Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Chris-_crcm
Sol
Level 109
God Stats
209W - 170L
1,591 SR
Queue Stats
285W - 273L
1,486 Elo+
Solo
Ao Kuang
Ao Kuang
Lord_Tlatoani_10
Ao Kuang
Level 31
God Stats
11W - 9L
1,500 SR
Queue Stats
169W - 203L
1,500 Elo+
Solo
Yemoja
Yemoja
Phill mcball
Yemoja
Level 126
God Stats
22W - 16L
1,692 SR
Queue Stats
327W - 318L
1,492 Elo+
Solo
Chiron
Chiron
godfb1887
Chiron
Level 147
God Stats
6W - 4L
1,863 SR
Queue Stats
336W - 301L
1,541 Elo+
Solo
Team Averages
Level 108
1,629 SR
1,504 Elo+

VS

Team Averages
Level 133
1,477 SR
1,484 Elo+
Janus
Janus
 
Janus
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
ABBS87ZULU
Kuzenbo
Level 159
God Stats
11W - 7L
1,540 SR
Queue Stats
199W - 213L
1,445 Elo+
Party 1
Awilix
Awilix
HiGround8905
Awilix
Level 27
God Stats
1W - 2L
1,233 SR
Queue Stats
28W - 27L
1,526 Elo+
Party 1
Thor
Thor
MonkeyThumbs
Thor
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 56L
1,425 Elo+
Party 1
Ishtar
Ishtar
whatsrealygood
Ishtar
Level 182
God Stats
48W - 27L
1,612 SR
Queue Stats
499W - 462L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 3 / 0
5,715
520
4,555
12,753
6,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 3 / 1
5,973
543
6,766
9,076
2,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 0
4,843
440
1,769
6,688
2,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
9
1 / 0 / 2
5,584
508
1,648
5,282
3,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
godfb1887
Chiron
11
1 / 1 / 1
5,804
528
3,249
6,252
2,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 0 / 1
5,766
524
2,926
2,439
781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
ABBS87ZULU
Kuzenbo
8
0 / 1 / 0
5,225
475
2,815
6,908
5,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
13
4 / 0 / 1
7,090
645
9,309
10,635
7,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
4 / 2 / 1
6,124
557
4,083
7,651
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 0 / 1
6,410
583
5,231
7,835
3,264
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
3
Kills
10
10
Deaths
3
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
3
0
0
W
Janus
 
Janus
0
0
1
0.5
W
Kuzenbo
ABBS87ZULU
Kuzenbo
0
1
0
0
L
1
3
1
0.5
W
Awilix
4
0
1
4.5
L
0
3
0
0
W
4
2
1
2.25
L
Yemoja
1
0
2
2
L
Chiron
godfb1887
Chiron
1
1
1
1.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,987
Damage
24,364
40,051
Taken
35,468
17,017
Mitigated
20,509
15,189
Healing
9,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
4,555
2,402
0
6,628
12,753
6,306
0
295
12,458
0
37,718
W
Janus
 
Janus
2,926
50
0
500
2,439
781
0
0
2,439
50,425
0
W
Kuzenbo
ABBS87ZULU
Kuzenbo
2,815
1,050
1,255
2,195
6,908
5,620
13
2,697
4,211
12,515
0
L
6,766
3,877
63
3,715
9,076
2,582
0
395
8,681
45,478
0
W
Awilix
9,309
3,213
0
1,000
10,635
7,804
0
809
9,826
295
49,482
L
1,769
667
0
154
6,688
2,045
0
1,712
4,976
25,005
0
W
4,083
1,018
0
571
7,651
3,040
0
1,676
5,975
0
33,314
L
Yemoja
1,648
294
612
1,615
5,282
3,728
0
2,204
3,078
17,299
0
L
Chiron
godfb1887
Chiron
3,249
1,391
310
2,092
6,252
2,356
0
1,430
4,822
0
46,571
W
5,231
2,916
0
3,822
7,835
3,264
0
5,101
2,734
0
49,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,919
Gold Earned
30,615
283
Minions Killed
328
0
Camps Cleared
0
967,566
Distance Traveled
1,074,685
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,715
520
70
6
0
195,950
0
W
Janus
5,766
524
91
8
0
211,798
0
W
Kuzenbo
5,225
475
17
2
0
224,830
0
L
Sol
5,973
543
68
6
0
193,180
0
W
Awilix
7,090
645
79
7
0
203,155
0
L
Ao Kuang
4,843
440
42
4
0
164,144
0
W
Thor
6,124
557
46
4
0
243,239
0
L
Yemoja
5,584
508
23
2
0
210,542
1
L
Chiron
5,804
528
80
7
0
203,750
2
W
Ishtar
6,410
583
95
9
0
191,663
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role