Player Matchup

Sol
Sol
Acustome
Sol
Level 107
God Stats
3W - 2L
1,873 SR
Queue Stats
118W - 103L
1,455 Elo+
Solo
Ix Chel
Ix Chel
InkyKun9983
Ix Chel
Level 84
God Stats
2W - 0L
1,745 SR
Queue Stats
127W - 116L
1,473 Elo+
Solo
Ravana
Ravana
SGL 3312
Ravana
Level 203
God Stats
2W - 1L
1,783 SR
Queue Stats
159W - 154L
1,559 Elo+
Solo
Tyr
Tyr
bad_integer
Tyr
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
235W - 219L
1,503 Elo+
Solo
Neith
Neith
flavourdave1986
Neith
Level 156
God Stats
11W - 13L
1,643 SR
Queue Stats
452W - 448L
1,437 Elo+
Solo
Team Averages
Level 129
1,709 SR
1,486 Elo+

VS

Team Averages
Level 110
1,477 SR
1,393 Elo+
Sol
Sol
BusinessSquid95
Sol
Level 124
God Stats
6W - 5L
1,735 SR
Queue Stats
112W - 102L
1,423 Elo+
Solo
Ravana
Ravana
MemeMasterr
Ravana
Level 84
God Stats
10W - 14L
1,548 SR
Queue Stats
251W - 235L
1,454 Elo+
Solo
Shiva
Shiva
O_Poderoso_Zeus_
Shiva
Level 155
God Stats
3W - 8L
1,363 SR
Queue Stats
419W - 420L
1,476 Elo+
Solo
Merlin
Merlin
YanVip
Merlin
Level 31
God Stats
3W - 19L
1,141 SR
Queue Stats
3W - 19L
1,135 Elo+
Solo
Fafnir
Fafnir
bambam6774
Fafnir
Level 155
God Stats
3W - 3L
1,598 SR
Queue Stats
116W - 100L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 1
8,305
639
9,597
9,826
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ix Chel
InkyKun9983
Ix Chel
12
2 / 5 / 4
6,952
535
3,914
9,892
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
SGL 3312
Ravana
12
2 / 1 / 9
7,207
554
7,107
5,805
4,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 5
7,570
582
7,403
15,032
7,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
6 / 2 / 1
7,586
584
5,729
7,700
2,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 3
6,826
525
8,341
9,248
3,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ravana
13
5 / 2 / 0
7,608
585
7,643
7,399
3,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 4 / 2
7,136
549
6,811
12,320
8,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
YanVip
Merlin
8
0 / 3 / 1
5,190
399
2,119
6,598
1,871
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
bambam6774
Fafnir
8
1 / 6 / 1
6,013
463
2,020
11,650
11,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
20
Kills
10
10
Deaths
20
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
L
3
5
3
0.9
W
Ix Chel
InkyKun9983
Ix Chel
2
5
4
0.8
L
Ravana
5
2
0
2.5
L
1
4
2
0.5
W
Ravana
SGL 3312
Ravana
2
1
9
6.5
L
Merlin
YanVip
Merlin
0
3
1
0.17
W
4
1
5
6.5
L
Fafnir
bambam6774
Fafnir
1
6
1
0.25
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,750
Damage
26,934
48,255
Taken
47,215
21,039
Mitigated
28,962
18,656
Healing
11,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,597
3,724
0
6,873
9,826
3,248
1,618
2,675
7,091
67,132
0
L
8,341
2,979
0
2,586
9,248
3,842
0
4,943
4,225
36,135
5,138
W
Ix Chel
InkyKun9983
Ix Chel
3,914
294
265
2,093
9,892
3,505
60
3,230
6,610
46,539
0
L
Ravana
7,643
2,355
0
2,108
7,399
3,645
0
2,808
4,579
0
56,438
L
6,811
1,154
0
2,743
12,320
8,114
0
1,356
10,932
0
50,055
W
Ravana
SGL 3312
Ravana
7,107
1,999
50
2,019
5,805
4,325
0
1,734
4,071
0
35,748
L
Merlin
YanVip
Merlin
2,119
366
0
2,497
6,598
1,871
0
2,832
3,766
26,014
0
W
7,403
947
0
5,027
15,032
7,063
0
902
14,022
0
46,713
L
Fafnir
bambam6774
Fafnir
2,020
503
0
1,849
11,650
11,490
0
1,667
9,882
14,400
0
W
5,729
3,234
0
2,329
7,700
2,898
833
3,623
4,077
0
41,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,620
Gold Earned
32,773
359
Minions Killed
274
0
Camps Cleared
0
1,260,016
Distance Traveled
1,159,106
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,305
639
96
7
0
254,475
0
L
Sol
6,826
525
66
5
0
223,999
0
W
Ix Chel
6,952
535
75
6
0
253,620
2
L
Ravana
7,608
585
82
6
0
284,472
0
L
Shiva
7,136
549
75
6
0
240,251
0
W
Ravana
7,207
554
36
3
0
265,511
1
L
Merlin
5,190
399
27
2
0
174,275
0
W
Tyr
7,570
582
74
6
0
269,338
4
L
Fafnir
6,013
463
24
2
0
236,109
0
W
Neith
7,586
584
78
6
0
217,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role