Player Matchup

Raijin
Raijin
 
Raijin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BoomBamBang
Guan Yu
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,506 Elo+
Party 2
Anhur
Anhur
EVILais
Anhur
Level 187
God Stats
3W - 6L
1,507 SR
Queue Stats
647W - 683L
1,492 Elo+
Solo
Vamana
Vamana
Sixmdm_yt
Vamana
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 76L
1,542 Elo+
Solo
He Bo
He Bo
Trias72rus
He Bo
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 20L
1,402 Elo+
Party 2
Team Averages
Level 98
1,501 SR
1,488 Elo+

VS

Team Averages
Level 117
1,553 SR
1,510 Elo+
Kumbhakarna
Kumbhakarna
Diddano
Kumbhakarna
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,629 Elo+
Solo
Chang'e
Chang'e
Fatpeopleinc
Chang'e
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
312W - 319L
1,513 Elo+
Solo
Ishtar
Ishtar
Lataya95
Ishtar
Level 182
God Stats
1W - 2L
1,585 SR
Queue Stats
205W - 192L
1,510 Elo+
Party 1
Hercules
Hercules
Wolverine9519
Hercules
Level 127
God Stats
1W - 0L
1,679 SR
Queue Stats
64W - 76L
1,412 Elo+
Party 1
Nemesis
Nemesis
popey14
Nemesis
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 194L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
0 / 5 / 3
8,074
577
18,022
12,429
6,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
BoomBamBang
Guan Yu
17
1 / 4 / 5
9,249
661
7,554
17,773
18,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
EVILais
Anhur
16
2 / 2 / 3
8,659
619
17,811
12,647
6,998
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Sixmdm_yt
Vamana
17
3 / 2 / 3
10,191
728
22,487
17,168
17,296
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

He Bo
15
0 / 6 / 2
7,596
543
7,379
11,486
5,511
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Diddano
Kumbhakarna
17
3 / 2 / 13
10,474
748
8,916
20,942
20,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Fatpeopleinc
Chang'e
17
2 / 1 / 14
9,375
670
12,910
16,877
8,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
Lataya95
Ishtar
18
5 / 1 / 13
10,560
754
23,512
15,636
9,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Wolverine9519
Hercules
18
6 / 1 / 12
9,914
708
12,066
26,390
31,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
popey14
Nemesis
17
3 / 1 / 13
9,534
681
7,237
14,679
12,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
84
6
Kills
19
19
Deaths
6
16
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
5
3
0.3
L
Guan Yu
BoomBamBang
Guan Yu
1
4
5
0.88
W
Kumbhakarna
Diddano
Kumbhakarna
3
2
13
4.75
L
Anhur
EVILais
Anhur
2
2
3
1.75
W
Chang'e
Fatpeopleinc
Chang'e
2
1
14
9
W
Ishtar
Lataya95
Ishtar
5
1
13
11.5
L
Vamana
Sixmdm_yt
Vamana
3
2
3
2.25
L
He Bo
0
6
2
0.17
W
Hercules
Wolverine9519
Hercules
6
1
12
12
W
Nemesis
popey14
Nemesis
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,253
Damage
64,641
71,503
Taken
94,524
54,660
Mitigated
82,827
24,311
Healing
67,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
18,022
1,255
1,995
1,040
12,429
6,726
51
2,037
10,225
43,867
0
L
Guan Yu
BoomBamBang
Guan Yu
7,554
190
7,961
4,856
17,773
18,129
0
5,134
12,098
0
10,877
W
Kumbhakarna
Diddano
Kumbhakarna
8,916
1,055
2,395
1,999
20,942
20,904
28
6,519
14,231
13,954
0
L
Anhur
EVILais
Anhur
17,811
11,048
1,016
2,320
12,647
6,998
0
2,660
9,650
0
35,251
W
Chang'e
Fatpeopleinc
Chang'e
12,910
1,126
28,710
10,350
16,877
8,475
17
5,667
10,676
21,223
0
W
Ishtar
Lataya95
Ishtar
23,512
9,128
1,623
3,366
15,636
9,654
1,074
4,347
10,611
0
58,347
L
Vamana
Sixmdm_yt
Vamana
22,487
3,300
850
4,023
17,168
17,296
35
7,728
8,043
8,774
23,754
L
He Bo
7,379
1,229
0
250
11,486
5,511
0
3,360
7,927
11,678
0
W
Hercules
Wolverine9519
Hercules
12,066
1,293
1,961
10,322
26,390
31,215
71
8,918
17,157
0
17,510
W
Nemesis
popey14
Nemesis
7,237
748
2,767
3,621
14,679
12,579
68
4,870
9,585
0
24,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,769
Gold Earned
49,857
121
Minions Killed
168
0
Camps Cleared
0
1,311,761
Distance Traveled
1,369,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,074
577
48
3
0
239,226
0
L
Guan Yu
9,249
661
6
0
0
315,954
0
W
Kumbhakarna
10,474
748
15
1
0
284,505
0
L
Anhur
8,659
619
45
3
0
245,655
0
W
Chang'e
9,375
670
26
2
0
280,217
0
W
Ishtar
10,560
754
83
6
0
236,317
0
L
Vamana
10,191
728
15
1
0
263,930
0
L
He Bo
7,596
543
7
1
0
246,996
0
W
Hercules
9,914
708
12
1
0
281,685
0
W
Nemesis
9,534
681
32
2
0
286,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role