Player Matchup

Hachiman
Hachiman
BlwnrBackout
Hachiman
Level 129
God Stats
3W - 3L
1,213 SR
Queue Stats
123W - 119L
1,472 Elo+
Solo
Shiva
Shiva
Gamble02
Shiva
Level 126
God Stats
60W - 32L
1,588 SR
Queue Stats
1,031W - 995L
1,466 Elo+
Solo
Zeus
Zeus
HTLSimp
Zeus
Level 99
God Stats
10W - 2L
1,743 SR
Queue Stats
330W - 289L
1,530 Elo+
Solo
Chang'e
Chang'e
KLAZYK
Chang'e
Level 36
God Stats
35W - 20L
1,532 SR
Queue Stats
496W - 493L
1,385 Elo+
Solo
Amaterasu
Amaterasu
USBGUM
Amaterasu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 74L
1,380 Elo+
Solo
Team Averages
Level 87
1,515 SR
1,447 Elo+

VS

Team Averages
Level 111
1,599 SR
1,486 Elo+
Bacchus
Bacchus
 
Bacchus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ChrisKingtho
Thanatos
Level 98
God Stats
1W - 4L
1,503 SR
Queue Stats
31W - 30L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
CrankieOak
Baron Samedi
Level 126
God Stats
1W - 1L
1,711 SR
Queue Stats
107W - 95L
1,431 Elo+
Solo
Jing Wei
Jing Wei
Kuudere x3
Jing Wei
Level 155
God Stats
26W - 27L
1,648 SR
Queue Stats
152W - 150L
1,519 Elo+
Solo
Jormungandr
Jormungandr
Tryrd1
Jormungandr
Level 37
God Stats
27W - 14L
1,630 SR
Queue Stats
57W - 58L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BlwnrBackout
Hachiman
11
1 / 0 / 2
7,100
444
5,752
8,960
3,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Shiva
Gamble02
Shiva
13
3 / 0 / 14
7,719
482
8,864
12,913
9,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
HTLSimp
Zeus
14
11 / 2 / 8
9,208
576
12,072
7,159
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
KLAZYK
Chang'e
14
7 / 1 / 9
8,929
558
9,641
13,095
4,900
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
USBGUM
Amaterasu
13
1 / 2 / 5
8,071
504
3,877
12,645
7,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 4 / 1
7,886
493
9,126
14,006
10,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
ChrisKingtho
Thanatos
11
1 / 6 / 0
6,806
425
3,464
13,599
4,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
CrankieOak
Baron Samedi
10
0 / 8 / 1
6,728
421
4,752
11,874
5,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Kuudere x3
Jing Wei
11
0 / 1 / 0
6,645
415
5,312
12,033
3,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Tryrd1
Jormungandr
11
0 / 5 / 0
6,805
425
5,994
12,854
6,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
5
23
Kills
3
5
Deaths
24
38
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
4
1
0.63
W
Hachiman
BlwnrBackout
Hachiman
1
0
2
2
L
Thanatos
ChrisKingtho
Thanatos
1
6
0
0.17
L
Baron Samedi
CrankieOak
Baron Samedi
0
8
1
0.06
W
Shiva
Gamble02
Shiva
3
0
14
10
W
Zeus
HTLSimp
Zeus
11
2
8
7.5
W
Chang'e
KLAZYK
Chang'e
7
1
9
11.5
L
Jing Wei
Kuudere x3
Jing Wei
0
1
0
0
L
Jormungandr
Tryrd1
Jormungandr
0
5
0
0
W
Amaterasu
USBGUM
Amaterasu
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,206
Damage
28,648
54,772
Taken
64,366
28,020
Mitigated
31,265
21,018
Healing
16,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
9,126
1,516
0
2,883
14,006
10,227
0
5,291
8,242
46,816
0
W
Hachiman
BlwnrBackout
Hachiman
5,752
4,049
0
3,073
8,960
3,134
733
2,862
6,098
0
46,017
L
Thanatos
ChrisKingtho
Thanatos
3,464
386
0
5,481
13,599
4,844
0
4,468
8,819
0
46,972
L
Baron Samedi
CrankieOak
Baron Samedi
4,752
269
204
1,675
11,874
5,783
0
6,037
5,498
35,344
0
W
Shiva
Gamble02
Shiva
8,864
694
298
2,666
12,913
9,398
73
5,558
7,225
0
29,112
W
Zeus
HTLSimp
Zeus
12,072
2,087
0
1,894
7,159
2,591
627
2,576
4,565
54,604
0
W
Chang'e
KLAZYK
Chang'e
9,641
544
1,000
6,476
13,095
4,900
0
3,273
9,421
57,679
0
L
Jing Wei
Kuudere x3
Jing Wei
5,312
3,885
0
3,824
12,033
3,991
507
2,826
9,099
0
48,534
L
Jormungandr
Tryrd1
Jormungandr
5,994
2,047
0
2,300
12,854
6,420
656
2,367
10,409
48,472
0
W
Amaterasu
USBGUM
Amaterasu
3,877
1,565
0
5,611
12,645
7,997
0
4,604
7,500
0
46,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,027
Gold Earned
34,870
364
Minions Killed
360
0
Camps Cleared
0
1,637,639
Distance Traveled
1,448,162
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,886
493
93
6
0
282,691
1
W
Hachiman
7,100
444
72
5
0
297,650
0
L
Thanatos
6,806
425
64
4
0
309,921
0
L
Baron Samedi
6,728
421
64
4
0
217,087
4
W
Shiva
7,719
482
35
2
0
328,306
2
W
Zeus
9,208
576
87
5
0
330,489
4
W
Chang'e
8,929
558
87
5
0
375,210
0
L
Jing Wei
6,645
415
53
3
0
344,469
4
L
Jormungandr
6,805
425
86
5
0
293,994
0
W
Amaterasu
8,071
504
83
5
0
305,984
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role