Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Chuva5112
Agni
Level 26
God Stats
8W - 3L
1,894 SR
Queue Stats
111W - 102L
1,609 Elo+
Party 1
Lancelot
Lancelot
DarethBale11
Lancelot
Level 66
God Stats
19W - 6L
1,715 SR
Queue Stats
270W - 295L
1,575 Elo+
Party 1
King Arthur
King Arthur
Gamea05
King Arthur
Level 57
God Stats
4W - 3L
1,503 SR
Queue Stats
102W - 83L
1,564 Elo+
Party 1
Sylvanus
Sylvanus
ñacas
Sylvanus
Level 64
God Stats
3W - 6L
1,587 SR
Queue Stats
130W - 89L
1,586 Elo+
Party 1
Team Averages
Level 60
1,640 SR
1,567 Elo+

VS

Team Averages
Level 103
1,564 SR
1,500 Elo+
Set
Set
AR_MOBk
Set
Level 89
God Stats
8W - 7L
1,765 SR
Queue Stats
108W - 96L
1,576 Elo+
Solo
Ymir
Ymir
HAIRHELLEMT101
Ymir
Level 157
God Stats
1W - 1L
1,743 SR
Queue Stats
143W - 146L
1,496 Elo+
Party 2
Medusa
Medusa
KVNE0113
Medusa
Level 145
God Stats
0W - 2L
1,266 SR
Queue Stats
101W - 107L
1,509 Elo+
Party 2
Surtr
Surtr
Marney98
Surtr
Level 21
God Stats
12W - 13L
1,526 SR
Queue Stats
19W - 25L
1,469 Elo+
Party 2
Nu Wa
Nu Wa
alvarocobo
Nu Wa
Level 104
God Stats
8W - 5L
1,522 SR
Queue Stats
91W - 77L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 0 / 1
5,833
530
4,242
6,683
2,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
12
4 / 0 / 2
6,809
619
7,148
6,383
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
DarethBale11
Lancelot
12
5 / 0 / 3
6,898
627
5,898
7,263
3,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Gamea05
King Arthur
11
2 / 0 / 0
6,619
602
5,249
7,269
5,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
ñacas
Sylvanus
10
0 / 0 / 8
6,001
546
4,781
7,684
4,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
10
0 / 4 / 0
5,500
500
3,187
9,917
4,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 2 / 0
5,039
458
2,278
10,760
5,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
KVNE0113
Medusa
9
0 / 1 / 0
5,393
490
5,366
6,641
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
Marney98
Surtr
10
0 / 1 / 0
5,167
470
2,027
8,683
7,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
9
0 / 4 / 0
5,068
461
4,354
6,124
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
12
Kills
0
0
Deaths
12
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
1
1.5
L
Set
0
4
0
0
W
Agni
4
0
2
5
W
Lancelot
DarethBale11
Lancelot
5
0
3
6.5
W
King Arthur
Gamea05
King Arthur
2
0
0
2
L
0
2
0
0
L
Medusa
KVNE0113
Medusa
0
1
0
0
L
Surtr
Marney98
Surtr
0
1
0
0
L
Nu Wa
0
4
0
0
W
Sylvanus
ñacas
Sylvanus
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,318
Damage
17,212
35,282
Taken
42,125
17,864
Mitigated
21,632
17,222
Healing
11,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,242
3,208
0
2,843
6,683
2,384
0
954
5,729
0
41,189
L
Set
3,187
1,260
0
3,835
9,917
4,295
0
2,290
7,627
0
44,848
W
Agni
7,148
732
0
869
6,383
2,147
27
3,079
3,304
58,245
0
W
Lancelot
DarethBale11
Lancelot
5,898
2,178
0
4,693
7,263
3,138
0
320
6,943
0
53,219
W
King Arthur
Gamea05
King Arthur
5,249
655
0
651
7,269
5,783
0
412
6,857
0
51,035
L
2,278
930
129
2,656
10,760
5,990
0
3,702
6,913
15,371
0
L
Medusa
KVNE0113
Medusa
5,366
2,617
0
3,381
6,641
2,117
0
1,653
4,988
0
40,002
L
Surtr
Marney98
Surtr
2,027
378
0
929
8,683
7,320
0
0
8,683
719
31,229
L
Nu Wa
4,354
1,827
0
490
6,124
1,910
0
4,174
1,950
34,262
0
W
Sylvanus
ñacas
Sylvanus
4,781
1,264
3,476
4,690
7,684
4,412
0
2,167
5,517
13,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,160
Gold Earned
26,167
370
Minions Killed
273
0
Camps Cleared
0
1,112,420
Distance Traveled
1,014,068
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,833
530
80
7
0
189,072
2
L
Set
5,500
500
80
7
0
208,017
0
W
Agni
6,809
619
115
10
0
214,693
2
W
Lancelot
6,898
627
84
8
0
249,624
0
W
King Arthur
6,619
602
82
7
0
223,357
0
L
Ymir
5,039
458
24
2
0
225,671
4
L
Medusa
5,393
490
63
6
0
202,664
1
L
Surtr
5,167
470
50
5
0
188,292
0
L
Nu Wa
5,068
461
56
5
0
189,424
0
W
Sylvanus
6,001
546
9
1
0
235,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role