Player Matchup

Cerberus
Cerberus
FadedCamp811367
Cerberus
Level 62
God Stats
193W - 165L
1,489 SR
Queue Stats
254W - 241L
1,370 Elo+
Solo
Vulcan
Vulcan
TheePriest24
Vulcan
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 40L
1,659 Elo+
Solo
Tyr
Tyr
shaman___new
Tyr
Level 103
God Stats
36W - 66L
1,364 SR
Queue Stats
674W - 686L
1,490 Elo+
Solo
Team Averages
Level 82
1,451 SR
1,506 Elo+

VS

Team Averages
Level 110
1,601 SR
1,449 Elo+
Cupid
Cupid
FateFulWeeb
Cupid
Level 106
God Stats
2W - 0L
1,798 SR
Queue Stats
169W - 173L
1,433 Elo+
Solo
Nike
Nike
JLP_Audio
Nike
Level 99
God Stats
64W - 44L
1,516 SR
Queue Stats
775W - 791L
1,455 Elo+
Solo
Raijin
Raijin
Shine_Brightest
Raijin
Level 124
God Stats
11W - 10L
1,489 SR
Queue Stats
328W - 358L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 3 / 2
7,253
725
3,556
11,673
7,693
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
9
0 / 7 / 1
6,867
687
5,510
7,956
2,209
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 3 / 0
7,714
771
5,020
9,102
6,731
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
8,271
827
7,884
5,842
2,042
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nike
12
3 / 0 / 10
8,447
845
6,137
7,562
5,867
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
8 / 2 / 4
9,228
923
9,601
7,519
2,963
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
13
13
Deaths
2
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
3
2
0.33
W
2
0
7
5.5
W
Nike
3
0
10
8
W
8
2
4
5
L
Vulcan
0
7
1
0.07
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,086
Damage
23,622
28,731
Taken
20,923
16,633
Mitigated
10,872
4,460
Healing
5,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,556
145
0
2,775
11,673
7,693
0
4,331
7,342
17,255
443
W
7,884
5,628
79
1,510
5,842
2,042
950
2,209
3,633
0
24,026
W
Nike
6,137
18
0
3,022
7,562
5,867
312
2,467
5,031
0
21,136
W
9,601
444
0
1,176
7,519
2,963
482
4,403
3,116
35,829
0
L
Vulcan
5,510
1,812
0
234
7,956
2,209
68
3,238
4,718
24,793
0
L
5,020
608
138
1,313
9,102
6,731
0
2,385
6,717
0
26,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,834
Gold Earned
25,946
102
Minions Killed
108
0
Camps Cleared
0
554,724
Distance Traveled
569,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,253
725
33
3
0
187,849
0
W
Cupid
8,271
827
32
3
0
185,085
0
W
Nike
8,447
845
18
2
0
221,404
0
W
Raijin
9,228
923
58
6
0
162,517
0
L
Vulcan
6,867
687
27
3
0
164,150
0
L
Tyr
7,714
771
42
4
0
202,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role