Player Matchup

Mercury
Mercury
DroDro2008
Mercury
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 64L
1,292 Elo+
Solo
Serqet
Serqet
ElaNoividDivided
Serqet
Level 126
God Stats
1W - 2L
1,277 SR
Queue Stats
47W - 60L
1,458 Elo+
Solo
King Arthur
King Arthur
NeglectUMom
King Arthur
Level 51
God Stats
0W - 3L
1,500 SR
Queue Stats
154W - 152L
1,513 Elo+
Solo
Apollo
Apollo
Ryixe
Apollo
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,347 Elo+
Solo
Rama
Rama
alexXxos
Rama
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,449 Elo+
Solo
Team Averages
Level 67
1,455 SR
1,412 Elo+

VS

Team Averages
Level 95
1,601 SR
1,506 Elo+
Zeus
Zeus
Afroman KramDos
Zeus
Level 111
God Stats
6W - 0L
1,500 SR
Queue Stats
339W - 354L
1,450 Elo+
Solo
Skadi
Skadi
PC PickleRick
Skadi
Level 77
God Stats
4W - 2L
1,693 SR
Queue Stats
256W - 270L
1,431 Elo+
Solo
Scylla
Scylla
PokeManny78
Scylla
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 98L
1,694 Elo+
Solo
Achilles
Achilles
TacticalWood
Achilles
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,501 Elo+
Solo
Jormungandr
Jormungandr
Yeetle
Jormungandr
Level 105
God Stats
4W - 0L
1,811 SR
Queue Stats
33W - 28L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DroDro2008
Mercury
1
0 / 0 / 0
1,748
250
0
0
0
12
2 / 3 / 3
5,878
840
3,924
5,846
3,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
NeglectUMom
King Arthur
12
2 / 4 / 2
5,975
854
4,210
8,678
5,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
Ryixe
Apollo
12
2 / 3 / 3
6,067
867
3,600
6,798
2,704
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rama
13
1 / 3 / 2
5,904
843
2,864
5,875
2,196
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 7
6,982
997
6,564
4,105
1,605
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 8
6,319
903
4,728
4,733
1,933
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Scylla
11
3 / 2 / 6
6,694
956
4,356
3,912
1,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
TacticalWood
Achilles
14
4 / 1 / 5
7,416
1,059
4,934
7,120
8,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Yeetle
Jormungandr
12
3 / 1 / 6
6,861
980
4,134
5,634
5,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
7
Kills
13
13
Deaths
7
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
L
Mercury
DroDro2008
Mercury
0
0
0
0
L
2
3
3
1.17
L
King Arthur
NeglectUMom
King Arthur
2
4
2
0.75
W
1
1
8
5
W
Scylla
3
2
6
3
L
Apollo
Ryixe
Apollo
2
3
3
1.17
W
Achilles
TacticalWood
Achilles
4
1
5
6.5
W
Jormungandr
Yeetle
Jormungandr
3
1
6
6
L
Rama
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,598
Damage
24,716
27,197
Taken
25,504
13,619
Mitigated
18,718
4,369
Healing
7,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,564
345
219
407
4,105
1,605
575
14
3,699
14,636
0
L
Mercury
DroDro2008
Mercury
0
0
0
0
0
0
0
0
0
0
0
L
3,924
170
0
364
5,846
3,063
0
2,744
2,710
0
4,803
L
King Arthur
NeglectUMom
King Arthur
4,210
455
357
617
8,678
5,656
0
3,925
4,384
0
8,855
W
4,728
1,311
652
1,395
4,733
1,933
14
0
4,610
0
8,536
W
Scylla
4,356
610
470
804
3,912
1,652
443
42
3,680
12,101
0
L
Apollo
Ryixe
Apollo
3,600
972
680
1,553
6,798
2,704
0
4,146
2,257
0
11,000
W
Achilles
TacticalWood
Achilles
4,934
765
978
1,576
7,120
8,121
163
25
6,281
0
9,226
W
Jormungandr
Yeetle
Jormungandr
4,134
876
396
964
5,634
5,407
110
25
5,231
10,393
0
L
Rama
2,864
1,618
0
798
5,875
2,196
0
3,630
2,145
0
8,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,572
Gold Earned
34,272
39
Minions Killed
78
0
Camps Cleared
0
535,492
Distance Traveled
699,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,982
997
15
2
0
128,480
0
L
Mercury
1,748
250
0
0
0
0
0
L
Serqet
5,878
840
5
1
0
127,637
0
L
King Arthur
5,975
854
5
1
0
129,716
0
W
Skadi
6,319
903
9
1
0
136,962
0
W
Scylla
6,694
956
31
4
0
113,262
0
L
Apollo
6,067
867
11
2
0
160,478
0
W
Achilles
7,416
1,059
8
1
0
168,289
0
W
Jormungandr
6,861
980
15
2
0
152,485
0
L
Rama
5,904
843
18
3
0
117,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role