Player Matchup

Janus
Janus
BixGames
Janus
Level 72
God Stats
2W - 2L
1,514 SR
Queue Stats
4W - 7L
1,469 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PBandJpancakes
Tsukuyomi
Level 145
God Stats
3W - 0L
1,833 SR
Queue Stats
19W - 15L
1,591 Elo+
Party 2
Hachiman
Hachiman
Pipsqueek
Hachiman
Level 129
God Stats
3W - 1L
1,691 SR
Queue Stats
13W - 10L
1,591 Elo+
Party 2
Aphrodite
Aphrodite
nastynaz
Aphrodite
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,525 Elo+
Party 2
Thor
Thor
swedrft
Thor
Level 108
God Stats
2W - 1L
1,505 SR
Queue Stats
100W - 85L
1,539 Elo+
Party 2
Team Averages
Level 95
1,609 SR
1,543 Elo+

VS

Team Averages
Level 93
1,570 SR
1,533 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GIGACHAPP
Fenrir
Level 87
God Stats
25W - 8L
1,928 SR
Queue Stats
388W - 322L
1,563 Elo+
Solo
Izanami
Izanami
MrLoskii
Izanami
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
276W - 255L
1,541 Elo+
Party 1
Kumbhakarna
Kumbhakarna
OGJ047
Kumbhakarna
Level 43
God Stats
1W - 3L
1,315 SR
Queue Stats
137W - 137L
1,545 Elo+
Party 1
Lancelot
Lancelot
swomedude
Lancelot
Level 108
God Stats
5W - 8L
1,608 SR
Queue Stats
509W - 457L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BixGames
Janus
13
1 / 3 / 5
8,158
510
4,527
7,289
3,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
PBandJpancakes
Tsukuyomi
14
4 / 3 / 4
8,384
524
12,435
13,393
4,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
Pipsqueek
Hachiman
17
9 / 0 / 2
10,056
629
12,412
11,023
5,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
nastynaz
Aphrodite
12
0 / 0 / 7
7,296
456
1,547
5,314
3,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
swedrft
Thor
15
2 / 2 / 0
9,357
585
11,006
13,968
13,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
4 / 0 / 1
8,935
558
7,583
4,919
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
GIGACHAPP
Fenrir
14
3 / 5 / 1
8,148
509
6,002
16,444
8,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Izanami
MrLoskii
Izanami
14
0 / 5 / 1
8,215
513
5,374
11,286
4,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kumbhakarna
OGJ047
Kumbhakarna
11
1 / 4 / 4
6,892
431
3,565
16,269
11,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
swomedude
Lancelot
14
0 / 2 / 2
8,224
514
9,045
13,535
12,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
16
Kills
8
8
Deaths
16
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
4
0
1
4.5
W
Janus
BixGames
Janus
1
3
5
1.17
L
Fenrir
GIGACHAPP
Fenrir
3
5
1
0.7
L
Izanami
MrLoskii
Izanami
0
5
1
0.1
L
Kumbhakarna
OGJ047
Kumbhakarna
1
4
4
0.75
W
Tsukuyomi
PBandJpancakes
Tsukuyomi
4
3
4
2
W
Hachiman
Pipsqueek
Hachiman
9
0
2
10
W
Aphrodite
nastynaz
Aphrodite
0
0
7
3.5
W
Thor
swedrft
Thor
2
2
0
1
L
Lancelot
swomedude
Lancelot
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,927
Damage
31,569
50,987
Taken
62,453
30,731
Mitigated
38,678
14,965
Healing
15,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,583
966
0
980
4,919
1,763
0
1,872
2,887
72,836
0
W
Janus
BixGames
Janus
4,527
207
0
500
7,289
3,023
196
4,091
3,198
63,010
0
L
Fenrir
GIGACHAPP
Fenrir
6,002
1,066
0
3,250
16,444
8,620
0
1,155
15,209
0
60,350
L
Izanami
MrLoskii
Izanami
5,374
2,946
0
1,190
11,286
4,060
872
269
11,017
0
70,184
L
Kumbhakarna
OGJ047
Kumbhakarna
3,565
628
0
2,534
16,269
11,310
0
2,452
13,705
26,892
0
W
Tsukuyomi
PBandJpancakes
Tsukuyomi
12,435
4,862
0
1,078
13,393
4,953
0
3,433
9,960
0
71,613
W
Hachiman
Pipsqueek
Hachiman
12,412
7,803
0
5,766
11,023
5,254
846
1,786
9,101
0
95,796
W
Aphrodite
nastynaz
Aphrodite
1,547
645
3,173
2,882
5,314
3,994
84
1,515
3,655
13,303
0
W
Thor
swedrft
Thor
11,006
2,034
0
1,566
13,968
13,507
0
908
13,060
312
81,529
L
Lancelot
swomedude
Lancelot
9,045
2,904
0
7,187
13,535
12,925
0
408
13,127
1,087
65,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,251
Gold Earned
40,414
529
Minions Killed
521
0
Camps Cleared
0
1,586,197
Distance Traveled
1,673,892
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,935
558
142
9
0
336,224
6
W
Janus
8,158
510
129
8
0
320,410
2
L
Fenrir
8,148
509
74
5
0
346,972
0
L
Izanami
8,215
513
149
9
0
296,723
6
L
Kumbhakarna
6,892
431
32
2
0
334,217
0
W
Tsukuyomi
8,384
524
77
5
0
370,420
0
W
Hachiman
10,056
629
158
10
0
297,380
1
W
Aphrodite
7,296
456
26
2
0
297,508
0
W
Thor
9,357
585
139
9
0
300,479
0
L
Lancelot
8,224
514
124
8
0
359,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role