Player Matchup

Medusa
Medusa
Dark_Gb22
Medusa
Level 133
God Stats
1W - 3L
1,095 SR
Queue Stats
344W - 356L
1,494 Elo+
Party 2
Shiva
Shiva
FabioInavan
Shiva
Level 99
God Stats
3W - 3L
1,627 SR
Queue Stats
330W - 339L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
Mozinhoo
Baron Samedi
Level 99
God Stats
8W - 5L
1,280 SR
Queue Stats
148W - 156L
1,396 Elo+
Party 2
Bakasura
Bakasura
SirMorningstar0
Bakasura
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 65L
1,482 Elo+
Party 2
Khepri
Khepri
Zeldriisb
Khepri
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 107L
1,469 Elo+
Solo
Team Averages
Level 102
1,400 SR
1,463 Elo+

VS

Team Averages
Level 90
1,583 SR
1,465 Elo+
Ymir
Ymir
DetonaV
Ymir
Level 6
God Stats
1W - 1L
1,731 SR
Queue Stats
2W - 5L
1,407 Elo+
Party 1
Arachne
Arachne
Styxar
Arachne
Level 149
God Stats
6W - 4L
1,583 SR
Queue Stats
126W - 121L
1,485 Elo+
Solo
Danzaburou
Danzaburou
TonBoeira94
Danzaburou
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 69L
1,467 Elo+
Party 1
Aphrodite
Aphrodite
lael96s
Aphrodite
Level 87
God Stats
5W - 2L
1,645 SR
Queue Stats
270W - 267L
1,483 Elo+
Solo
Guan Yu
Guan Yu
matiazur123
Guan Yu
Level 145
God Stats
9W - 11L
1,455 SR
Queue Stats
390W - 397L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dark_Gb22
Medusa
16
3 / 2 / 7
9,970
554
16,258
13,218
7,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 3 / 6
10,084
560
13,618
19,015
18,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Mozinhoo
Baron Samedi
16
8 / 2 / 4
9,607
534
18,268
12,159
9,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
18
9 / 1 / 7
10,744
597
15,163
19,005
10,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
Zeldriisb
Khepri
14
1 / 0 / 14
9,057
503
6,004
10,696
12,848
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DetonaV
Ymir
10
0 / 9 / 2
7,076
393
5,220
23,636
19,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
Styxar
Arachne
15
1 / 2 / 2
8,746
486
8,109
18,431
8,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
TonBoeira94
Danzaburou
14
1 / 7 / 2
9,108
506
8,765
17,475
7,361
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
lael96s
Aphrodite
15
2 / 2 / 0
9,162
509
14,391
18,068
9,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
matiazur123
Guan Yu
16
4 / 2 / 2
9,880
549
10,729
19,002
25,253
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
22
Kills
8
8
Deaths
22
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
Dark_Gb22
Medusa
3
2
7
3.25
L
Ymir
DetonaV
Ymir
0
9
2
0.11
W
1
3
6
1.33
W
Baron Samedi
Mozinhoo
Baron Samedi
8
2
4
5
W
Bakasura
9
1
7
12.5
L
Arachne
Styxar
Arachne
1
2
2
1
L
Danzaburou
TonBoeira94
Danzaburou
1
7
2
0.29
W
Khepri
Zeldriisb
Khepri
1
0
14
8
L
Aphrodite
lael96s
Aphrodite
2
2
0
1
L
Guan Yu
matiazur123
Guan Yu
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,311
Damage
47,214
74,093
Taken
96,612
59,607
Mitigated
69,191
17,796
Healing
29,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Dark_Gb22
Medusa
16,258
7,718
0
1,148
13,218
7,813
1,197
3,007
10,211
0
84,655
L
Ymir
DetonaV
Ymir
5,220
1,789
0
588
23,636
19,086
0
6,588
15,541
23,184
0
W
13,618
2,531
212
2,920
19,015
18,624
285
1,636
17,012
460
81,508
W
Baron Samedi
Mozinhoo
Baron Samedi
18,268
2,689
3,119
2,621
12,159
9,983
132
5,244
6,858
79,465
0
W
Bakasura
15,163
8,231
0
4,991
19,005
10,339
1,027
6,489
12,516
0
92,007
L
Arachne
Styxar
Arachne
8,109
5,638
0
4,198
18,431
8,344
0
4,788
13,057
0
76,295
L
Danzaburou
TonBoeira94
Danzaburou
8,765
4,932
0
2,413
17,475
7,361
0
4,651
12,585
0
64,799
W
Khepri
Zeldriisb
Khepri
6,004
501
0
2,785
10,696
12,848
13
3,095
7,233
29,945
0
L
Aphrodite
lael96s
Aphrodite
14,391
676
4,580
10,991
18,068
9,147
208
5,327
12,436
90,450
0
L
Guan Yu
matiazur123
Guan Yu
10,729
1,040
538
6,639
19,002
25,253
0
3,345
15,242
0
73,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,462
Gold Earned
43,972
542
Minions Killed
517
0
Camps Cleared
0
1,837,233
Distance Traveled
1,768,519
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,970
554
128
7
0
340,174
0
L
Ymir
7,076
393
37
2
0
309,097
0
W
Shiva
10,084
560
129
7
0
337,632
1
W
Baron Samedi
9,607
534
101
6
0
342,809
0
W
Bakasura
10,744
597
142
8
0
464,021
0
L
Arachne
8,746
486
113
6
0
397,793
0
L
Danzaburou
9,108
506
98
5
0
311,182
2
W
Khepri
9,057
503
42
2
0
352,597
8
L
Aphrodite
9,162
509
148
8
0
375,531
5
L
Guan Yu
9,880
549
121
7
0
374,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role