Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
AnAbnormality
Shiva
Level 158
God Stats
8W - 6L
1,587 SR
Queue Stats
225W - 187L
1,583 Elo+
Solo
Arachne
Arachne
Dmanzero
Arachne
Level 47
God Stats
12W - 10L
1,580 SR
Queue Stats
61W - 52L
1,477 Elo+
Solo
Anhur
Anhur
Melon9000
Anhur
Level 64
God Stats
25W - 18L
1,500 SR
Queue Stats
582W - 530L
1,520 Elo+
Party 1
He Bo
He Bo
Rstrupd
He Bo
Level 89
God Stats
4W - 4L
1,307 SR
Queue Stats
194W - 164L
1,574 Elo+
Party 1
Team Averages
Level 81
1,495 SR
1,531 Elo+

VS

Team Averages
Level 82
1,559 SR
1,529 Elo+
Ishtar
Ishtar
GalaxyHype56
Ishtar
Level 27
God Stats
2W - 5L
1,466 SR
Queue Stats
45W - 47L
1,461 Elo+
Party 2
Ix Chel
Ix Chel
Kaedeso
Ix Chel
Level 137
God Stats
1W - 1L
1,706 SR
Queue Stats
109W - 109L
1,502 Elo+
Party 2
Horus
Horus
MRWaffles256
Horus
Level 40
God Stats
6W - 10L
1,224 SR
Queue Stats
37W - 38L
1,507 Elo+
Solo
Bakasura
Bakasura
StashMan
Bakasura
Level 85
God Stats
10W - 5L
1,901 SR
Queue Stats
66W - 55L
1,600 Elo+
Solo
Zeus
Zeus
dropkick24
Zeus
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
192W - 186L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 3 / 2
6,472
498
5,666
12,724
8,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
1 / 1 / 6
7,213
555
6,746
11,619
7,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Dmanzero
Arachne
12
4 / 1 / 4
7,460
574
6,244
12,695
4,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Anhur
Melon9000
Anhur
11
1 / 2 / 2
6,714
516
2,936
7,405
2,482
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Rstrupd
He Bo
13
4 / 1 / 0
7,773
598
7,084
7,702
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
11
0 / 2 / 3
6,593
507
4,260
6,402
1,949
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Kaedeso
Ix Chel
10
2 / 3 / 2
6,436
495
8,927
9,422
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 2 / 0
7,573
583
9,647
12,302
10,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
StashMan
Bakasura
12
0 / 2 / 1
6,655
512
2,218
12,986
5,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 2 / 0
7,403
569
4,283
6,003
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
11
Kills
8
8
Deaths
11
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
3
2
0.67
W
1
1
6
4
W
Arachne
Dmanzero
Arachne
4
1
4
6
L
Ishtar
0
2
3
0.75
L
Ix Chel
Kaedeso
Ix Chel
2
3
2
1
L
3
2
0
1.5
W
Anhur
Melon9000
Anhur
1
2
2
1
W
He Bo
Rstrupd
He Bo
4
1
0
4
L
Bakasura
StashMan
Bakasura
0
2
1
0.25
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,676
Damage
29,335
52,145
Taken
47,115
25,776
Mitigated
23,220
14,084
Healing
14,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,666
789
0
750
12,724
8,649
0
1,549
10,806
0
38,361
W
6,746
143
308
2,735
11,619
7,457
0
4,507
6,832
163
30,653
W
Arachne
Dmanzero
Arachne
6,244
4,169
0
6,077
12,695
4,795
0
4,282
7,980
0
48,842
L
Ishtar
4,260
2,620
0
2,646
6,402
1,949
215
516
5,793
0
44,524
L
Ix Chel
Kaedeso
Ix Chel
8,927
1,345
283
1,840
9,422
3,180
0
1,485
7,641
47,649
0
L
9,647
3,027
120
4,599
12,302
10,572
0
163
12,139
12,787
41,944
W
Anhur
Melon9000
Anhur
2,936
1,145
0
2,807
7,405
2,482
0
2,008
5,397
0
40,933
W
He Bo
Rstrupd
He Bo
7,084
477
0
1,407
7,702
2,393
0
3,647
3,985
66,691
0
L
Bakasura
StashMan
Bakasura
2,218
1,492
0
3,685
12,986
5,514
0
2,857
10,129
0
39,345
L
4,283
761
0
1,356
6,003
2,005
0
2,317
3,686
57,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,632
Gold Earned
34,660
353
Minions Killed
439
0
Camps Cleared
0
1,278,783
Distance Traveled
1,293,577
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,472
498
45
3
0
248,693
0
W
Shiva
7,213
555
28
2
0
259,989
3
W
Arachne
7,460
574
74
6
0
269,498
0
L
Ishtar
6,593
507
71
5
0
236,265
0
L
Ix Chel
6,436
495
74
6
0
241,734
0
L
Horus
7,573
583
95
7
0
258,622
4
W
Anhur
6,714
516
76
6
0
244,738
0
W
He Bo
7,773
598
130
10
0
255,865
2
L
Bakasura
6,655
512
85
7
0
310,412
0
L
Zeus
7,403
569
114
9
0
246,544
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role