Player Matchup

Jormungandr
Jormungandr
Apexx CS
Jormungandr
Level 100
God Stats
2W - 1L
1,322 SR
Queue Stats
39W - 30L
1,500 Elo+
Party 3
Mulan
Mulan
Drachtma-
Mulan
Level 137
God Stats
4W - 4L
1,649 SR
Queue Stats
229W - 265L
1,467 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Truffnut
Morgan Le Fay
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 28L
1,446 Elo+
Party 3
Loki
Loki
TvP Fate
Loki
Level 81
God Stats
16W - 7L
1,677 SR
Queue Stats
188W - 184L
1,419 Elo+
Party 3
Hachiman
Hachiman
solospartan1
Hachiman
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 141L
1,443 Elo+
Party 2
Team Averages
Level 109
1,530 SR
1,455 Elo+

VS

Team Averages
Level 148
1,549 SR
1,492 Elo+
Ne Zha
Ne Zha
Nmmorin24
Ne Zha
Level 125
God Stats
2W - 3L
1,635 SR
Queue Stats
20W - 11L
1,568 Elo+
Solo
Merlin
Merlin
axelvinci
Merlin
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 137L
1,463 Elo+
Party 1
Khepri
Khepri
lafliadominguez
Khepri
Level 155
God Stats
20W - 14L
1,587 SR
Queue Stats
266W - 275L
1,469 Elo+
Solo
Martichoras
Martichoras
mavedel89
Martichoras
Level 197
God Stats
23W - 27L
1,525 SR
Queue Stats
306W - 278L
1,468 Elo+
Party 1
Gilgamesh
Gilgamesh
unseencamo
Gilgamesh
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 174L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Apexx CS
Jormungandr
19
4 / 0 / 3
11,644
582
15,876
13,361
13,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
Drachtma-
Mulan
15
2 / 0 / 7
9,718
486
9,019
21,284
25,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Morgan Le Fay
Truffnut
Morgan Le Fay
15
0 / 4 / 4
9,017
451
8,589
11,696
4,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
16
5 / 2 / 7
10,503
525
9,685
16,666
6,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
solospartan1
Hachiman
17
7 / 3 / 4
10,809
540
11,419
13,218
5,401
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Nmmorin24
Ne Zha
15
2 / 3 / 4
9,436
472
10,592
15,065
7,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Merlin
axelvinci
Merlin
17
5 / 1 / 1
10,215
511
12,320
8,638
3,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 5 / 4
8,021
401
2,611
15,492
14,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
mavedel89
Martichoras
16
2 / 5 / 0
9,776
489
12,039
18,736
10,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
unseencamo
Gilgamesh
14
0 / 4 / 0
8,328
416
5,970
19,247
13,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
18
Kills
9
9
Deaths
18
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Apexx CS
Jormungandr
4
0
3
5.5
W
Mulan
Drachtma-
Mulan
2
0
7
5.5
L
Ne Zha
Nmmorin24
Ne Zha
2
3
4
1.33
W
Morgan Le Fay
Truffnut
Morgan Le Fay
0
4
4
0.5
W
Loki
5
2
7
4.25
L
Merlin
axelvinci
Merlin
5
1
1
5.5
L
0
5
4
0.4
L
Martichoras
mavedel89
Martichoras
2
5
0
0.4
W
Hachiman
solospartan1
Hachiman
7
3
4
3
L
Gilgamesh
unseencamo
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,588
Damage
43,532
76,225
Taken
77,178
55,411
Mitigated
49,938
18,969
Healing
18,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Apexx CS
Jormungandr
15,876
3,348
0
1,976
13,361
13,185
338
1,466
11,225
101,991
1,006
W
Mulan
Drachtma-
Mulan
9,019
839
0
5,005
21,284
25,003
492
3,851
17,384
50
45,082
L
Ne Zha
Nmmorin24
Ne Zha
10,592
2,015
0
5,561
15,065
7,563
0
2,677
12,302
0
70,348
W
Morgan Le Fay
Truffnut
Morgan Le Fay
8,589
1,746
0
964
11,696
4,950
0
5,199
6,497
63,731
0
W
Loki
9,685
3,046
0
5,613
16,666
6,872
71
2,863
13,765
0
85,718
L
Merlin
axelvinci
Merlin
12,320
257
0
1,000
8,638
3,848
583
3,585
4,783
83,055
0
L
2,611
64
101
3,605
15,492
14,577
187
4,107
11,103
25,083
0
L
Martichoras
mavedel89
Martichoras
12,039
4,587
0
5,327
18,736
10,155
120
967
17,735
0
98,291
W
Hachiman
solospartan1
Hachiman
11,419
7,707
407
5,004
13,218
5,401
2,612
1,606
11,612
0
74,433
L
Gilgamesh
unseencamo
Gilgamesh
5,970
1,552
0
3,114
19,247
13,795
0
11,613
7,634
0
50,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,691
Gold Earned
45,776
549
Minions Killed
531
0
Camps Cleared
0
1,986,043
Distance Traveled
1,811,769
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,644
582
152
8
0
373,930
0
W
Mulan
9,718
486
56
3
0
390,252
0
L
Ne Zha
9,436
472
102
5
0
412,977
0
W
Morgan Le Fay
9,017
451
109
5
0
378,925
1
W
Loki
10,503
525
116
6
0
452,841
0
L
Merlin
10,215
511
162
8
0
379,097
5
L
Khepri
8,021
401
21
1
0
381,358
0
L
Martichoras
9,776
489
154
8
0
302,002
0
W
Hachiman
10,809
540
116
6
0
390,095
4
L
Gilgamesh
8,328
416
92
5
0
336,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role