Player Matchup

Mercury
Mercury
 
Mercury
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Freakgamr44
Gilgamesh
Level 28
God Stats
8W - 10L
1,522 SR
Queue Stats
73W - 76L
1,396 Elo+
Party 1
Medusa
Medusa
PaVelSKY4
Medusa
Level 89
God Stats
15W - 16L
1,566 SR
Queue Stats
411W - 391L
1,523 Elo+
Solo
He Bo
He Bo
Sаlitаriо
He Bo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,682 Elo+
Solo
Vulcan
Vulcan
Tornado398
Vulcan
Level 135
God Stats
2W - 2L
1,878 SR
Queue Stats
120W - 122L
1,460 Elo+
Solo
Team Averages
Level 76
1,593 SR
1,512 Elo+

VS

Team Averages
Level 106
1,451 SR
1,468 Elo+
Izanami
Izanami
Alkov
Izanami
Level 145
God Stats
18W - 12L
1,431 SR
Queue Stats
97W - 96L
1,459 Elo+
Solo
Nike
Nike
Ipølse
Nike
Level 86
God Stats
1W - 1L
1,284 SR
Queue Stats
51W - 44L
1,484 Elo+
Solo
Ix Chel
Ix Chel
PoisonScorpio
Ix Chel
Level 88
God Stats
8W - 8L
1,534 SR
Queue Stats
80W - 81L
1,443 Elo+
Solo
Xing Tian
Xing Tian
broodk
Xing Tian
Level 158
God Stats
6W - 5L
1,566 SR
Queue Stats
296W - 276L
1,523 Elo+
Solo
Susano
Susano
janushPawulon
Susano
Level 53
God Stats
42W - 51L
1,437 SR
Queue Stats
145W - 156L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 1 / 0
4,587
459
1,321
6,851
2,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Freakgamr44
Gilgamesh
8
0 / 2 / 0
4,642
464
2,399
8,326
4,401
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
PaVelSKY4
Medusa
9
1 / 2 / 0
5,278
528
4,442
7,104
2,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 0
4,794
479
910
3,090
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vulcan
Tornado398
Vulcan
8
0 / 1 / 0
4,728
473
3,312
3,795
1,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alkov
Izanami
10
1 / 1 / 0
5,659
566
2,201
5,661
1,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
Ipølse
Nike
10
0 / 0 / 2
5,653
565
4,016
5,509
4,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
11
1 / 0 / 1
5,644
564
3,536
3,490
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
broodk
Xing Tian
7
1 / 0 / 2
5,142
514
2,680
5,770
3,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
4 / 0 / 1
6,281
628
4,616
6,986
2,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
13
1
Kills
7
7
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
0
0
W
Izanami
Alkov
Izanami
1
1
0
1
L
Gilgamesh
Freakgamr44
Gilgamesh
0
2
0
0
W
Nike
Ipølse
Nike
0
0
2
1
L
Medusa
PaVelSKY4
Medusa
1
2
0
0.5
W
Ix Chel
1
0
1
1.5
L
0
1
0
0
L
Vulcan
Tornado398
Vulcan
0
1
0
0
W
Xing Tian
broodk
Xing Tian
1
0
2
2
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,384
Damage
17,049
29,166
Taken
27,416
11,204
Mitigated
13,747
5,602
Healing
10,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,321
318
0
1,186
6,851
2,070
0
1,500
5,351
0
25,828
W
Izanami
Alkov
Izanami
2,201
1,206
0
2,090
5,661
1,892
0
570
5,091
0
43,935
L
Gilgamesh
Freakgamr44
Gilgamesh
2,399
472
0
935
8,326
4,401
0
345
7,981
0
24,756
W
Nike
Ipølse
Nike
4,016
330
0
750
5,509
4,326
0
0
5,509
1,261
34,312
L
Medusa
PaVelSKY4
Medusa
4,442
1,763
0
2,324
7,104
2,525
0
877
6,227
0
33,511
W
Ix Chel
3,536
445
299
1,371
3,490
1,151
0
737
2,753
48,604
0
L
910
117
0
137
3,090
957
30
1,876
1,214
25,708
0
L
Vulcan
Tornado398
Vulcan
3,312
1,220
0
1,020
3,795
1,251
0
2,089
1,706
27,048
0
W
Xing Tian
broodk
Xing Tian
2,680
370
248
1,832
5,770
3,886
0
1,660
4,110
9,498
0
W
4,616
1,540
0
3,860
6,986
2,492
0
1,262
5,724
0
36,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,029
Gold Earned
28,379
241
Minions Killed
330
0
Camps Cleared
0
1,032,810
Distance Traveled
989,890
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,587
459
39
4
0
236,611
0
W
Izanami
5,659
566
90
9
0
169,052
0
L
Gilgamesh
4,642
464
44
4
0
218,719
0
W
Nike
5,653
565
70
7
0
176,213
0
L
Medusa
5,278
528
60
6
0
182,324
1
W
Ix Chel
5,644
564
88
9
0
213,287
4
L
He Bo
4,794
479
49
5
0
201,654
0
L
Vulcan
4,728
473
49
5
0
193,502
0
W
Xing Tian
5,142
514
14
1
0
223,000
1
W
Susano
6,281
628
68
7
0
208,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role