Player Matchup

Fenrir
Fenrir
Jam5
Fenrir
Level 133
God Stats
1W - 1L
1,730 SR
Queue Stats
3W - 8L
1,300 Elo+
Party 1
Loki
Loki
THErealBeird
Loki
Level 125
God Stats
4W - 4L
1,507 SR
Queue Stats
29W - 17L
1,678 Elo+
Solo
Kali
Kali
chazzmonday
Kali
Level 121
God Stats
0W - 1L
1,707 SR
Queue Stats
6W - 6L
1,542 Elo+
Party 1
Team Averages
Level 126
1,648 SR
1,507 Elo+

VS

Team Averages
Level 139
1,639 SR
1,543 Elo+
Baron Samedi
Baron Samedi
albertomitu
Baron Samedi
Level 129
God Stats
11W - 9L
1,634 SR
Queue Stats
298W - 292L
1,562 Elo+
Party 2
Medusa
Medusa
elrussillo
Medusa
Level 129
God Stats
19W - 12L
1,736 SR
Queue Stats
292W - 290L
1,563 Elo+
Party 2
Hun Batz
Hun Batz
lkar
Hun Batz
Level 159
God Stats
9W - 5L
1,546 SR
Queue Stats
458W - 450L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jam5
Fenrir
11
0 / 3 / 5
7,920
660
5,027
14,411
10,094
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
2 / 4 / 3
8,257
688
9,265
11,267
3,763
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
3 / 4 / 1
8,611
718
8,453
12,156
4,970
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
albertomitu
Baron Samedi
12
2 / 3 / 8
9,552
796
9,334
6,919
3,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
elrussillo
Medusa
14
7 / 0 / 4
10,702
892
14,872
8,504
3,856
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
lkar
Hun Batz
12
2 / 2 / 7
9,154
763
7,181
15,545
14,667
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
5
Kills
11
11
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Jam5
Fenrir
0
3
5
0.83
L
2
4
3
0.88
W
Baron Samedi
albertomitu
Baron Samedi
2
3
8
2
L
3
4
1
0.88
W
Medusa
elrussillo
Medusa
7
0
4
9
W
Hun Batz
lkar
Hun Batz
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,745
Damage
31,387
37,834
Taken
30,968
18,827
Mitigated
21,801
5,263
Healing
10,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Jam5
Fenrir
5,027
1,351
0
1,240
14,411
10,094
0
3,946
10,465
0
15,029
L
9,265
2,865
0
1,915
11,267
3,763
0
3,311
7,956
0
30,977
W
Baron Samedi
albertomitu
Baron Samedi
9,334
741
796
1,203
6,919
3,278
814
345
6,490
39,335
0
L
8,453
2,706
0
2,108
12,156
4,970
0
3,000
9,156
0
36,223
W
Medusa
elrussillo
Medusa
14,872
8,611
0
3,363
8,504
3,856
952
265
8,039
0
49,787
W
Hun Batz
lkar
Hun Batz
7,181
1,378
0
4,860
15,545
14,667
433
42
15,053
1,008
25,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,788
Gold Earned
29,408
95
Minions Killed
154
0
Camps Cleared
0
637,575
Distance Traveled
695,301
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,920
660
16
1
0
202,617
0
L
Loki
8,257
688
37
3
0
220,042
0
W
Baron Samedi
9,552
796
63
5
0
220,402
0
L
Kali
8,611
718
42
4
0
214,916
2
W
Medusa
10,702
892
63
5
0
225,606
0
W
Hun Batz
9,154
763
28
2
0
249,293
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role