Player Matchup

Tyr
Tyr
 
Tyr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
PIayer7
Ne Zha
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,136 Elo+
Party 2
Merlin
Merlin
almogy3
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,178 Elo+
Party 2
Kuzenbo
Kuzenbo
wetAndCheesy730
Kuzenbo
Level 48
God Stats
6W - 6L
1,494 SR
Queue Stats
100W - 94L
1,469 Elo+
Solo
Hou Yi
Hou Yi
xYouNGx
Hou Yi
Level 96
God Stats
11W - 7L
1,477 SR
Queue Stats
49W - 56L
1,314 Elo+
Solo
Team Averages
Level 80
1,494 SR
1,319 Elo+

VS

Team Averages
Level 87
1,629 SR
1,421 Elo+
Baba Yaga
Baba Yaga
DrKwarrior21
Baba Yaga
Level 148
God Stats
7W - 6L
1,494 SR
Queue Stats
53W - 46L
1,501 Elo+
Solo
Cupid
Cupid
FeuerKaiser15
Cupid
Level 60
God Stats
1W - 2L
1,482 SR
Queue Stats
58W - 77L
1,247 Elo+
Solo
Nike
Nike
LucasMaximus
Nike
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
366W - 342L
1,458 Elo+
Party 1
Xing Tian
Xing Tian
dankillboy66
Xing Tian
Level 27
God Stats
6W - 5L
1,741 SR
Queue Stats
143W - 148L
1,386 Elo+
Party 1
Serqet
Serqet
justxnasr
Serqet
Level 119
God Stats
6W - 2L
1,928 SR
Queue Stats
319W - 311L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 1 / 0
6,296
525
3,222
10,713
6,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
PIayer7
Ne Zha
12
3 / 2 / 1
6,712
559
5,184
11,444
4,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
almogy3
Merlin
11
0 / 2 / 1
6,230
519
3,812
4,568
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 6
6,802
567
3,365
7,050
6,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
xYouNGx
Hou Yi
12
8 / 0 / 1
7,801
650
10,662
8,271
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DrKwarrior21
Baba Yaga
13
2 / 0 / 0
6,784
565
3,691
5,871
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 6 / 0
5,113
426
3,628
8,745
2,748
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 2
6,692
558
5,020
6,754
5,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
dankillboy66
Xing Tian
9
0 / 3 / 0
5,542
462
2,653
8,991
6,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Serqet
justxnasr
Serqet
12
4 / 2 / 2
6,741
562
4,664
8,971
4,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
12
Kills
6
6
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
1
0
0
L
Baba Yaga
DrKwarrior21
Baba Yaga
2
0
0
2
L
0
6
0
0
L
0
1
2
1
W
Ne Zha
PIayer7
Ne Zha
3
2
1
1.75
W
Merlin
almogy3
Merlin
0
2
1
0.25
L
Xing Tian
dankillboy66
Xing Tian
0
3
0
0
L
Serqet
justxnasr
Serqet
4
2
2
2.5
W
1
1
6
4
W
Hou Yi
xYouNGx
Hou Yi
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,245
Damage
19,656
42,046
Taken
39,332
22,235
Mitigated
20,509
16,280
Healing
8,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,222
1,010
332
5,078
10,713
6,634
0
0
10,272
38
38,322
L
Baba Yaga
DrKwarrior21
Baba Yaga
3,691
0
0
3,454
5,871
2,001
0
2,787
3,084
54,331
0
L
3,628
1,991
84
1,786
8,745
2,748
0
691
8,054
0
33,530
L
5,020
1,800
0
1,017
6,754
5,342
0
577
6,177
0
45,281
W
Ne Zha
PIayer7
Ne Zha
5,184
979
0
2,391
11,444
4,219
0
1,656
9,626
26
55,128
W
Merlin
almogy3
Merlin
3,812
184
0
750
4,568
1,515
0
1,935
2,315
38,255
0
L
Xing Tian
dankillboy66
Xing Tian
2,653
530
0
982
8,991
6,304
0
1,930
7,061
16,113
0
L
Serqet
justxnasr
Serqet
4,664
638
0
773
8,971
4,114
0
1,271
7,700
0
40,954
W
3,365
1,570
0
2,249
7,050
6,592
106
1,078
5,638
15,744
0
W
Hou Yi
xYouNGx
Hou Yi
10,662
5,425
0
5,480
8,271
3,275
560
1,834
6,437
0
62,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,841
Gold Earned
30,872
342
Minions Killed
312
0
Camps Cleared
0
1,202,722
Distance Traveled
1,126,314
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,296
525
67
6
0
250,367
3
L
Baba Yaga
6,784
565
88
7
0
256,626
4
L
Cupid
5,113
426
60
5
0
184,492
0
L
Nike
6,692
558
84
7
0
175,441
0
W
Ne Zha
6,712
559
75
6
0
279,507
2
W
Merlin
6,230
519
79
7
0
230,030
1
L
Xing Tian
5,542
462
24
2
0
228,905
0
L
Serqet
6,741
562
56
5
0
280,850
0
W
Kuzenbo
6,802
567
18
2
0
234,357
3
W
Hou Yi
7,801
650
103
9
0
208,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role