Player Matchup

Khepri
Khepri
 
Khepri
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Adeel_112
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,257 Elo+
Solo
Chang'e
Chang'e
Egis89
Chang'e
Level 152
God Stats
2W - 5L
1,415 SR
Queue Stats
746W - 761L
1,537 Elo+
Solo
Jormungandr
Jormungandr
MFPara
Jormungandr
Level 132
God Stats
2W - 4L
1,476 SR
Queue Stats
171W - 176L
1,493 Elo+
Solo
Merlin
Merlin
killer990
Merlin
Level 143
God Stats
2W - 2L
1,418 SR
Queue Stats
461W - 441L
1,488 Elo+
Solo
Team Averages
Level 94
1,462 SR
1,455 Elo+

VS

Team Averages
Level 100
1,474 SR
1,481 Elo+
Skadi
Skadi
 
Skadi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
PoppingPenguin
Bacchus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
SentientMango40
Guan Yu
Level 172
God Stats
2W - 5L
1,359 SR
Queue Stats
577W - 599L
1,454 Elo+
Solo
Freya
Freya
SyntheticZero
Freya
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chernobog
Chernobog
g4sjonixx
Chernobog
Level 94
God Stats
4W - 3L
1,513 SR
Queue Stats
86W - 96L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
1 / 1 / 3
7,296
730
5,463
5,716
5,773
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 4 / 3
6,817
682
2,157
7,220
4,788
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
Egis89
Chang'e
14
0 / 4 / 6
7,108
711
9,786
11,618
5,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
MFPara
Jormungandr
12
0 / 6 / 4
6,606
661
5,828
13,595
14,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
killer990
Merlin
14
4 / 4 / 2
8,172
817
11,311
9,236
4,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
4 / 2 / 10
8,230
823
10,928
7,407
3,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
2 / 1 / 15
9,225
923
6,548
10,122
14,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
2 / 1 / 12
8,423
842
4,976
10,646
10,048
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

16
9 / 2 / 8
9,200
920
14,881
8,355
4,754
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
g4sjonixx
Chernobog
16
2 / 0 / 14
8,625
863
6,674
7,308
4,119
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
78
6
Kills
19
19
Deaths
6
18
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
1
3
2.5
W
Skadi
 
Skadi
4
2
10
4.5
L
1
4
3
0.63
L
Chang'e
Egis89
Chang'e
0
4
6
0.75
L
Jormungandr
MFPara
Jormungandr
0
6
4
0.33
W
2
1
15
9.5
W
2
1
12
8
W
9
2
8
6.5
W
Chernobog
g4sjonixx
Chernobog
2
0
14
9
L
Merlin
killer990
Merlin
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,545
Damage
44,007
47,385
Taken
43,838
34,494
Mitigated
37,238
13,580
Healing
23,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
5,463
23
197
732
5,716
5,773
0
1,959
3,431
12,526
0
W
Skadi
 
Skadi
10,928
3,328
1,799
1,372
7,407
3,899
993
5,351
1,856
0
25,821
L
2,157
905
322
946
7,220
4,788
0
2,496
4,668
0
5,834
L
Chang'e
Egis89
Chang'e
9,786
337
3,326
4,347
11,618
5,054
0
5,829
5,745
20,253
0
L
Jormungandr
MFPara
Jormungandr
5,828
585
787
1,210
13,595
14,204
0
8,021
5,243
9,198
0
W
6,548
588
0
2,219
10,122
14,418
52
6,736
3,005
10,393
0
W
4,976
479
7,026
5,001
10,646
10,048
262
6,944
3,358
0
15,961
W
14,881
3,772
898
2,486
8,355
4,754
369
6,273
1,680
23,960
0
W
Chernobog
g4sjonixx
Chernobog
6,674
3,715
977
2,195
7,308
4,119
478
5,759
1,233
0
21,790
L
Merlin
killer990
Merlin
11,311
1,357
379
1,334
9,236
4,675
0
2,858
6,378
25,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,999
Gold Earned
43,703
93
Minions Killed
127
0
Camps Cleared
0
852,101
Distance Traveled
1,029,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,296
730
12
1
0
213,620
0
W
Skadi
8,230
823
26
3
0
183,323
0
L
Set
6,817
682
6
1
0
145,836
0
L
Chang'e
7,108
711
20
2
0
178,173
0
L
Jormungandr
6,606
661
13
1
0
178,032
0
W
Bacchus
9,225
923
13
1
0
227,158
0
W
Guan Yu
8,423
842
19
2
0
242,726
0
W
Freya
9,200
920
29
3
0
191,809
0
W
Chernobog
8,625
863
40
4
0
184,032
0
L
Merlin
8,172
817
42
4
0
136,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role