Player Matchup

Nemesis
Nemesis
AnneRoxer
Nemesis
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 9L
1,628 Elo+
Party 1
Ix Chel
Ix Chel
Draiis
Ix Chel
Level 45
God Stats
1W - 0L
1,286 SR
Queue Stats
5W - 2L
1,553 Elo+
Party 1
Kukulkan
Kukulkan
EgoistGod
Kukulkan
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,332 Elo+
Party 1
Pele
Pele
HansHeim
Pele
Level 87
God Stats
3W - 7L
1,326 SR
Queue Stats
11W - 12L
1,380 Elo+
Party 1
Cernunnos
Cernunnos
Laptar
Cernunnos
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 18L
1,121 Elo+
Party 1
Team Averages
Level 65
1,422 SR
1,403 Elo+

VS

Team Averages
Level 85
1,496 SR
1,392 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Arni382001
Rama
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,328 Elo+
Party 2
Terra
Terra
byWolF13
Terra
Level 150
God Stats
4W - 8L
1,581 SR
Queue Stats
99W - 100L
1,471 Elo+
Party 2
Hel
Hel
marshal258
Hel
Level 64
God Stats
8W - 11L
1,399 SR
Queue Stats
26W - 30L
1,162 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AnneRoxer
Nemesis
12
1 / 0 / 3
6,560
596
5,527
8,933
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ix Chel
Draiis
Ix Chel
8
0 / 0 / 1
5,438
494
3,629
4,528
2,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
EgoistGod
Kukulkan
10
3 / 0 / 0
6,333
576
5,903
3,881
1,391
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
10
0 / 2 / 0
6,061
551
4,291
8,254
4,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Laptar
Cernunnos
9
2 / 0 / 1
5,555
505
5,007
3,174
1,077
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 0 / 0
7,138
649
5,706
7,665
5,782
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
 
Thanatos
8
0 / 3 / 0
5,162
469
1,148
10,081
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 0
5,203
473
1,711
7,387
2,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
byWolF13
Terra
9
0 / 1 / 0
5,480
498
3,079
11,607
6,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 0 / 0
6,180
562
2,510
5,367
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
2
2
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
0
0
2
L
Thanatos
 
Thanatos
0
3
0
0
W
Nemesis
AnneRoxer
Nemesis
1
0
3
2.5
L
0
2
0
0
W
Ix Chel
Draiis
Ix Chel
0
0
1
0.5
W
Kukulkan
EgoistGod
Kukulkan
3
0
0
3
W
Pele
0
2
0
0
W
Cernunnos
Laptar
Cernunnos
2
0
1
2.5
L
Terra
byWolF13
Terra
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,357
Damage
14,154
28,770
Taken
42,107
12,816
Mitigated
19,630
8,246
Healing
19,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,706
1,281
0
2,346
7,665
5,782
0
0
7,665
0
56,305
L
Thanatos
 
Thanatos
1,148
163
0
6,498
10,081
3,477
0
1,275
8,806
0
26,878
W
Nemesis
AnneRoxer
Nemesis
5,527
3,278
0
1,040
8,933
3,291
0
1,457
7,476
0
54,945
L
1,711
1,538
0
2,475
7,387
2,111
0
1,331
6,056
0
28,108
W
Ix Chel
Draiis
Ix Chel
3,629
700
266
1,680
4,528
2,643
128
1,202
3,326
14,740
0
W
Kukulkan
EgoistGod
Kukulkan
5,903
1,101
0
250
3,881
1,391
191
2,279
1,602
42,628
0
W
Pele
4,291
1,163
0
2,924
8,254
4,414
0
0
8,254
0
41,992
W
Cernunnos
Laptar
Cernunnos
5,007
2,386
0
2,086
3,174
1,077
588
770
2,404
0
33,746
L
Terra
byWolF13
Terra
3,079
560
1,327
2,698
11,607
6,489
0
3,865
7,742
20,433
0
L
2,510
0
745
3,579
5,367
1,771
0
3,061
2,306
48,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,947
Gold Earned
29,163
318
Minions Killed
307
0
Camps Cleared
0
1,067,223
Distance Traveled
1,095,618
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,138
649
96
9
0
199,093
0
L
Thanatos
5,162
469
41
4
0
211,529
0
W
Nemesis
6,560
596
80
7
0
262,643
0
L
Rama
5,203
473
54
5
0
206,213
0
W
Ix Chel
5,438
494
10
1
0
189,486
0
W
Kukulkan
6,333
576
71
6
0
184,805
2
W
Pele
6,061
551
97
9
0
247,231
0
W
Cernunnos
5,555
505
60
5
0
183,058
0
L
Terra
5,480
498
32
3
0
230,389
2
L
Hel
6,180
562
84
8
0
248,394
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role