Player Matchup

Hun Batz
Hun Batz
LumpyOctopus429
Hun Batz
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 50L
1,414 Elo+
Party 1
Agni
Agni
MDT_lazarte
Agni
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,593 Elo+
Solo
Bacchus
Bacchus
Nm Die
Bacchus
Level 58
God Stats
13W - 14L
1,501 SR
Queue Stats
90W - 90L
1,483 Elo+
Party 4
Bakasura
Bakasura
SeveredSeven7
Bakasura
Level 107
God Stats
4W - 7L
1,625 SR
Queue Stats
315W - 290L
1,505 Elo+
Party 4
Thoth
Thoth
WackyChan69
Thoth
Level 125
God Stats
0W - 2L
1,302 SR
Queue Stats
47W - 51L
1,424 Elo+
Party 1
Team Averages
Level 104
1,486 SR
1,484 Elo+

VS

Team Averages
Level 97
1,470 SR
1,441 Elo+
Bacchus
Bacchus
GGN Orphan
Bacchus
Level 130
God Stats
21W - 19L
1,556 SR
Queue Stats
487W - 486L
1,479 Elo+
Party 3
Janus
Janus
GoT CoNKuSHiNz
Janus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,412 Elo+
Party 2
Thor
Thor
ToonArmy2412
Thor
Level 118
God Stats
7W - 8L
1,524 SR
Queue Stats
70W - 69L
1,469 Elo+
Party 2
Sun Wukong
Sun Wukong
Vitter T
Sun Wukong
Level 66
God Stats
203W - 180L
1,372 SR
Queue Stats
531W - 511L
1,425 Elo+
Party 2
Chernobog
Chernobog
aubjew
Chernobog
Level 143
God Stats
7W - 8L
1,399 SR
Queue Stats
545W - 558L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
4 / 2 / 3
8,687
511
8,699
11,330
4,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

3
0 / 8 / 0
5,392
317
674
5,249
1,276
Bacchus
Nm Die
Bacchus
9
1 / 4 / 3
7,266
427
6,684
13,688
12,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
SeveredSeven7
Bakasura
14
4 / 4 / 2
9,008
530
8,242
17,892
8,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 3
8,538
502
8,937
9,324
7,080
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GGN Orphan
Bacchus
12
2 / 1 / 7
8,399
494
7,542
11,191
12,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
7 / 6 / 5
9,512
560
9,487
10,966
4,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
5 / 1 / 4
10,622
625
6,119
9,857
4,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Sun Wukong
Vitter T
Sun Wukong
15
2 / 0 / 4
9,638
567
5,023
9,903
5,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chernobog
aubjew
Chernobog
15
4 / 2 / 6
9,188
540
7,522
12,036
5,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
46
10
Kills
20
21
Deaths
10
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Bacchus
GGN Orphan
Bacchus
2
1
7
5.5
W
7
6
5
1.58
L
Hun Batz
4
2
3
2.75
L
0
8
0
0
L
Bacchus
Nm Die
Bacchus
1
4
3
0.63
L
Bakasura
SeveredSeven7
Bakasura
4
4
2
1.25
W
5
1
4
7
W
Sun Wukong
Vitter T
Sun Wukong
2
0
4
4
L
1
3
3
0.83
W
Chernobog
aubjew
Chernobog
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,236
Damage
35,693
57,483
Taken
53,953
33,853
Mitigated
31,949
8,045
Healing
14,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
GGN Orphan
Bacchus
7,542
1,175
0
3,863
11,191
12,215
344
3,087
7,534
22,066
0
W
9,487
2,130
0
750
10,966
4,237
1,696
2,346
8,580
56,292
0
L
Hun Batz
8,699
1,508
325
520
11,330
4,559
0
3,652
7,604
0
56,506
L
674
388
0
0
5,249
1,276
22
2,319
2,720
2,940
0
L
Bacchus
Nm Die
Bacchus
6,684
461
0
1,261
13,688
12,679
0
4,469
9,048
20,696
0
L
Bakasura
SeveredSeven7
Bakasura
8,242
6,341
0
4,423
17,892
8,259
0
5,662
12,088
0
60,594
W
6,119
740
0
1,206
9,857
4,327
1,880
1,477
8,276
0
96,081
W
Sun Wukong
Vitter T
Sun Wukong
5,023
992
0
4,172
9,903
5,743
880
4,342
5,561
0
74,004
L
8,937
309
0
1,516
9,324
7,080
0
1,155
8,127
65,466
636
W
Chernobog
aubjew
Chernobog
7,522
5,001
0
4,635
12,036
5,427
961
4,073
7,733
0
55,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,891
Gold Earned
47,359
325
Minions Killed
453
0
Camps Cleared
0
1,409,850
Distance Traveled
1,671,959
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,399
494
27
2
0
385,957
0
W
Janus
9,512
560
86
5
0
289,595
0
L
Hun Batz
8,687
511
92
5
0
362,120
0
L
Agni
5,392
317
3
0
0
114,636
0
L
Bacchus
7,266
427
19
1
0
319,468
0
L
Bakasura
9,008
530
121
7
0
327,516
1
W
Thor
10,622
625
164
10
0
343,634
3
W
Sun Wukong
9,638
567
97
6
0
330,048
0
L
Thoth
8,538
502
90
5
0
286,110
0
W
Chernobog
9,188
540
79
5
0
322,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role