Player Matchup

Arachne
Arachne
BaalEvan
Arachne
Level 82
God Stats
124W - 100L
1,627 SR
Queue Stats
187W - 196L
1,448 Elo+
Party 2
Rama
Rama
Cainie1
Rama
Level 56
God Stats
2W - 3L
1,292 SR
Queue Stats
173W - 190L
1,490 Elo+
Party 2
Merlin
Merlin
Mysadoo
Merlin
Level 61
God Stats
1W - 2L
1,709 SR
Queue Stats
169W - 196L
1,408 Elo+
Party 2
Hercules
Hercules
Omon
Hercules
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 61L
1,383 Elo+
Party 2
Set
Set
wox0
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 64L
1,433 Elo+
Party 2
Team Averages
Level 51
1,526 SR
1,432 Elo+

VS

Team Averages
Level 78
1,518 SR
1,486 Elo+
Maui
Maui
TheGreatMythe
Maui
Level 120
God Stats
15W - 9L
1,602 SR
Queue Stats
184W - 179L
1,475 Elo+
Solo
Ra
Ra
bitxarrako21
Ra
Level 45
God Stats
3W - 7L
1,500 SR
Queue Stats
154W - 166L
1,392 Elo+
Solo
King Arthur
King Arthur
fasterwq
King Arthur
Level 101
God Stats
7W - 7L
1,487 SR
Queue Stats
150W - 146L
1,486 Elo+
Solo
Fenrir
Fenrir
notsoepianodude
Fenrir
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 59L
1,462 Elo+
Party 1
Hachiman
Hachiman
rdragonball
Hachiman
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 91L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BaalEvan
Arachne
9
0 / 2 / 0
4,808
481
2,146
7,962
2,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
Cainie1
Rama
8
0 / 4 / 3
4,985
499
2,569
6,932
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
Mysadoo
Merlin
10
2 / 2 / 0
5,374
537
4,232
5,160
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Omon
Hercules
9
0 / 2 / 0
4,655
466
1,485
6,766
5,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Set
wox0
Set
8
2 / 3 / 0
5,316
532
4,750
7,121
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 6
5,795
580
2,764
8,769
5,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 1 / 1
6,870
687
2,046
7,423
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
fasterwq
King Arthur
11
2 / 0 / 0
6,361
636
4,329
6,111
4,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
4 / 1 / 2
6,043
604
4,785
7,771
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
rdragonball
Hachiman
9
3 / 2 / 5
5,778
578
6,299
6,921
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
13
13
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Arachne
BaalEvan
Arachne
0
2
0
0
L
Rama
Cainie1
Rama
0
4
3
0.38
L
Merlin
Mysadoo
Merlin
2
2
0
1
L
Hercules
Omon
Hercules
0
2
0
0
W
2
1
6
5
W
2
1
1
2.5
W
King Arthur
fasterwq
King Arthur
2
0
0
2
W
4
1
2
5
W
Hachiman
rdragonball
Hachiman
3
2
5
2.75
L
Set
wox0
Set
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,182
Damage
20,223
33,941
Taken
36,995
14,542
Mitigated
17,966
8,089
Healing
10,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BaalEvan
Arachne
2,146
1,865
0
1,015
7,962
2,689
0
1,021
6,941
0
25,911
L
Rama
Cainie1
Rama
2,569
2,281
0
2,058
6,932
2,025
0
1,253
5,679
0
22,981
L
Merlin
Mysadoo
Merlin
4,232
360
0
1,590
5,160
1,624
0
1,429
3,631
33,478
0
L
Hercules
Omon
Hercules
1,485
269
0
2,784
6,766
5,601
0
249
6,517
0
19,390
W
2,764
540
0
1,854
8,769
5,937
204
267
8,458
14,578
0
W
2,046
268
533
3,549
7,423
2,958
239
2,540
4,823
60,290
0
W
King Arthur
fasterwq
King Arthur
4,329
388
0
700
6,111
4,170
0
504
5,353
0
49,414
W
4,785
571
0
1,140
7,771
2,858
0
917
6,706
0
39,867
W
Hachiman
rdragonball
Hachiman
6,299
4,063
0
3,107
6,921
2,043
546
72
6,849
0
33,147
L
Set
wox0
Set
4,750
2,492
0
642
7,121
2,603
0
879
6,218
0
20,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,138
Gold Earned
30,847
202
Minions Killed
328
0
Camps Cleared
0
998,853
Distance Traveled
986,967
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,808
481
42
4
0
244,145
0
L
Rama
4,985
499
38
4
0
183,332
0
L
Merlin
5,374
537
64
6
0
197,393
0
L
Hercules
4,655
466
28
3
0
173,640
0
W
Maui
5,795
580
28
3
0
188,384
5
W
Ra
6,870
687
123
12
0
200,228
0
W
King Arthur
6,361
636
69
7
0
200,196
0
W
Fenrir
6,043
604
57
6
0
215,019
0
W
Hachiman
5,778
578
51
5
0
183,140
0
L
Set
5,316
532
30
3
0
200,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role