
eduardeca
Hachiman
Diamond I
Level 226
God Stats
20W - 9L
1,865 SR
Queue Stats
148W - 99L
2,512 MMR
Party 3
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,761 SR
2,169 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 117
1,582 SR
2,193 MMR
Scylla
Scylla
Diamond IV
 
Scylla
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond IV
ADCMonkey
Izanami
Diamond IV
Level 124
God Stats
4W - 4L
1,655 SR
Queue Stats
85W - 47L
2,228 MMR
Party 1
Geb
Geb
Diamond II
BigWiffa
Geb
Diamond II
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 81L
2,298 MMR
Party 1
Nemesis
Nemesis
Masters
Pablo_0134
Nemesis
Masters
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
372W - 361L
2,652 MMR
Solo
Chronos
Chronos
Diamond III
ㅤBenㅤ
Chronos
Diamond III
Level 78
God Stats
2W - 1L
1,754 SR
Queue Stats
129W - 119L
2,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 1 / 1
8,068
576
10,326
13,836
10,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Vulcan
Abіgail
Vulcan
14
3 / 0 / 3
8,139
581
8,419
5,108
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
Faeles
Ne Zha
14
3 / 0 / 4
7,961
569
7,823
10,545
5,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 0 / 2
6,512
465
2,545
10,304
6,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
eduardeca
Hachiman
13
3 / 1 / 2
7,449
532
9,111
10,372
4,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
KuzenboRavanaThorYemoja

VS

Bans
MartichorasFenrirMercurySusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 2 / 0
6,339
453
2,470
6,236
2,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
ADCMonkey
Izanami
13
0 / 1 / 0
7,652
547
9,406
10,112
4,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 3 / 0
6,261
447
3,732
13,896
8,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Pablo_0134
Nemesis
13
1 / 3 / 1
7,246
518
6,818
12,010
4,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
ㅤBenㅤ
Chronos
12
0 / 3 / 0
6,879
491
6,034
12,193
5,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
12
Kills
2
2
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
1
1
2.5
L
Scylla
 
Scylla
0
2
0
0
L
Izanami
ADCMonkey
Izanami
0
1
0
0
W
Vulcan
Abіgail
Vulcan
3
0
3
4.5
L
1
3
0
0.33
W
Ne Zha
Faeles
Ne Zha
3
0
4
5
L
Nemesis
Pablo_0134
Nemesis
1
3
1
0.5
W
1
0
2
2
W
Hachiman
eduardeca
Hachiman
3
1
2
4
L
Chronos
ㅤBenㅤ
Chronos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,224
Damage
28,460
50,165
Taken
54,447
28,794
Mitigated
25,649
15,284
Healing
15,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,326
765
0
1,436
13,836
10,129
0
5,459
8,037
0
65,237
L
Scylla
 
Scylla
2,470
101
0
1,000
6,236
2,037
0
2,173
3,905
53,857
0
L
Izanami
ADCMonkey
Izanami
9,406
7,537
0
2,253
10,112
4,393
0
1,939
8,133
0
87,096
W
Vulcan
Abіgail
Vulcan
8,419
2,634
0
750
5,108
1,983
0
1,948
3,108
82,868
0
L
3,732
1,058
1,446
3,223
13,896
8,618
0
4,365
9,389
10,446
0
W
Ne Zha
Faeles
Ne Zha
7,823
3,126
0
3,116
10,545
5,463
0
1,207
9,338
0
71,156
L
Nemesis
Pablo_0134
Nemesis
6,818
2,859
0
4,752
12,010
4,697
35
1,538
10,386
0
57,686
W
2,545
253
1,667
3,631
10,304
6,971
0
2,296
8,008
18,299
0
W
Hachiman
eduardeca
Hachiman
9,111
4,879
0
4,684
10,372
4,248
0
1,717
8,655
0
62,550
L
Chronos
ㅤBenㅤ
Chronos
6,034
1,891
0
2,515
12,193
5,904
0
568
11,625
51,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,129
Gold Earned
34,377
462
Minions Killed
466
0
Camps Cleared
0
1,549,060
Distance Traveled
1,415,005
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,068
576
94
7
0
302,973
5
L
Scylla
6,339
453
106
8
0
267,584
2
L
Izanami
7,652
547
159
11
0
254,894
1
W
Vulcan
8,139
581
157
11
0
323,143
0
L
Geb
6,261
447
8
1
0
330,372
5
W
Ne Zha
7,961
569
96
7
0
345,968
3
L
Nemesis
7,246
518
91
7
0
312,819
0
W
Khepri
6,512
465
10
1
0
304,339
4
W
Hachiman
7,449
532
105
8
0
272,637
0
L
Chronos
6,879
491
102
7
0
249,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role