Player Matchup

Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
BojidarVelev1914
Ganesha
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 86L
1,428 Elo+
Solo
Cabrakan
Cabrakan
Hrestovik
Cabrakan
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,716 Elo+
Solo
Gilgamesh
Gilgamesh
NikolitsaGR
Gilgamesh
Level 85
God Stats
3W - 5L
1,132 SR
Queue Stats
975W - 1,010L
1,432 Elo+
Solo
Susano
Susano
new-37848860
Susano
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Team Averages
Level 86
1,426 SR
1,515 Elo+

VS

Team Averages
Level 53
1,456 SR
1,262 Elo+
Osiris
Osiris
DakMeister2019
Osiris
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,008 Elo+
Party 1
Jing Wei
Jing Wei
Dr_pain2y
Jing Wei
Level 102
God Stats
4W - 6L
1,420 SR
Queue Stats
162W - 180L
1,392 Elo+
Solo
Pele
Pele
Joshacton21
Pele
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 58L
1,426 Elo+
Solo
Odin
Odin
Numsehul91
Odin
Level 89
God Stats
0W - 2L
1,362 SR
Queue Stats
30W - 72L
1,256 Elo+
Party 1
Zeus
Zeus
Softieclouds
Zeus
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
252W - 314L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
11 / 4 / 7
10,127
921
9,654
12,049
9,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
0 / 0 / 25
8,889
808
10,950
14,108
12,119
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cabrakan
Hrestovik
Cabrakan
18
8 / 1 / 15
10,742
977
12,344
10,785
18,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
NikolitsaGR
Gilgamesh
14
3 / 2 / 11
8,762
797
5,792
10,974
12,566
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
14
3 / 3 / 15
8,904
809
9,378
8,518
4,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 5
7,454
678
5,137
10,644
6,502
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
Dr_pain2y
Jing Wei
15
4 / 4 / 5
8,435
767
10,745
10,978
4,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
2 / 7 / 4
6,862
624
7,750
10,778
3,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
2 / 4 / 5
8,190
745
8,088
10,476
8,546
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
1 / 7 / 4
7,218
656
6,623
9,748
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
32
25
Kills
9
10
Deaths
25
73
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
11
4
7
3.63
W
0
0
25
12.5
L
0
3
5
0.83
L
Jing Wei
Dr_pain2y
Jing Wei
4
4
5
1.63
W
Cabrakan
Hrestovik
Cabrakan
8
1
15
15.5
L
2
7
4
0.57
W
Gilgamesh
NikolitsaGR
Gilgamesh
3
2
11
4.25
L
2
4
5
1.13
L
1
7
4
0.43
W
Susano
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,118
Damage
38,343
56,434
Taken
52,624
58,408
Mitigated
27,060
21,565
Healing
9,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,654
6,388
371
3,154
12,049
9,982
34
710
11,315
0
24,049
W
10,950
1,434
4,124
7,375
14,108
12,119
355
2,101
11,562
24,479
0
L
5,137
1,610
256
1,333
10,644
6,502
0
5,923
4,587
0
15,794
L
Jing Wei
Dr_pain2y
Jing Wei
10,745
8,462
285
2,145
10,978
4,799
0
4,279
6,555
0
28,316
W
Cabrakan
Hrestovik
Cabrakan
12,344
730
1,341
1,977
10,785
18,901
583
1,277
9,340
24,238
0
L
7,750
1,470
0
724
10,778
3,729
0
4,260
6,231
0
14,203
W
Gilgamesh
NikolitsaGR
Gilgamesh
5,792
1,006
1,438
1,286
10,974
12,566
753
1,856
9,118
0
13,174
L
8,088
3,287
1,155
1,744
10,476
8,546
0
3,611
6,687
0
15,170
L
6,623
1,225
963
454
9,748
3,484
0
5,249
4,355
18,762
0
W
Susano
9,378
2,230
0
499
8,518
4,840
2,176
753
7,753
0
16,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,424
Gold Earned
38,159
125
Minions Killed
131
0
Camps Cleared
0
983,794
Distance Traveled
847,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,127
921
48
4
0
209,790
0
W
Ganesha
8,889
808
2
0
0
234,252
0
L
Osiris
7,454
678
27
2
0
199,307
0
L
Jing Wei
8,435
767
42
4
0
187,432
0
W
Cabrakan
10,742
977
33
3
0
185,118
0
L
Pele
6,862
624
23
2
0
118,155
0
W
Gilgamesh
8,762
797
20
2
0
148,020
0
L
Odin
8,190
745
20
2
0
180,546
0
L
Zeus
7,218
656
19
2
0
162,431
0
W
Susano
8,904
809
22
2
0
206,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role