Player Matchup

Fenrir
Fenrir
Chuby_Beast
Fenrir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 47L
1,423 Elo+
Solo
Ymir
Ymir
Mugz--47
Ymir
Level 46
God Stats
3W - 9L
1,472 SR
Queue Stats
156W - 179L
1,433 Elo+
Solo
Charybdis
Charybdis
WizNezukoFan
Charybdis
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,468 Elo+
Party 1
Surtr
Surtr
iiHaise-
Surtr
Level 68
God Stats
4W - 8L
1,328 SR
Queue Stats
22W - 16L
1,536 Elo+
Party 1
Zeus
Zeus
sKy_fancyp2
Zeus
Level 100
God Stats
1W - 3L
1,293 SR
Queue Stats
121W - 113L
1,508 Elo+
Solo
Team Averages
Level 83
1,419 SR
1,474 Elo+

VS

Team Averages
Level 102
1,491 SR
1,462 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Bigdanfleming21
Yemoja
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,282 Elo+
Solo
Hachiman
Hachiman
SKULLDRIVER
Hachiman
Level 76
God Stats
3W - 4L
1,445 SR
Queue Stats
77W - 59L
1,576 Elo+
Solo
Ah Puch
Ah Puch
TonyPolony
Ah Puch
Level 125
God Stats
21W - 24L
1,404 SR
Queue Stats
726W - 725L
1,495 Elo+
Solo
Surtr
Surtr
WindFury97
Surtr
Level 138
God Stats
27W - 22L
1,603 SR
Queue Stats
257W - 245L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
1 / 1 / 1
5,454
545
5,042
8,963
3,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
1
0 / 0 / 0
3,563
356
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
WizNezukoFan
Charybdis
9
1 / 2 / 0
5,588
559
3,482
7,677
2,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
iiHaise-
Surtr
9
0 / 2 / 1
5,245
525
6,650
10,352
7,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 0 / 0
6,422
642
3,809
3,013
995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
2 / 1 / 0
5,177
518
1,762
8,490
4,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 3 / 0
4,247
425
195
4,648
1,798
Hachiman
SKULLDRIVER
Hachiman
12
2 / 0 / 0
6,987
699
5,706
7,286
2,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
TonyPolony
Ah Puch
9
0 / 3 / 0
5,223
522
3,791
6,322
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Surtr
10
1 / 1 / 2
6,169
617
6,614
10,609
10,104
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
6
Kills
5
5
Deaths
8
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
1
0
2
W
0
3
0
0
L
Fenrir
1
1
1
1.5
L
Ymir
0
0
0
0
W
Hachiman
SKULLDRIVER
Hachiman
2
0
0
2
W
Ah Puch
TonyPolony
Ah Puch
0
3
0
0
W
Surtr
1
1
2
2
L
Charybdis
WizNezukoFan
Charybdis
1
2
0
0.5
L
Surtr
iiHaise-
Surtr
0
2
1
0.25
L
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,983
Damage
18,068
30,005
Taken
37,355
15,151
Mitigated
21,005
6,623
Healing
10,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,762
529
0
1,223
8,490
4,431
36
488
8,002
0
17,443
W
195
81
138
0
4,648
1,798
0
1,519
3,129
1,932
0
L
Fenrir
5,042
2,355
0
1,871
8,963
3,620
0
1,076
7,887
0
39,237
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
SKULLDRIVER
Hachiman
5,706
3,915
0
4,654
7,286
2,342
0
24
7,262
0
60,027
W
Ah Puch
TonyPolony
Ah Puch
3,791
142
0
2,191
6,322
2,330
32
1,820
4,502
36,040
0
W
Surtr
6,614
2,849
0
2,323
10,609
10,104
131
154
10,455
867
38,796
L
Charybdis
WizNezukoFan
Charybdis
3,482
2,345
0
2,544
7,677
2,680
0
61
7,616
0
30,327
L
Surtr
iiHaise-
Surtr
6,650
2,084
0
1,728
10,352
7,856
0
1,369
8,908
172
37,225
L
3,809
553
0
480
3,013
995
882
1,778
1,235
40,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,272
Gold Earned
27,803
260
Minions Killed
294
0
Camps Cleared
0
789,216
Distance Traveled
984,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,177
518
33
3
0
210,435
0
W
Yemoja
4,247
425
3
0
0
186,388
0
L
Fenrir
5,454
545
60
6
0
205,415
0
L
Ymir
3,563
356
0
0
0
7,043
0
W
Hachiman
6,987
699
108
11
0
191,028
0
W
Ah Puch
5,223
522
64
6
0
188,712
0
W
Surtr
6,169
617
86
9
0
208,398
0
L
Charybdis
5,588
559
58
6
0
197,984
0
L
Surtr
5,245
525
62
6
0
209,721
0
L
Zeus
6,422
642
80
8
0
169,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role