Player Matchup

Baron Samedi
Baron Samedi
BleachBilly
Baron Samedi
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 110L
1,497 Elo+
Party 3
Fenrir
Fenrir
Evocatixn
Fenrir
Level 109
God Stats
0W - 3L
1,225 SR
Queue Stats
46W - 53L
1,482 Elo+
Solo
Sol
Sol
MoBStackS
Sol
Level 106
God Stats
3W - 4L
1,457 SR
Queue Stats
49W - 47L
1,451 Elo+
Solo
Ymir
Ymir
ScatterEagle
Ymir
Level 29
God Stats
9W - 17L
1,406 SR
Queue Stats
34W - 47L
1,447 Elo+
Party 3
Martichoras
Martichoras
soroku9
Martichoras
Level 109
God Stats
6W - 5L
1,277 SR
Queue Stats
192W - 172L
1,464 Elo+
Solo
Team Averages
Level 95
1,373 SR
1,468 Elo+

VS

Team Averages
Level 86
1,454 SR
1,453 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Blurgz
Danzaburou
Level 96
God Stats
3W - 5L
1,204 SR
Queue Stats
290W - 288L
1,510 Elo+
Party 1
Horus
Horus
InvertedNavi
Horus
Level 109
God Stats
12W - 17L
1,336 SR
Queue Stats
413W - 391L
1,502 Elo+
Party 1
Anubis
Anubis
Pbflam
Anubis
Level 28
God Stats
6W - 4L
1,677 SR
Queue Stats
134W - 147L
1,414 Elo+
Party 2
Kali
Kali
ThisDraco
Kali
Level 54
God Stats
22W - 14L
1,551 SR
Queue Stats
64W - 70L
1,341 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BleachBilly
Baron Samedi
10
0 / 6 / 4
7,103
474
7,669
14,371
9,846
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Evocatixn
Fenrir
15
6 / 5 / 0
8,941
596
6,349
17,087
6,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 5 / 4
8,269
551
8,811
13,327
3,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 2 / 3
9,251
617
10,550
13,107
7,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Martichoras
soroku9
Martichoras
13
2 / 5 / 2
7,531
502
7,944
12,901
5,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
1 / 3 / 0
8,114
541
6,661
15,051
14,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Blurgz
Danzaburou
15
6 / 1 / 3
9,906
660
11,837
9,052
4,169
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 2 / 12
9,575
638
8,790
16,686
15,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Anubis
Pbflam
Anubis
15
6 / 3 / 8
9,605
640
13,895
10,557
5,866
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kali
15
6 / 3 / 4
9,606
640
9,095
15,193
6,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
12
Kills
23
23
Deaths
12
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
3
0
0.33
L
Baron Samedi
BleachBilly
Baron Samedi
0
6
4
0.33
W
Danzaburou
Blurgz
Danzaburou
6
1
3
7.5
L
Fenrir
Evocatixn
Fenrir
6
5
0
1.2
W
4
2
12
5
L
2
5
4
0.8
W
Anubis
Pbflam
Anubis
6
3
8
3.33
L
2
2
3
1.75
W
Kali
6
3
4
2.67
L
Martichoras
soroku9
Martichoras
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,323
Damage
50,278
70,793
Taken
66,539
31,893
Mitigated
46,903
15,854
Healing
25,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,661
1,900
0
4,158
15,051
14,801
0
8,700
6,351
51,998
0
L
Baron Samedi
BleachBilly
Baron Samedi
7,669
1,135
964
4,456
14,371
9,846
0
3,052
11,258
27,533
0
W
Danzaburou
Blurgz
Danzaburou
11,837
4,986
0
4,673
9,052
4,169
0
4,097
4,955
0
81,827
L
Fenrir
Evocatixn
Fenrir
6,349
1,130
0
2,875
17,087
6,169
0
3,492
13,579
0
68,617
W
8,790
3,597
961
5,914
16,686
15,767
36
5,972
10,714
0
25,887
L
8,811
4,358
0
4,428
13,327
3,752
1,188
6,348
6,979
59,505
0
W
Anubis
Pbflam
Anubis
13,895
290
0
5,360
10,557
5,866
949
4,968
5,589
73,991
0
L
10,550
2,901
0
1,326
13,107
7,106
307
6,865
6,242
78,633
0
W
Kali
9,095
5,100
0
4,680
15,193
6,300
81
4,282
10,911
0
73,944
L
Martichoras
soroku9
Martichoras
7,944
2,719
0
1,805
12,901
5,020
0
1,133
11,768
0
48,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,095
Gold Earned
46,806
438
Minions Killed
442
0
Camps Cleared
0
1,341,397
Distance Traveled
1,453,498
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,114
541
76
5
0
234,169
0
L
Baron Samedi
7,103
474
20
1
0
275,314
4
W
Danzaburou
9,906
660
136
9
0
295,241
0
L
Fenrir
8,941
596
98
7
0
322,769
3
W
Horus
9,575
638
24
2
0
318,948
9
L
Sol
8,269
551
90
6
0
229,303
2
W
Anubis
9,605
640
106
7
0
276,044
0
L
Ymir
9,251
617
144
10
0
249,687
0
W
Kali
9,606
640
100
7
0
329,096
0
L
Martichoras
7,531
502
86
6
0
264,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role