Player Matchup

Thanatos
Thanatos
Brolio
Thanatos
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,469 Elo+
Solo
Nu Wa
Nu Wa
Evil_Mage10
Nu Wa
Level 161
God Stats
4W - 0L
1,697 SR
Queue Stats
89W - 96L
1,421 Elo+
Solo
Sun Wukong
Sun Wukong
Voodoo Village
Sun Wukong
Level 142
God Stats
2W - 0L
1,695 SR
Queue Stats
160W - 160L
1,511 Elo+
Solo
Shiva
Shiva
bigmart19
Shiva
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 85L
1,404 Elo+
Solo
Kali
Kali
zetsii_XII
Kali
Level 129
God Stats
9W - 8L
1,527 SR
Queue Stats
156W - 184L
1,461 Elo+
Solo
Team Averages
Level 135
1,584 SR
1,453 Elo+

VS

Team Averages
Level 122
1,507 SR
1,455 Elo+
King Arthur
King Arthur
DarthKraken301
King Arthur
Level 116
God Stats
3W - 4L
1,500 SR
Queue Stats
550W - 550L
1,487 Elo+
Party 1
Merlin
Merlin
MURDEROFxCROWSx
Merlin
Level 87
God Stats
5W - 8L
1,695 SR
Queue Stats
289W - 292L
1,443 Elo+
Party 1
Skadi
Skadi
MVPofReality
Skadi
Level 129
God Stats
4W - 8L
1,339 SR
Queue Stats
425W - 414L
1,518 Elo+
Party 1
Rama
Rama
THaTDuDe1122
Rama
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
403W - 431L
1,415 Elo+
Party 1
Cabrakan
Cabrakan
djmelenas
Cabrakan
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 59L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Brolio
Thanatos
14
6 / 3 / 11
8,971
816
10,594
9,801
4,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 1 / 16
10,795
981
17,929
6,252
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Voodoo Village
Sun Wukong
17
5 / 2 / 15
9,547
868
8,877
11,092
11,831
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
bigmart19
Shiva
15
3 / 2 / 11
9,140
831
7,401
9,648
9,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

16
7 / 3 / 12
9,984
908
7,157
11,267
7,788
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DarthKraken301
King Arthur
14
2 / 7 / 5
8,375
761
7,673
13,790
14,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 6 / 3
8,716
792
9,967
9,538
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 5 / 3
9,584
871
7,376
10,125
4,403
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 6 / 5
7,394
672
4,299
11,250
3,874
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
djmelenas
Cabrakan
13
0 / 5 / 7
7,565
688
6,845
11,889
15,032
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
34
29
Kills
11
11
Deaths
29
65
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Brolio
Thanatos
6
3
11
3.83
L
King Arthur
DarthKraken301
King Arthur
2
7
5
0.64
W
8
1
16
16
L
4
6
3
0.92
L
5
5
3
1.3
L
0
6
5
0.42
W
Sun Wukong
Voodoo Village
Sun Wukong
5
2
15
6.25
W
Shiva
bigmart19
Shiva
3
2
11
4.25
L
Cabrakan
djmelenas
Cabrakan
0
5
7
0.7
W
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,958
Damage
36,160
48,060
Taken
56,592
37,482
Mitigated
40,914
20,505
Healing
6,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Brolio
Thanatos
10,594
2,163
1,282
5,833
9,801
4,913
0
2,591
7,127
0
12,840
L
King Arthur
DarthKraken301
King Arthur
7,673
513
234
935
13,790
14,005
0
3,333
10,457
41
14,890
W
17,929
4,561
511
1,905
6,252
2,958
1,781
3,586
2,564
37,991
0
L
9,967
747
0
353
9,538
3,600
507
2,319
7,102
26,542
0
L
7,376
2,483
594
691
10,125
4,403
1,004
3,738
6,387
0
23,238
L
4,299
1,626
926
1,503
11,250
3,874
375
5,844
5,406
0
16,557
W
Sun Wukong
Voodoo Village
Sun Wukong
8,877
971
745
1,375
11,092
11,831
765
3,825
6,797
0
17,759
W
Shiva
bigmart19
Shiva
7,401
350
1,824
2,837
9,648
9,992
282
3,799
5,597
1,658
13,763
L
Cabrakan
djmelenas
Cabrakan
6,845
639
510
837
11,889
15,032
0
3,558
8,251
12,956
0
W
7,157
1,886
407
3,786
11,267
7,788
1,570
3,160
7,982
0
16,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,437
Gold Earned
41,634
109
Minions Killed
117
0
Camps Cleared
0
1,021,568
Distance Traveled
821,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,971
816
4
0
0
229,160
0
L
King Arthur
8,375
761
13
1
0
194,279
0
W
Nu Wa
10,795
981
39
4
0
194,588
0
L
Merlin
8,716
792
48
4
0
171,270
0
L
Skadi
9,584
871
24
2
0
155,489
0
L
Rama
7,394
672
27
2
0
149,366
0
W
Sun Wukong
9,547
868
26
2
0
190,580
0
W
Shiva
9,140
831
18
2
0
196,757
0
L
Cabrakan
7,565
688
5
0
0
150,850
0
W
Kali
9,984
908
22
2
0
210,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role