Player Matchup

Rama
Rama
 
Rama
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Ganem-USA
Izanami
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 22L
1,267 Elo+
Party 1
Lancelot
Lancelot
Hazeuh
Lancelot
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,357 Elo+
Solo
Ix Chel
Ix Chel
Ix W3STY
Ix Chel
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,292 Elo+
Solo
He Bo
He Bo
KFUPM
He Bo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,164 Elo+
Party 1
Team Averages
Level 60
1,500 SR
1,316 Elo+

VS

Team Averages
Level 136
1,569 SR
1,462 Elo+
Hades
Hades
 
Hades
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Dzordz25
Artio
Level 120
God Stats
3W - 3L
1,807 SR
Queue Stats
318W - 338L
1,443 Elo+
Solo
Raijin
Raijin
NikolitsaGR
Raijin
Level 85
God Stats
14W - 18L
1,421 SR
Queue Stats
975W - 1,010L
1,429 Elo+
Solo
Arachne
Arachne
niba44
Arachne
Level 81
God Stats
2W - 3L
1,619 SR
Queue Stats
68W - 63L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
7 / 5 / 0
8,474
847
6,198
9,187
3,156
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
Ganem-USA
Izanami
15
1 / 7 / 7
8,066
807
6,758
11,961
3,344
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Lancelot
Hazeuh
Lancelot
16
6 / 6 / 4
8,783
878
11,037
11,693
5,153
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
Ix W3STY
Ix Chel
10
0 / 6 / 5
6,467
647
2,484
8,179
2,876
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

He Bo
KFUPM
He Bo
11
0 / 7 / 7
6,772
677
4,823
10,812
3,157
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
9 / 0 / 17
10,400
1,040
13,519
7,254
5,412
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thanatos
 
Thanatos
16
9 / 3 / 15
9,717
972
14,206
12,085
5,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
Dzordz25
Artio
12
0 / 5 / 10
7,965
797
2,100
13,431
12,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
15
6 / 3 / 14
9,597
960
10,144
9,026
3,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
niba44
Arachne
15
7 / 3 / 16
9,523
952
7,955
8,520
7,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
103
14
Kills
31
31
Deaths
14
23
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
7
5
0
1.4
W
Hades
 
Hades
9
0
17
17.5
W
Thanatos
 
Thanatos
9
3
15
5.5
W
Artio
Dzordz25
Artio
0
5
10
1
L
Izanami
Ganem-USA
Izanami
1
7
7
0.64
L
Lancelot
Hazeuh
Lancelot
6
6
4
1.33
L
Ix Chel
Ix W3STY
Ix Chel
0
6
5
0.42
L
He Bo
KFUPM
He Bo
0
7
7
0.5
W
Raijin
6
3
14
4.33
W
Arachne
niba44
Arachne
7
3
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,300
Damage
47,924
51,832
Taken
50,316
17,686
Mitigated
34,405
3,967
Healing
24,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,198
4,618
52
919
9,187
3,156
0
5,355
3,832
0
13,641
W
Hades
 
Hades
13,519
1,403
1,240
4,978
7,254
5,412
1,977
1,108
6,146
25,322
0
W
Thanatos
 
Thanatos
14,206
2,134
376
7,871
12,085
5,932
1,231
596
11,489
0
23,509
W
Artio
Dzordz25
Artio
2,100
106
1,764
2,563
13,431
12,037
160
2,319
11,112
10,203
0
L
Izanami
Ganem-USA
Izanami
6,758
4,166
122
434
11,961
3,344
0
4,107
7,720
0
18,385
L
Lancelot
Hazeuh
Lancelot
11,037
2,266
76
1,349
11,693
5,153
0
5,628
6,001
0
27,090
L
Ix Chel
Ix W3STY
Ix Chel
2,484
1,056
266
224
8,179
2,876
0
4,880
3,171
7,989
0
L
He Bo
KFUPM
He Bo
4,823
1,079
0
525
10,812
3,157
0
5,793
4,971
9,898
0
W
Raijin
10,144
866
733
3,031
9,026
3,680
2,377
1,733
7,293
29,401
0
W
Arachne
niba44
Arachne
7,955
5,683
293
1,384
8,520
7,344
1,727
1,663
6,857
0
11,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,562
Gold Earned
47,202
102
Minions Killed
99
0
Camps Cleared
0
685,238
Distance Traveled
865,799
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,474
847
21
2
0
110,265
0
W
Hades
10,400
1,040
30
3
0
184,738
0
W
Thanatos
9,717
972
15
2
0
162,054
0
W
Artio
7,965
797
11
1
0
165,669
0
L
Izanami
8,066
807
30
3
0
153,508
0
L
Lancelot
8,783
878
22
2
0
184,010
0
L
Ix Chel
6,467
647
14
1
0
105,753
0
L
He Bo
6,772
677
15
2
0
131,702
0
W
Raijin
9,597
960
34
3
0
149,956
0
W
Arachne
9,523
952
9
1
0
203,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role