Player Matchup

Ymir
Ymir
Jackhammer195
Ymir
Level 68
God Stats
2W - 2L
1,728 SR
Queue Stats
42W - 30L
1,686 Elo+
Party 2
Nox
Nox
JohnXina1738
Nox
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,547 Elo+
Party 2
Nemesis
Nemesis
Praydeath
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,274 Elo+
Party 2
Team Averages
Level 26
1,576 SR
1,502 Elo+

VS

Team Averages
Level 99
1,692 SR
1,839 Elo+
Hou Yi
Hou Yi
NerfCarries
Hou Yi
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,828 Elo+
Party 1
Bacchus
Bacchus
RyanF7
Bacchus
Level 128
God Stats
2W - 0L
2,077 SR
Queue Stats
11W - 2L
1,861 Elo+
Party 1
Merlin
Merlin
Tekashee
Merlin
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,828 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 2
8,355
836
4,488
18,653
13,521
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 12 / 1
8,202
820
3,984
14,673
4,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Praydeath
Nemesis
10
1 / 11 / 2
7,675
768
4,568
15,610
6,006
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
4 / 1 / 20
9,552
955
9,379
8,014
3,107
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
RyanF7
Bacchus
12
5 / 1 / 23
9,762
976
7,778
12,058
13,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Tekashee
Merlin
15
23 / 2 / 9
12,644
1,264
27,246
7,409
3,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
84
4
Kills
32
32
Deaths
4
5
Assists
52
Player
Kills
Deaths
Assists
KDA
L
1
9
2
0.22
L
2
12
1
0.21
W
Hou Yi
4
1
20
14
L
Nemesis
Praydeath
Nemesis
1
11
2
0.18
W
Bacchus
RyanF7
Bacchus
5
1
23
16.5
W
Merlin
Tekashee
Merlin
23
2
9
13.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,040
Damage
44,403
48,936
Taken
27,481
24,294
Mitigated
19,867
2,170
Healing
3,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,488
755
0
298
18,653
13,521
0
12,977
5,170
15,217
0
L
3,984
1,670
0
0
14,673
4,767
0
11,481
3,046
18,510
0
W
Hou Yi
9,379
5,226
0
980
8,014
3,107
1,048
2,985
5,029
0
44,252
L
Nemesis
Praydeath
Nemesis
4,568
2,564
0
1,872
15,610
6,006
0
10,490
5,082
0
15,772
W
Bacchus
RyanF7
Bacchus
7,778
1,215
0
1,680
12,058
13,653
159
3,655
8,130
14,048
0
W
Merlin
Tekashee
Merlin
27,246
2,717
0
954
7,409
3,107
1,177
2,355
4,958
62,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,232
Gold Earned
31,958
59
Minions Killed
128
0
Camps Cleared
0
507,698
Distance Traveled
545,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,355
836
13
1
0
176,557
0
L
Nox
8,202
820
25
3
0
139,562
0
W
Hou Yi
9,552
955
55
6
0
169,590
0
L
Nemesis
7,675
768
21
2
0
191,579
0
W
Bacchus
9,762
976
10
1
0
203,468
0
W
Merlin
12,644
1,264
63
6
0
172,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role