Player Matchup

Janus
Janus
FormFrame
Janus
Level 131
God Stats
1W - 1L
1,301 SR
Queue Stats
1W - 1L
1,313 Elo+
Party 1
Jormungandr
Jormungandr
SIR P00PZ
Jormungandr
Level 149
God Stats
1W - 0L
1,604 SR
Queue Stats
2W - 1L
1,536 Elo+
Party 1
Fenrir
Fenrir
VG Destoyer
Fenrir
Level 149
God Stats
2W - 0L
1,624 SR
Queue Stats
3W - 1L
1,708 Elo+
Party 1
Team Averages
Level 143
1,509 SR
1,519 Elo+

VS

Team Averages
Level 128
1,643 SR
1,557 Elo+
Kali
Kali
Demons X4V6
Kali
Level 129
God Stats
30W - 24L
1,692 SR
Queue Stats
75W - 75L
1,598 Elo+
Solo
Anubis
Anubis
EldenDruid
Anubis
Level 108
God Stats
36W - 40L
1,719 SR
Queue Stats
84W - 88L
1,493 Elo+
Solo
Horus
Horus
RipLegends999
Horus
Level 148
God Stats
47W - 53L
1,518 SR
Queue Stats
487W - 480L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FormFrame
Janus
13
1 / 5 / 7
10,822
773
4,948
10,822
3,377
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
SIR P00PZ
Jormungandr
15
3 / 3 / 11
11,966
855
12,351
16,229
15,429
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
16
10 / 2 / 2
12,507
893
12,054
12,530
6,844
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
10,800
771
10,041
13,825
6,684
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
EldenDruid
Anubis
14
3 / 5 / 4
10,850
775
9,081
10,913
4,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 7 / 6
10,476
748
9,202
15,185
8,435
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
14
Kills
9
10
Deaths
14
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
2
4
2.5
L
Anubis
EldenDruid
Anubis
3
5
4
1
W
Janus
FormFrame
Janus
1
5
7
0.9
L
3
7
6
0.86
W
Jormungandr
SIR P00PZ
Jormungandr
3
3
11
2.83
W
Fenrir
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,353
Damage
28,324
39,581
Taken
39,923
25,650
Mitigated
20,051
3,769
Healing
5,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,041
3,935
0
2,992
13,825
6,684
0
4,040
9,785
0
44,465
L
Anubis
EldenDruid
Anubis
9,081
69
0
1,107
10,913
4,932
0
5,031
5,874
41,118
0
W
Janus
FormFrame
Janus
4,948
262
0
696
10,822
3,377
208
2,194
8,628
44,358
0
L
9,202
3,911
610
1,216
15,185
8,435
92
7,305
7,653
1,478
23,127
W
Jormungandr
SIR P00PZ
Jormungandr
12,351
1,920
0
1,418
16,229
15,429
545
5,150
11,079
49,082
1,439
W
Fenrir
12,054
4,866
0
1,655
12,530
6,844
1,619
3,550
8,980
0
42,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,295
Gold Earned
32,126
158
Minions Killed
139
0
Camps Cleared
0
735,180
Distance Traveled
686,815
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,800
771
53
4
0
267,220
2
L
Anubis
10,850
775
65
5
0
202,324
0
W
Janus
10,822
773
62
4
0
214,162
0
L
Horus
10,476
748
21
2
0
217,271
0
W
Jormungandr
11,966
855
48
3
0
244,730
0
W
Fenrir
12,507
893
48
3
0
276,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role