Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Lashingstorm982
Vulcan
Level 80
God Stats
0W - 3L
1,379 SR
Queue Stats
60W - 53L
1,450 Elo+
Solo
Fenrir
Fenrir
Matzonero
Fenrir
Level 82
God Stats
1W - 1L
1,447 SR
Queue Stats
246W - 210L
1,506 Elo+
Party 3
Yemoja
Yemoja
ToxicDinner
Yemoja
Level 144
God Stats
21W - 21L
1,623 SR
Queue Stats
244W - 259L
1,518 Elo+
Party 1
Hachiman
Hachiman
kadend12
Hachiman
Level 107
God Stats
11W - 13L
1,410 SR
Queue Stats
155W - 136L
1,475 Elo+
Party 3
Team Averages
Level 108
1,472 SR
1,490 Elo+

VS

Team Averages
Level 66
1,602 SR
1,561 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
KpoBbHaTpycax
Bacchus
Level 22
God Stats
8W - 3L
1,683 SR
Queue Stats
18W - 12L
1,547 Elo+
Party 2
Anubis
Anubis
MakroKot
Anubis
Level 84
God Stats
7W - 2L
1,779 SR
Queue Stats
74W - 39L
1,613 Elo+
Party 2
Ravana
Ravana
SLAUGHTERBLACKS
Ravana
Level 15
God Stats
3W - 1L
1,547 SR
Queue Stats
17W - 7L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
1 / 1 / 4
7,816
558
10,085
15,351
14,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 2 / 4
7,817
558
12,097
8,045
3,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Matzonero
Fenrir
13
4 / 4 / 4
7,754
554
9,718
14,801
5,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
11
2 / 1 / 8
7,458
533
3,485
13,594
8,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
kadend12
Hachiman
12
3 / 2 / 2
7,603
543
11,039
10,264
4,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
3 / 0 / 1
6,676
477
4,713
10,318
3,474
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
 
Lancelot
11
1 / 4 / 4
6,439
460
8,812
14,360
5,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
9
2 / 3 / 1
6,294
450
6,277
12,562
10,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
MakroKot
Anubis
11
3 / 3 / 0
6,658
476
7,342
9,318
3,694
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 3 / 1
6,597
471
13,342
15,479
13,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
13
Kills
10
10
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
1
4
3
W
Hou Yi
 
Hou Yi
3
0
1
3.5
W
Lancelot
 
Lancelot
1
4
4
0.75
W
Bacchus
2
3
1
0.83
L
3
2
4
2.5
W
Anubis
MakroKot
Anubis
3
3
0
1
L
Fenrir
Matzonero
Fenrir
4
4
4
1.5
W
1
3
1
0.5
L
Yemoja
2
1
8
6
L
Hachiman
kadend12
Hachiman
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,424
Damage
40,486
62,055
Taken
62,037
35,569
Mitigated
36,564
18,428
Healing
14,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
10,085
1,804
0
3,916
15,351
14,137
0
73
15,278
429
61,404
W
Hou Yi
 
Hou Yi
4,713
2,562
0
3,852
10,318
3,474
0
788
9,530
0
40,618
W
Lancelot
 
Lancelot
8,812
2,376
0
1,202
14,360
5,190
0
2,742
11,544
0
45,566
W
Bacchus
6,277
745
0
2,788
12,562
10,847
87
5,916
6,506
20,645
500
L
12,097
5,194
0
630
8,045
3,167
0
3,362
4,683
58,868
0
W
Anubis
MakroKot
Anubis
7,342
254
0
2,712
9,318
3,694
0
4,323
4,569
40,869
0
L
Fenrir
Matzonero
Fenrir
9,718
2,738
0
1,717
14,801
5,793
0
2,175
12,598
0
59,856
W
13,342
3,157
0
3,491
15,479
13,359
0
1,311
14,082
67
52,663
L
Yemoja
3,485
522
3,209
4,863
13,594
8,418
21
6,418
7,152
15,071
0
L
Hachiman
kadend12
Hachiman
11,039
7,044
0
4,093
10,264
4,054
390
1,164
8,981
0
55,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,448
Gold Earned
32,664
382
Minions Killed
290
0
Camps Cleared
0
1,385,451
Distance Traveled
1,358,686
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,816
558
89
6
0
253,671
0
W
Hou Yi
6,676
477
64
5
0
269,970
0
W
Lancelot
6,439
460
64
5
0
317,827
0
W
Bacchus
6,294
450
25
2
0
279,494
3
L
Vulcan
7,817
558
105
8
0
284,130
2
W
Anubis
6,658
476
67
5
0
210,760
3
L
Fenrir
7,754
554
78
6
0
294,490
0
W
Ravana
6,597
471
70
5
0
280,635
0
L
Yemoja
7,458
533
21
2
0
285,294
1
L
Hachiman
7,603
543
89
6
0
267,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role