Player Matchup

Ix Chel
Ix Chel
Pseudovalide
Ix Chel
Level 85
God Stats
21W - 16L
1,661 SR
Queue Stats
44W - 38L
1,609 Elo+
Party 1
Hachiman
Hachiman
Stalfosse
Hachiman
Level 146
God Stats
2W - 2L
1,447 SR
Queue Stats
16W - 24L
1,526 Elo+
Party 1
Bacchus
Bacchus
deadstalke
Bacchus
Level 57
God Stats
17W - 8L
1,645 SR
Queue Stats
23W - 25L
1,465 Elo+
Party 1
Team Averages
Level 96
1,584 SR
1,534 Elo+

VS

Team Averages
Level 114
1,630 SR
1,548 Elo+
Anhur
Anhur
MirloBlack
Anhur
Level 106
God Stats
27W - 11L
1,547 SR
Queue Stats
269W - 259L
1,585 Elo+
Party 2
Ra
Ra
danimalote190
Ra
Level 129
God Stats
11W - 6L
1,779 SR
Queue Stats
281W - 271L
1,603 Elo+
Party 2
Achilles
Achilles
nihtrepap
Achilles
Level 106
God Stats
3W - 3L
1,565 SR
Queue Stats
206W - 195L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Pseudovalide
Ix Chel
14
4 / 5 / 4
11,644
728
12,275
13,568
5,108
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Stalfosse
Hachiman
15
3 / 2 / 5
12,116
757
17,216
15,954
6,032
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
deadstalke
Bacchus
13
1 / 5 / 7
10,604
663
6,571
16,243
20,483
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
3 / 2 / 8
12,182
761
16,139
10,887
4,475
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 3 / 6
12,811
801
16,045
11,584
5,258
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Achilles
nihtrepap
Achilles
14
4 / 3 / 7
12,363
773
7,304
20,515
26,519
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
8
Kills
12
12
Deaths
8
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anhur
3
2
8
3.5
L
Ix Chel
Pseudovalide
Ix Chel
4
5
4
1.2
L
Hachiman
Stalfosse
Hachiman
3
2
5
2.75
W
5
3
6
2.67
L
Bacchus
deadstalke
Bacchus
1
5
7
0.9
W
Achilles
nihtrepap
Achilles
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,062
Damage
39,488
45,765
Taken
42,986
31,623
Mitigated
36,252
11,715
Healing
15,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
16,139
11,285
0
3,808
10,887
4,475
1,943
5,679
5,163
0
43,192
L
Ix Chel
Pseudovalide
Ix Chel
12,275
1,406
2,372
3,093
13,568
5,108
568
4,907
8,466
66,255
0
L
Hachiman
Stalfosse
Hachiman
17,216
11,446
0
4,342
15,954
6,032
1,007
4,744
10,994
0
63,805
W
16,045
1,289
3,239
4,454
11,584
5,258
816
4,759
6,809
90,894
0
L
Bacchus
deadstalke
Bacchus
6,571
477
0
1,908
16,243
20,483
0
5,985
9,920
11,510
0
W
Achilles
nihtrepap
Achilles
7,304
1,945
534
3,350
20,515
26,519
398
8,824
11,568
0
15,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,364
Gold Earned
37,356
183
Minions Killed
166
0
Camps Cleared
0
845,758
Distance Traveled
817,575
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,182
761
35
2
0
273,194
0
L
Ix Chel
11,644
728
91
6
0
272,253
0
L
Hachiman
12,116
757
88
6
0
281,115
0
W
Ra
12,811
801
119
7
0
292,374
0
L
Bacchus
10,604
663
4
0
0
292,390
3
W
Achilles
12,363
773
12
1
0
252,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role