Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Huj1
Izanami
Level 34
God Stats
57W - 46L
1,359 SR
Queue Stats
57W - 48L
1,340 Elo+
Solo
Arachne
Arachne
OmerNeufCinq
Arachne
Level 64
God Stats
49W - 42L
1,590 SR
Queue Stats
66W - 75L
1,534 Elo+
Party 2
Yemoja
Yemoja
You0ne
Yemoja
Level 153
God Stats
2W - 4L
1,611 SR
Queue Stats
356W - 392L
1,471 Elo+
Party 2
Atlas
Atlas
raphdu17
Atlas
Level 98
God Stats
4W - 4L
1,526 SR
Queue Stats
89W - 112L
1,422 Elo+
Party 2
Team Averages
Level 91
1,517 SR
1,453 Elo+

VS

Team Averages
Level 89
1,668 SR
1,530 Elo+
Ix Chel
Ix Chel
Jengabruh
Ix Chel
Level 109
God Stats
16W - 6L
1,770 SR
Queue Stats
78W - 65L
1,559 Elo+
Party 1
Vulcan
Vulcan
Landerra
Vulcan
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,494 Elo+
Solo
Ymir
Ymir
Marcoscc93
Ymir
Level 157
God Stats
2W - 1L
1,744 SR
Queue Stats
99W - 88L
1,549 Elo+
Party 1
Ishtar
Ishtar
Wuaandax
Ishtar
Level 101
God Stats
19W - 15L
1,589 SR
Queue Stats
419W - 373L
1,462 Elo+
Solo
Mulan
Mulan
gabi22
Mulan
Level 41
God Stats
3W - 1L
1,737 SR
Queue Stats
9W - 4L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
7
0 / 2 / 2
6,012
354
568
5,066
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
Huj1
Izanami
12
0 / 7 / 4
7,456
439
6,235
13,360
4,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
OmerNeufCinq
Arachne
14
1 / 3 / 1
8,329
490
4,438
18,233
7,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yemoja
You0ne
Yemoja
16
2 / 0 / 0
8,903
524
6,515
10,820
5,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
raphdu17
Atlas
14
3 / 3 / 0
8,835
520
9,069
17,690
17,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Jengabruh
Ix Chel
13
2 / 0 / 5
7,985
470
9,020
7,666
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Landerra
Vulcan
13
1 / 1 / 5
8,435
496
10,265
6,924
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 3
8,768
516
5,157
14,536
7,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
Wuaandax
Ishtar
18
4 / 2 / 2
10,795
635
12,654
16,436
8,428
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
gabi22
Mulan
15
6 / 3 / 2
9,770
575
8,662
14,180
10,896
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
15
15
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
2
2
0.5
L
Izanami
Huj1
Izanami
0
7
4
0.29
W
Ix Chel
Jengabruh
Ix Chel
2
0
5
4.5
W
Vulcan
Landerra
Vulcan
1
1
5
3.5
W
2
0
3
3.5
L
Arachne
OmerNeufCinq
Arachne
1
3
1
0.5
W
Ishtar
Wuaandax
Ishtar
4
2
2
2.5
L
Yemoja
You0ne
Yemoja
2
0
0
2
W
Mulan
gabi22
Mulan
6
3
2
2.33
L
Atlas
raphdu17
Atlas
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,825
Damage
45,758
65,169
Taken
59,742
36,932
Mitigated
32,536
10,588
Healing
26,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
568
73
0
1,327
5,066
1,397
0
1,244
3,726
0
17,341
L
Izanami
Huj1
Izanami
6,235
4,266
0
587
13,360
4,659
286
6,642
6,245
0
41,787
W
Ix Chel
Jengabruh
Ix Chel
9,020
1,078
3,192
2,498
7,666
2,731
871
1,799
5,689
46,337
0
W
Vulcan
Landerra
Vulcan
10,265
1,464
0
1,180
6,924
2,670
1,150
2,617
3,988
58,499
0
W
5,157
1,937
0
7,292
14,536
7,811
51
4,705
9,435
73,024
0
L
Arachne
OmerNeufCinq
Arachne
4,438
2,906
0
2,279
18,233
7,472
558
4,691
13,126
0
67,938
W
Ishtar
Wuaandax
Ishtar
12,654
6,640
0
8,362
16,436
8,428
4,193
2,967
13,254
0
108,336
L
Yemoja
You0ne
Yemoja
6,515
619
255
2,800
10,820
5,875
0
4,958
5,434
61,910
0
W
Mulan
gabi22
Mulan
8,662
1,257
0
4,472
14,180
10,896
0
4,068
9,662
0
50,365
L
Atlas
raphdu17
Atlas
9,069
3,023
0
3,340
17,690
17,529
22
5,717
11,023
42,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,535
Gold Earned
45,753
399
Minions Killed
569
0
Camps Cleared
0
1,464,968
Distance Traveled
1,720,399
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,012
354
26
2
0
115,190
0
L
Izanami
7,456
439
68
4
0
278,619
0
W
Ix Chel
7,985
470
92
5
0
356,962
6
W
Vulcan
8,435
496
93
5
0
372,595
3
W
Ymir
8,768
516
114
7
0
357,282
0
L
Arachne
8,329
490
105
6
0
410,413
5
W
Ishtar
10,795
635
168
10
0
284,517
0
L
Yemoja
8,903
524
124
7
0
346,631
3
W
Mulan
9,770
575
102
6
0
349,043
1
L
Atlas
8,835
520
76
4
0
314,115
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role