Player Matchup

Ymir
Ymir
Cavemansole
Ymir
Level 107
God Stats
1W - 1L
1,238 SR
Queue Stats
28W - 30L
1,464 Elo+
Solo
Danzaburou
Danzaburou
Jollyhysoka
Danzaburou
Level 102
God Stats
6W - 2L
1,668 SR
Queue Stats
319W - 324L
1,486 Elo+
Party 2
Zhong Kui
Zhong Kui
Optimus2050
Zhong Kui
Level 144
God Stats
7W - 1L
1,872 SR
Queue Stats
404W - 413L
1,489 Elo+
Solo
Bellona
Bellona
gxxtxnx2_0
Bellona
Level 87
God Stats
43W - 30L
1,572 SR
Queue Stats
548W - 552L
1,518 Elo+
Party 2
Ix Chel
Ix Chel
ninifba
Ix Chel
Level 158
God Stats
41W - 36L
1,565 SR
Queue Stats
296W - 316L
1,440 Elo+
Solo
Team Averages
Level 120
1,583 SR
1,479 Elo+

VS

Team Averages
Level 117
1,528 SR
1,469 Elo+
Cerberus
Cerberus
DeluxMaT92
Cerberus
Level 143
God Stats
4W - 3L
1,532 SR
Queue Stats
142W - 152L
1,519 Elo+
Party 1
Ne Zha
Ne Zha
LT_kuscio-_-
Ne Zha
Level 118
God Stats
40W - 45L
1,609 SR
Queue Stats
198W - 216L
1,525 Elo+
Party 1
Ishtar
Ishtar
dr_piranha101
Ishtar
Level 155
God Stats
57W - 66L
1,496 SR
Queue Stats
265W - 297L
1,428 Elo+
Solo
Surtr
Surtr
mysterions 33
Surtr
Level 108
God Stats
2W - 5L
1,503 SR
Queue Stats
41W - 51L
1,426 Elo+
Solo
Hades
Hades
xKarmaHakase
Hades
Level 62
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 77L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 5
7,561
1,260
4,488
9,267
9,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Jollyhysoka
Danzaburou
12
0 / 0 / 2
7,069
1,178
3,069
2,853
915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Optimus2050
Zhong Kui
12
4 / 0 / 2
7,688
1,281
9,154
6,686
5,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
gxxtxnx2_0
Bellona
12
1 / 0 / 5
7,001
1,167
5,320
5,991
6,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
ninifba
Ix Chel
13
1 / 0 / 5
7,381
1,230
5,709
1,957
730
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

352

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DeluxMaT92
Cerberus
12
0 / 0 / 2
6,729
1,122
4,315
8,901
7,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
12
1 / 1 / 1
7,116
1,186
8,201
5,892
2,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 1
7,028
1,171
4,552
3,204
1,962
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 2
6,877
1,146
5,100
12,410
7,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 0
6,086
1,014
716
1,215
438
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
6
Kills
2
2
Deaths
6
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
2
5
1.25
L
Cerberus
DeluxMaT92
Cerberus
0
0
2
1
W
Danzaburou
Jollyhysoka
Danzaburou
0
0
2
1
L
Ne Zha
1
1
1
1.5
W
Zhong Kui
Optimus2050
Zhong Kui
4
0
2
5
L
1
1
1
1.5
W
Bellona
gxxtxnx2_0
Bellona
1
0
5
3.5
L
0
4
2
0.25
W
Ix Chel
ninifba
Ix Chel
1
0
5
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,740
Damage
22,884
26,754
Taken
31,622
23,237
Mitigated
20,859
4,468
Healing
3,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,488
1,140
0
823
9,267
9,637
0
1,560
7,484
11,532
0
L
Cerberus
DeluxMaT92
Cerberus
4,315
103
0
1,546
8,901
7,513
0
5,764
3,054
9,004
0
W
Danzaburou
Jollyhysoka
Danzaburou
3,069
1,478
0
1,438
2,853
915
0
614
2,167
0
20,695
L
Ne Zha
8,201
916
0
640
5,892
2,980
0
3,132
2,540
0
28,935
W
Zhong Kui
Optimus2050
Zhong Kui
9,154
1,231
0
1,140
6,686
5,862
0
1,731
4,750
18,708
0
L
4,552
2,900
0
490
3,204
1,962
0
1,773
1,296
0
14,081
W
Bellona
gxxtxnx2_0
Bellona
5,320
501
0
299
5,991
6,093
0
958
4,916
77
11,430
L
5,100
846
0
651
12,410
7,966
0
8,182
3,948
1,156
21,255
W
Ix Chel
ninifba
Ix Chel
5,709
148
706
62
1,957
730
0
129
1,828
27,151
0
L
716
102
0
321
1,215
438
0
582
633
970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,700
Gold Earned
33,836
161
Minions Killed
132
7
Camps Cleared
3
692,006
Distance Traveled
530,910
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,561
1,260
9
2
0
126,647
0
L
Cerberus
6,729
1,122
21
4
0
128,453
0
W
Danzaburou
7,069
1,178
47
8
6
123,896
0
L
Ne Zha
7,116
1,186
32
5
2
149,560
0
W
Zhong Kui
7,688
1,281
35
6
1
143,503
0
L
Ishtar
7,028
1,171
34
6
1
109,875
0
W
Bellona
7,001
1,167
10
2
0
156,317
0
L
Surtr
6,877
1,146
44
7
0
121,582
0
W
Ix Chel
7,381
1,230
60
10
0
141,643
1
L
Hades
6,086
1,014
1
0
0
21,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role