Player Matchup

Ymir
Ymir
 
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AtomicPancake01
Sol
Level 67
God Stats
3W - 1L
1,943 SR
Queue Stats
63W - 54L
1,468 Elo+
Solo
Lancelot
Lancelot
Defenderdre2
Lancelot
Level 65
God Stats
17W - 11L
1,247 SR
Queue Stats
440W - 434L
1,408 Elo+
Solo
Hou Yi
Hou Yi
Naruc
Hou Yi
Level 108
God Stats
3W - 3L
1,417 SR
Queue Stats
214W - 215L
1,435 Elo+
Solo
Cabrakan
Cabrakan
ZPShiv
Cabrakan
Level 84
God Stats
1W - 1L
1,735 SR
Queue Stats
36W - 26L
1,590 Elo+
Solo
Team Averages
Level 90
1,569 SR
1,480 Elo+

VS

Team Averages
Level 84
1,632 SR
1,488 Elo+
Nu Wa
Nu Wa
Arakmo
Nu Wa
Level 123
God Stats
15W - 8L
1,693 SR
Queue Stats
411W - 435L
1,491 Elo+
Solo
Bacchus
Bacchus
MugguMoo
Bacchus
Level 75
God Stats
3W - 1L
1,350 SR
Queue Stats
41W - 34L
1,362 Elo+
Party 2
Tyr
Tyr
Quill5149
Tyr
Level 94
God Stats
10W - 5L
1,755 SR
Queue Stats
211W - 173L
1,538 Elo+
Party 1
Serqet
Serqet
cuuzoaa
Serqet
Level 125
God Stats
26W - 14L
1,861 SR
Queue Stats
221W - 178L
1,547 Elo+
Party 1
Izanami
Izanami
dunkelmutter
Izanami
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 1 / 3
6,243
416
1,767
8,754
3,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
3 / 2 / 1
7,866
524
9,889
10,256
3,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
Defenderdre2
Lancelot
9
0 / 1 / 0
5,741
383
3,629
8,366
3,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
Naruc
Hou Yi
12
1 / 1 / 0
6,956
464
4,610
9,090
3,432
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
ZPShiv
Cabrakan
12
2 / 2 / 1
7,463
498
4,457
13,535
9,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Arakmo
Nu Wa
13
0 / 2 / 2
7,703
514
11,639
5,420
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
MugguMoo
Bacchus
11
1 / 1 / 0
7,655
510
1,920
10,664
7,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
0 / 0 / 2
9,126
608
3,645
10,716
8,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
cuuzoaa
Serqet
16
6 / 2 / 1
9,838
656
5,706
11,910
5,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
dunkelmutter
Izanami
13
0 / 1 / 2
7,980
532
3,648
5,516
1,963
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
6
Kills
7
7
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
3
1.5
W
Nu Wa
Arakmo
Nu Wa
0
2
2
0.5
L
3
2
1
1.75
L
Lancelot
Defenderdre2
Lancelot
0
1
0
0
W
Bacchus
MugguMoo
Bacchus
1
1
0
1
L
Hou Yi
Naruc
Hou Yi
1
1
0
1
W
0
0
2
1
L
Cabrakan
ZPShiv
Cabrakan
2
2
1
1.25
W
Serqet
cuuzoaa
Serqet
6
2
1
3.25
W
Izanami
dunkelmutter
Izanami
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,352
Damage
26,558
50,001
Taken
44,226
23,157
Mitigated
25,357
15,192
Healing
13,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,767
632
144
1,024
8,754
3,909
0
2,803
5,482
28,796
0
W
Nu Wa
Arakmo
Nu Wa
11,639
2,322
188
749
5,420
2,021
0
4,091
1,261
56,132
0
L
9,889
3,391
0
5,059
10,256
3,391
733
3,629
6,418
82,827
0
L
Lancelot
Defenderdre2
Lancelot
3,629
1,134
0
1,339
8,366
3,065
0
1,051
7,315
0
22,887
W
Bacchus
MugguMoo
Bacchus
1,920
362
1,390
2,487
10,664
7,879
120
6,009
4,261
17,311
0
L
Hou Yi
Naruc
Hou Yi
4,610
2,565
0
3,375
9,090
3,432
0
1,118
7,972
0
48,851
W
3,645
383
0
4,695
10,716
8,225
0
2,326
8,182
0
75,094
L
Cabrakan
ZPShiv
Cabrakan
4,457
931
0
4,251
13,535
9,360
24
5,112
8,149
27,848
0
W
Serqet
cuuzoaa
Serqet
5,706
1,567
0
2,536
11,910
5,269
61
2,976
8,934
0
87,144
W
Izanami
dunkelmutter
Izanami
3,648
2,903
0
1,658
5,516
1,963
5,471
125
5,391
0
58,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,269
Gold Earned
42,302
344
Minions Killed
441
0
Camps Cleared
0
1,062,962
Distance Traveled
1,487,715
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,243
416
44
3
0
193,993
1
W
Nu Wa
7,703
514
87
6
0
285,907
7
L
Sol
7,866
524
128
9
0
266,443
2
L
Lancelot
5,741
383
43
3
0
171,980
0
W
Bacchus
7,655
510
29
2
0
288,627
3
L
Hou Yi
6,956
464
80
5
0
184,497
1
W
Tyr
9,126
608
114
8
0
280,436
0
L
Cabrakan
7,463
498
49
3
0
246,049
2
W
Serqet
9,838
656
121
8
0
362,302
0
W
Izanami
7,980
532
90
6
0
270,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role