Player Matchup

Thanatos
Thanatos
BadLuckTomo
Thanatos
Level 84
God Stats
8W - 13L
1,425 SR
Queue Stats
253W - 241L
1,460 Elo+
Solo
Medusa
Medusa
ChiefWarEagle-
Medusa
Level 61
God Stats
4W - 5L
1,113 SR
Queue Stats
79W - 84L
1,307 Elo+
Solo
Ravana
Ravana
MNE_Zay
Ravana
Level 96
God Stats
29W - 25L
1,607 SR
Queue Stats
360W - 337L
1,482 Elo+
Solo
Ganesha
Ganesha
Wedito-
Ganesha
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 91L
1,424 Elo+
Solo
Kukulkan
Kukulkan
WyteDevilJeebus
Kukulkan
Level 153
God Stats
39W - 30L
1,556 SR
Queue Stats
350W - 348L
1,456 Elo+
Solo
Team Averages
Level 108
1,440 SR
1,426 Elo+

VS

Team Averages
Level 102
1,386 SR
1,419 Elo+
Baron Samedi
Baron Samedi
AllanHptoxic
Baron Samedi
Level 104
God Stats
0W - 2L
1,287 SR
Queue Stats
6W - 15L
1,305 Elo+
Solo
Bacchus
Bacchus
MistySalamander
Bacchus
Level 123
God Stats
13W - 12L
1,509 SR
Queue Stats
384W - 379L
1,458 Elo+
Solo
Fenrir
Fenrir
SlinkyOcean5044
Fenrir
Level 120
God Stats
7W - 4L
1,187 SR
Queue Stats
126W - 106L
1,442 Elo+
Party 1
Discordia
Discordia
elemental rage5
Discordia
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,429 Elo+
Solo
Achilles
Achilles
panchoperez99
Achilles
Level 120
God Stats
11W - 9L
1,449 SR
Queue Stats
113W - 85L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BadLuckTomo
Thanatos
14
3 / 4 / 0
8,303
519
4,946
15,407
6,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 3 / 1
8,199
512
6,662
11,061
4,359
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ravana
MNE_Zay
Ravana
15
3 / 1 / 1
9,504
594
11,922
13,510
11,694
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
Wedito-
Ganesha
13
0 / 0 / 9
8,399
525
5,284
11,381
9,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
15
4 / 2 / 3
9,159
572
13,034
7,625
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AllanHptoxic
Baron Samedi
12
2 / 5 / 2
7,250
453
6,829
10,649
5,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 2 / 4
7,033
440
5,106
14,811
13,556
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 3
8,364
523
7,050
11,358
4,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
elemental rage5
Discordia
12
1 / 4 / 3
6,832
427
8,243
9,808
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
panchoperez99
Achilles
14
2 / 3 / 0
8,332
521
7,540
16,343
17,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
14
Kills
9
10
Deaths
15
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AllanHptoxic
Baron Samedi
2
5
2
0.6
W
Thanatos
BadLuckTomo
Thanatos
3
4
0
0.75
W
4
3
1
1.5
W
Ravana
MNE_Zay
Ravana
3
1
1
3.5
L
0
2
4
1
L
4
1
3
5.5
W
Ganesha
Wedito-
Ganesha
0
0
9
4.5
W
Kukulkan
4
2
3
2.75
L
Discordia
elemental rage5
Discordia
1
4
3
0.63
L
Achilles
panchoperez99
Achilles
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,848
Damage
34,768
58,984
Taken
62,969
34,728
Mitigated
44,275
26,554
Healing
19,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AllanHptoxic
Baron Samedi
6,829
203
429
1,915
10,649
5,970
440
5,640
5,009
43,376
0
W
Thanatos
BadLuckTomo
Thanatos
4,946
1,360
0
10,965
15,407
6,281
0
2,351
12,866
0
69,411
W
6,662
2,864
0
4,528
11,061
4,359
1,577
4,295
6,248
0
57,937
W
Ravana
MNE_Zay
Ravana
11,922
3,153
0
5,855
13,510
11,694
0
925
11,920
0
73,511
L
5,106
564
1,666
3,464
14,811
13,556
200
4,850
9,961
27,856
0
L
7,050
1,368
0
5,869
11,358
4,978
0
3,470
7,888
0
56,038
W
Ganesha
Wedito-
Ganesha
5,284
349
0
4,105
11,381
9,137
164
6,359
4,548
26,697
0
W
Kukulkan
13,034
438
147
954
7,625
3,257
0
5,041
2,507
77,686
0
L
Discordia
elemental rage5
Discordia
8,243
809
85
108
9,808
2,752
0
2,727
6,981
39,210
0
L
Achilles
panchoperez99
Achilles
7,540
3,044
0
6,343
16,343
17,019
0
1,827
14,516
0
65,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,564
Gold Earned
37,811
497
Minions Killed
348
0
Camps Cleared
0
1,580,778
Distance Traveled
1,560,799
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,250
453
72
5
0
291,476
3
W
Thanatos
8,303
519
105
7
0
343,179
0
W
Medusa
8,199
512
122
8
0
303,785
0
W
Ravana
9,504
594
125
8
0
287,388
4
L
Bacchus
7,033
440
18
1
0
327,698
7
L
Fenrir
8,364
523
100
6
0
355,597
0
W
Ganesha
8,399
525
8
1
0
354,094
4
W
Kukulkan
9,159
572
137
9
0
292,332
3
L
Discordia
6,832
427
57
4
0
284,262
0
L
Achilles
8,332
521
101
6
0
301,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role