Player Matchup

Anubis
Anubis
Asbd
Anubis
Level 100
God Stats
34W - 23L
1,594 SR
Queue Stats
146W - 110L
1,464 Elo+
Party 1
Artemis
Artemis
BarkingSnail64
Artemis
Level 65
God Stats
16W - 14L
1,540 SR
Queue Stats
132W - 117L
1,540 Elo+
Solo
Jormungandr
Jormungandr
DatBlobbyBoi
Jormungandr
Level 16
God Stats
3W - 3L
1,226 SR
Queue Stats
4W - 6L
1,237 Elo+
Party 1
Martichoras
Martichoras
acelikeaboss
Martichoras
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 25L
1,480 Elo+
Party 1
Nemesis
Nemesis
tld2606
Nemesis
Level 73
God Stats
33W - 19L
1,532 SR
Queue Stats
213W - 175L
1,438 Elo+
Party 1
Team Averages
Level 61
1,478 SR
1,432 Elo+

VS

Team Averages
Level 97
1,614 SR
1,493 Elo+
Bakasura
Bakasura
 
Bakasura
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Iskander23
Kuzenbo
Level 143
God Stats
2W - 1L
1,757 SR
Queue Stats
133W - 119L
1,496 Elo+
Solo
Hera
Hera
PdoubleOG
Hera
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,472 Elo+
Solo
Kukulkan
Kukulkan
Yunaribear
Kukulkan
Level 109
God Stats
0W - 2L
1,814 SR
Queue Stats
59W - 48L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Asbd
Anubis
17
1 / 2 / 4
10,802
540
10,126
11,590
6,465
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 5 / 0
10,068
503
12,100
13,219
5,661
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
DatBlobbyBoi
Jormungandr
14
1 / 1 / 4
8,754
438
6,423
11,530
10,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Martichoras
acelikeaboss
Martichoras
15
3 / 3 / 2
8,885
444
8,149
10,385
4,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nemesis
tld2606
Nemesis
18
4 / 1 / 2
10,577
529
7,525
13,862
6,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
3 / 1 / 4
10,359
518
8,000
16,489
7,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
 
Ishtar
13
2 / 4 / 2
7,749
387
5,707
13,740
5,642
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kuzenbo
Iskander23
Kuzenbo
17
5 / 2 / 2
10,768
538
13,268
19,473
27,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hera
13
0 / 3 / 4
7,417
371
5,213
9,030
3,312
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
Yunaribear
Kukulkan
16
2 / 3 / 0
9,353
468
6,009
11,416
4,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
13
Kills
12
12
Deaths
13
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
1
4
5
L
Ishtar
 
Ishtar
2
4
2
0.75
W
Anubis
Asbd
Anubis
1
2
4
1.5
W
4
5
0
0.8
W
Jormungandr
DatBlobbyBoi
Jormungandr
1
1
4
3
L
Kuzenbo
Iskander23
Kuzenbo
5
2
2
3
L
Hera
0
3
4
0.67
L
Kukulkan
Yunaribear
Kukulkan
2
3
0
0.67
W
Martichoras
acelikeaboss
Martichoras
3
3
2
1.33
W
Nemesis
tld2606
Nemesis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,323
Damage
38,197
60,586
Taken
70,148
33,932
Mitigated
48,588
15,818
Healing
13,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
8,000
5,544
0
3,155
16,489
7,814
64
1,918
14,571
35
105,221
L
Ishtar
 
Ishtar
5,707
3,211
144
3,053
13,740
5,642
0
4,857
8,755
0
50,330
W
Anubis
Asbd
Anubis
10,126
97
0
7,189
11,590
6,465
244
4,895
5,926
99,584
0
W
12,100
7,736
0
1,170
13,219
5,661
335
9,002
3,593
0
65,947
W
Jormungandr
DatBlobbyBoi
Jormungandr
6,423
1,041
0
2,847
11,530
10,220
84
3,157
8,003
42,667
0
L
Kuzenbo
Iskander23
Kuzenbo
13,268
2,972
0
2,895
19,473
27,601
83
1,340
18,133
68,343
865
L
Hera
5,213
1,209
0
1,942
9,030
3,312
0
2,300
6,730
39,021
0
L
Kukulkan
Yunaribear
Kukulkan
6,009
164
0
2,000
11,416
4,219
0
6,258
5,158
67,919
0
W
Martichoras
acelikeaboss
Martichoras
8,149
1,383
0
2,847
10,385
4,751
273
2,602
7,513
0
74,432
W
Nemesis
tld2606
Nemesis
7,525
3,402
0
1,765
13,862
6,835
0
3,060
10,466
0
116,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,086
Gold Earned
45,646
592
Minions Killed
544
0
Camps Cleared
0
1,955,067
Distance Traveled
1,863,141
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,359
518
150
8
0
492,590
0
L
Ishtar
7,749
387
76
4
0
336,466
9
W
Anubis
10,802
540
168
8
0
387,098
0
W
Artemis
10,068
503
86
4
0
318,866
0
W
Jormungandr
8,754
438
78
4
0
387,786
0
L
Kuzenbo
10,768
538
118
6
0
356,292
0
L
Hera
7,417
371
51
3
0
359,422
0
L
Kukulkan
9,353
468
149
7
0
318,371
5
W
Martichoras
8,885
444
110
6
0
381,229
0
W
Nemesis
10,577
529
150
8
0
480,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role