Player Matchup

He Bo
He Bo
Diamond III
 
He Bo
Diamond III
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
 
Ne Zha
Platinum I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum I
D0fl4ming0
Achilles
Platinum I
Level 124
God Stats
3W - 11L
1,439 SR
Queue Stats
232W - 223L
1,962 MMR
Solo
Artemis
Artemis
Diamond V
Drekct
Artemis
Diamond V
Level 159
God Stats
3W - 3L
1,667 SR
Queue Stats
418W - 392L
1,979 MMR
Solo
Ravana
Ravana
Platinum I
VorovskyMiha
Ravana
Platinum I
Level 185
God Stats
1W - 7L
1,301 SR
Queue Stats
274W - 255L
2,031 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 162
1,482 SR
1,795 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,615 SR
1,924 MMR
Poseidon
Poseidon
Platinum I
 
Poseidon
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum I
Heredott
Chiron
Platinum I
Level 205
God Stats
9W - 6L
1,649 SR
Queue Stats
62W - 36L
2,042 MMR
Solo
Fenrir
Fenrir
Platinum I
NilfHeimCris
Fenrir
Platinum I
Level 106
God Stats
44W - 48L
1,610 SR
Queue Stats
853W - 827L
1,998 MMR
Solo
Terra
Terra
Diamond IV
Vsus
Terra
Diamond IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 71L
2,004 MMR
Party 1
Jormungandr
Jormungandr
Diamond IV
kąmi
Jormungandr
Diamond IV
Level 82
God Stats
4W - 1L
1,815 SR
Queue Stats
249W - 234L
2,076 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
6
1 / 2 / 1
3,461
692
1,807
2,896
879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
 
Ne Zha
4
0 / 2 / 0
3,068
614
607
4,045
1,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
D0fl4ming0
Achilles
6
2 / 3 / 1
3,512
702
2,331
5,107
2,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
Drekct
Artemis
3
0 / 1 / 0
2,698
540
1,561
2,689
669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ravana
5
0 / 1 / 1
3,159
632
3,035
2,379
689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
SusanoMartichorasKuzenboThor

VS

Bans
AnhurKaliAo KuangLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
7
0 / 1 / 3
3,887
777
1,774
3,107
855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
Heredott
Chiron
6
3 / 0 / 0
3,983
797
3,516
3,238
761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Fenrir
6
2 / 1 / 1
3,701
740
1,691
3,831
1,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
Vsus
Terra
6
0 / 0 / 3
3,902
780
890
2,978
1,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
kąmi
Jormungandr
6
4 / 1 / 0
4,095
819
3,165
4,273
2,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
9
9
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
2
1
0.75
L
Ne Zha
 
Ne Zha
0
2
0
0
W
Poseidon
 
Poseidon
0
1
3
1.5
L
Achilles
D0fl4ming0
Achilles
2
3
1
0.83
L
Artemis
Drekct
Artemis
0
1
0
0
W
Chiron
Heredott
Chiron
3
0
0
3
W
Fenrir
2
1
1
2.5
L
Ravana
0
1
1
0.5
W
Terra
Vsus
Terra
0
0
3
1.5
W
Jormungandr
kąmi
Jormungandr
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,341
Damage
11,036
17,116
Taken
17,427
5,974
Mitigated
6,187
5,441
Healing
7,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,807
128
0
750
2,896
879
0
1,442
1,394
18,112
0
L
Ne Zha
 
Ne Zha
607
109
0
1,358
4,045
1,425
0
550
3,495
0
6,389
W
Poseidon
 
Poseidon
1,774
361
0
1,000
3,107
855
0
1,301
1,770
23,358
0
L
Achilles
D0fl4ming0
Achilles
2,331
538
0
1,706
5,107
2,312
0
2,796
2,295
0
10,549
L
Artemis
Drekct
Artemis
1,561
1,005
0
1,176
2,689
669
0
340
2,349
0
8,744
W
Chiron
Heredott
Chiron
3,516
2,292
201
1,803
3,238
761
0
24
3,214
0
21,351
W
Fenrir
1,691
759
0
1,164
3,831
1,165
0
388
3,407
0
11,018
L
Ravana
3,035
1,232
0
451
2,379
689
0
589
1,754
0
13,962
W
Terra
Vsus
Terra
890
272
884
750
2,978
1,115
0
28
2,950
11,056
0
W
Jormungandr
kąmi
Jormungandr
3,165
1,255
0
1,716
4,273
2,291
0
220
3,810
19,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,898
Gold Earned
19,568
94
Minions Killed
160
0
Camps Cleared
0
439,863
Distance Traveled
503,929
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,461
692
33
7
0
93,814
0
L
Ne Zha
3,068
614
9
2
0
79,943
0
W
Poseidon
3,887
777
46
9
0
105,916
0
L
Achilles
3,512
702
13
3
0
95,283
0
L
Artemis
2,698
540
15
3
0
54,377
0
W
Chiron
3,983
797
45
9
0
100,948
0
W
Fenrir
3,701
740
24
5
0
104,910
0
L
Ravana
3,159
632
24
5
0
116,446
0
W
Terra
3,902
780
11
2
0
100,857
0
W
Jormungandr
4,095
819
34
7
0
91,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role