Player Matchup

Odin
Odin
DeLuXe D Ace
Odin
Level 129
God Stats
3W - 2L
1,501 SR
Queue Stats
379W - 359L
1,452 Elo+
Solo
Set
Set
FantailedOlive
Set
Level 146
God Stats
2W - 7L
1,298 SR
Queue Stats
255W - 261L
1,418 Elo+
Party 2
Ishtar
Ishtar
Ironmask
Ishtar
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,478 Elo+
Party 2
Ra
Ra
Prinz-Dennis
Ra
Level 129
God Stats
10W - 7L
1,862 SR
Queue Stats
119W - 116L
1,578 Elo+
Solo
Achilles
Achilles
Snobird31991
Achilles
Level 80
God Stats
0W - 2L
1,399 SR
Queue Stats
15W - 21L
1,445 Elo+
Party 2
Team Averages
Level 118
1,512 SR
1,474 Elo+

VS

Team Averages
Level 131
1,491 SR
1,472 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
CaPiTaN_Hevy
Susano
Level 123
God Stats
6W - 10L
1,419 SR
Queue Stats
228W - 219L
1,453 Elo+
Party 1
Izanami
Izanami
CaPiTaN_Wolffe
Izanami
Level 125
God Stats
18W - 12L
1,540 SR
Queue Stats
149W - 143L
1,469 Elo+
Party 1
Merlin
Merlin
MajeedPlays
Merlin
Level 127
God Stats
4W - 4L
1,361 SR
Queue Stats
282W - 261L
1,439 Elo+
Solo
Zhong Kui
Zhong Kui
paranoid-man-93
Zhong Kui
Level 152
God Stats
4W - 3L
1,633 SR
Queue Stats
258W - 249L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,870
487
2,502
7,576
4,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 1 / 0
5,197
520
4,308
6,737
2,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Ironmask
Ishtar
9
0 / 2 / 0
4,754
475
2,518
6,406
2,032
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 2 / 0
4,951
495
1,717
5,799
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
Snobird31991
Achilles
7
0 / 3 / 0
4,618
462
933
6,979
5,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 0 / 5
5,238
524
4,446
5,376
3,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
11
5 / 1 / 3
6,359
636
3,695
7,222
2,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 0 / 1
6,119
612
3,892
6,631
2,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
11
2 / 0 / 4
6,254
625
5,642
3,050
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
paranoid-man-93
Zhong Kui
11
2 / 0 / 1
6,698
670
3,509
3,447
4,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
12
12
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
5
3.5
W
Susano
5
1
3
6.5
W
2
0
1
2.5
L
0
4
1
0.13
L
1
1
0
1
L
Ishtar
Ironmask
Ishtar
0
2
0
0
W
Merlin
2
0
4
4
L
0
2
0
0
L
Achilles
Snobird31991
Achilles
0
3
0
0
W
Zhong Kui
paranoid-man-93
Zhong Kui
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,978
Damage
21,184
33,497
Taken
25,726
17,268
Mitigated
13,863
7,385
Healing
10,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,446
1,859
1,231
2,604
5,376
3,615
180
752
4,624
17,116
5,994
W
Susano
3,695
863
0
500
7,222
2,878
0
577
6,645
0
42,222
W
3,892
2,648
0
3,573
6,631
2,319
1,242
0
6,631
0
47,140
L
2,502
293
128
1,605
7,576
4,774
0
3,531
4,045
0
15,886
L
4,308
1,897
0
1,075
6,737
2,578
0
1,780
4,917
0
34,639
L
Ishtar
Ironmask
Ishtar
2,518
1,376
0
2,155
6,406
2,032
0
1,480
4,926
0
31,953
W
Merlin
5,642
277
0
637
3,050
974
0
486
2,564
49,151
0
L
1,717
213
18
1,324
5,799
1,970
0
2,934
2,865
38,531
0
L
Achilles
Snobird31991
Achilles
933
169
0
1,080
6,979
5,914
0
3,018
3,961
0
21,376
W
Zhong Kui
paranoid-man-93
Zhong Kui
3,509
530
0
1,674
3,447
4,077
0
0
3,447
42,778
491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,390
Gold Earned
30,668
255
Minions Killed
350
0
Camps Cleared
0
976,129
Distance Traveled
945,469
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,238
524
41
4
0
185,770
1
W
Susano
6,359
636
66
7
0
236,156
0
W
Izanami
6,119
612
86
9
0
182,309
4
L
Odin
4,870
487
20
2
0
200,372
0
L
Set
5,197
520
71
7
0
225,513
0
L
Ishtar
4,754
475
54
5
0
168,641
0
W
Merlin
6,254
625
81
8
0
191,530
0
L
Ra
4,951
495
82
8
0
209,898
1
L
Achilles
4,618
462
28
3
0
171,705
0
W
Zhong Kui
6,698
670
76
8
0
149,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role