Player Matchup

Shiva
Shiva
Bronze III
 
Shiva
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
 
Janus
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold V
MACCONAD200
Aphrodite
Gold V
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,451 MMR
Party 1
Anhur
Anhur
Gold IV
PR0FESSORBM
Anhur
Gold IV
Level 157
God Stats
11W - 12L
1,546 SR
Queue Stats
34W - 35L
1,418 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
Smooth_Moe
Tsukuyomi
Gold IV
Level 183
God Stats
8W - 8L
1,415 SR
Queue Stats
196W - 199L
1,447 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 159
1,492 SR
1,463 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,620 SR
1,446 MMR
Vamana
Vamana
Gold IV
Dafreakman
Vamana
Gold IV
Level 124
God Stats
44W - 36L
1,614 SR
Queue Stats
123W - 128L
1,395 MMR
Solo
Vulcan
Vulcan
Silver II
FireSan-
Vulcan
Silver II
Level 157
God Stats
0W - 1L
1,883 SR
Queue Stats
40W - 52L
1,515 MMR
Party 2
Xing Tian
Xing Tian
Silver II
NerdyTactics
Xing Tian
Silver II
Level 105
God Stats
2W - 3L
1,704 SR
Queue Stats
93W - 111L
1,459 MMR
Party 2
Thanatos
Thanatos
Silver IV
SavagePotato777
Thanatos
Silver IV
Level 126
God Stats
1W - 1L
1,372 SR
Queue Stats
92W - 114L
1,370 MMR
Solo
Hachiman
Hachiman
Silver II
dlovve
Hachiman
Silver II
Level 108
God Stats
2W - 6L
1,526 SR
Queue Stats
17W - 33L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
1 / 1 / 2
9,348
584
6,471
9,468
10,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
 
Janus
13
1 / 1 / 8
8,122
508
9,773
7,981
2,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
MACCONAD200
Aphrodite
13
1 / 1 / 9
8,654
541
6,066
10,297
7,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
10 / 0 / 3
9,596
600
18,721
13,974
6,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Smooth_Moe
Tsukuyomi
16
6 / 1 / 2
9,680
605
5,040
10,141
4,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KaliPoseidon

VS

Bans
BakasuraMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Dafreakman
Vamana
17
2 / 1 / 0
10,174
636
6,371
11,379
8,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
FireSan-
Vulcan
11
0 / 4 / 1
7,453
466
8,232
8,790
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
NerdyTactics
Xing Tian
10
0 / 4 / 2
6,615
413
6,702
17,812
13,632
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
13
1 / 5 / 2
7,801
488
4,928
17,280
6,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
dlovve
Hachiman
13
1 / 5 / 0
8,009
501
5,679
13,030
3,210
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
19
Kills
4
4
Deaths
19
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
1
2
2
W
Janus
 
Janus
1
1
8
5
L
Vamana
Dafreakman
Vamana
2
1
0
2
L
Vulcan
FireSan-
Vulcan
0
4
1
0.13
W
Aphrodite
MACCONAD200
Aphrodite
1
1
9
5.5
L
Xing Tian
NerdyTactics
Xing Tian
0
4
2
0.25
W
10
0
3
11.5
L
Thanatos
1
5
2
0.4
W
Tsukuyomi
Smooth_Moe
Tsukuyomi
6
1
2
7
L
Hachiman
dlovve
Hachiman
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,071
Damage
31,912
51,861
Taken
68,291
30,424
Mitigated
34,491
22,754
Healing
19,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,471
770
708
2,542
9,468
10,070
0
424
8,214
835
70,909
W
Janus
 
Janus
9,773
58
0
700
7,981
2,757
475
4,215
3,766
59,765
0
L
Vamana
Dafreakman
Vamana
6,371
2,021
0
2,531
11,379
8,260
862
851
9,602
0
84,412
L
Vulcan
FireSan-
Vulcan
8,232
1,240
0
1,480
8,790
2,911
81
2,862
5,724
57,689
0
W
Aphrodite
MACCONAD200
Aphrodite
6,066
859
4,829
5,982
10,297
7,300
0
4,623
5,573
27,197
0
L
Xing Tian
NerdyTactics
Xing Tian
6,702
274
0
2,526
17,812
13,632
0
6,466
11,092
22,900
0
W
18,721
9,032
0
6,384
13,974
6,004
1,737
4,810
9,132
0
72,887
L
Thanatos
4,928
744
0
8,818
17,280
6,478
0
3,831
13,214
0
61,509
W
Tsukuyomi
Smooth_Moe
Tsukuyomi
5,040
1,588
0
1,609
10,141
4,293
83
1,956
8,083
0
90,021
L
Hachiman
dlovve
Hachiman
5,679
3,714
0
3,857
13,030
3,210
1,060
1,635
11,365
0
55,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,400
Gold Earned
40,052
492
Minions Killed
474
0
Camps Cleared
0
1,741,435
Distance Traveled
1,599,680
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,348
584
120
8
0
341,641
10
W
Janus
8,122
508
113
7
0
383,410
0
L
Vamana
10,174
636
146
9
0
322,548
0
L
Vulcan
7,453
466
88
6
0
314,957
1
W
Aphrodite
8,654
541
40
3
0
326,879
2
L
Xing Tian
6,615
413
23
1
0
325,546
0
W
Anhur
9,596
600
94
6
0
313,328
4
L
Thanatos
7,801
488
104
7
0
353,350
2
W
Tsukuyomi
9,680
605
125
8
0
376,177
2
L
Hachiman
8,009
501
113
7
0
283,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role