Player Matchup

Shiva
Shiva
Andrej0ne
Shiva
Level 158
God Stats
21W - 21L
1,221 SR
Queue Stats
501W - 498L
1,482 Elo+
Solo
Neith
Neith
Farsseer
Neith
Level 61
God Stats
2W - 2L
1,210 SR
Queue Stats
64W - 70L
1,490 Elo+
Solo
Ne Zha
Ne Zha
XLazerReaper
Ne Zha
Level 122
God Stats
12W - 8L
1,646 SR
Queue Stats
188W - 158L
1,512 Elo+
Party 1
Ix Chel
Ix Chel
deleted4
Ix Chel
Level 103
God Stats
12W - 9L
1,500 SR
Queue Stats
103W - 99L
1,367 Elo+
Party 1
Nox
Nox
tva463
Nox
Level 124
God Stats
3W - 6L
1,427 SR
Queue Stats
301W - 261L
1,513 Elo+
Solo
Team Averages
Level 114
1,401 SR
1,473 Elo+

VS

Team Averages
Level 98
1,513 SR
1,562 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BlackvsDay
Sun Wukong
Level 69
God Stats
3W - 4L
1,565 SR
Queue Stats
11W - 10L
1,522 Elo+
Solo
Fenrir
Fenrir
Camiloaia
Fenrir
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,788 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Andrej0ne
Shiva
7
2 / 1 / 0
4,128
826
2,706
6,487
3,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Farsseer
Neith
6
0 / 2 / 0
3,523
705
1,224
2,743
750
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
6
1 / 2 / 0
3,667
733
2,597
4,251
1,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
deleted4
Ix Chel
6
0 / 1 / 0
3,602
720
1,168
2,508
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nox
tva463
Nox
5
0 / 2 / 0
3,576
715
948
4,202
1,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
2 / 0 / 4
4,417
883
3,347
4,474
3,000
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
 
Izanami
6
1 / 0 / 3
3,729
746
1,492
3,726
988
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
 
Ares
1
0 / 0 / 0
2,562
512
0
0
0
Sun Wukong
BlackvsDay
Sun Wukong
6
1 / 2 / 0
3,938
788
2,802
5,905
2,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Camiloaia
Fenrir
6
4 / 1 / 0
3,992
798
2,135
5,421
1,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
3
Kills
8
8
Deaths
3
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
0
4
4
L
Izanami
 
Izanami
1
0
3
2.5
L
Ares
 
Ares
0
0
0
0
W
Shiva
Andrej0ne
Shiva
2
1
0
2
L
Sun Wukong
BlackvsDay
Sun Wukong
1
2
0
0.5
L
Fenrir
Camiloaia
Fenrir
4
1
0
4
W
Neith
Farsseer
Neith
0
2
0
0
W
Ne Zha
1
2
0
0.5
W
Ix Chel
deleted4
Ix Chel
0
1
0
0
W
Nox
tva463
Nox
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,643
Damage
9,776
20,191
Taken
19,526
7,623
Mitigated
8,419
7,311
Healing
8,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,347
777
159
2,913
4,474
3,000
0
1,576
2,898
12,963
0
L
Izanami
 
Izanami
1,492
1,085
0
1,324
3,726
988
0
286
3,440
0
20,594
L
Ares
 
Ares
0
0
0
0
0
0
0
0
0
0
0
W
Shiva
Andrej0ne
Shiva
2,706
724
0
1,714
6,487
3,093
0
0
6,424
0
21,099
L
Sun Wukong
BlackvsDay
Sun Wukong
2,802
926
0
2,209
5,905
2,758
0
84
5,821
0
15,447
L
Fenrir
Camiloaia
Fenrir
2,135
772
0
1,459
5,421
1,673
0
450
4,971
0
14,326
W
Neith
Farsseer
Neith
1,224
621
0
833
2,743
750
0
826
1,917
0
18,731
W
Ne Zha
2,597
1,402
0
1,851
4,251
1,272
0
661
3,590
0
15,260
W
Ix Chel
deleted4
Ix Chel
1,168
129
84
1,020
2,508
811
17
1,201
1,307
17,893
0
W
Nox
tva463
Nox
948
217
0
1,809
4,202
1,697
0
659
3,543
13,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,496
Gold Earned
18,638
148
Minions Killed
109
0
Camps Cleared
0
583,131
Distance Traveled
438,585
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,417
883
19
4
0
104,063
0
L
Izanami
3,729
746
32
6
0
107,652
1
L
Ares
2,562
512
0
0
0
0
0
W
Shiva
4,128
826
34
7
0
107,859
0
L
Sun Wukong
3,938
788
35
7
0
107,413
0
L
Fenrir
3,992
798
23
5
0
119,457
0
W
Neith
3,523
705
41
8
0
109,664
0
W
Ne Zha
3,667
733
30
6
0
142,646
0
W
Ix Chel
3,602
720
27
5
0
112,558
1
W
Nox
3,576
715
16
3
0
110,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role