Player Matchup

Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Chaac
Chaac
Gold III
Impetuous-Hollow
Chaac
Gold III
Level 147
God Stats
27W - 10L
1,643 SR
Queue Stats
27W - 10L
1,755 MMR
Party 2
Yu Huang
Yu Huang
Gold I
xKingMeIo
Yu Huang
Gold I
Level 155
God Stats
25W - 16L
1,706 SR
Queue Stats
55W - 58L
1,680 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 165
1,616 SR
1,645 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,688 SR
1,620 MMR
Tyr
Tyr
Gold V
Krackeno
Tyr
Gold V
Level 121
God Stats
5W - 1L
1,671 SR
Queue Stats
5W - 1L
1,747 MMR
Party 1
Rama
Rama
Silver III
drjams
Rama
Silver III
Level 58
God Stats
5W - 3L
1,626 SR
Queue Stats
6W - 6L
1,525 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
krkman
Baron Samedi
Silver II
Level 126
God Stats
4W - 2L
1,766 SR
Queue Stats
9W - 8L
1,587 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
1 / 1 / 6
9,997
714
7,111
12,374
18,872
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
0 / 1 / 7
9,928
709
10,314
13,158
17,257
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Yu Huang
xKingMeIo
Yu Huang
15
6 / 0 / 1
11,235
803
11,747
6,651
3,245
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
RavanaAchillesIx ChelHerculesSobek

VS

Bans
JanusMartichorasDanzaburouCharybdisHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
8,594
614
7,358
13,606
14,329
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rama
drjams
Rama
12
1 / 3 / 1
9,186
656
6,748
12,644
4,625
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
krkman
Baron Samedi
12
1 / 3 / 1
9,250
661
5,752
9,039
4,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
7
Kills
2
2
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
6
4
W
0
1
7
3.5
L
0
1
1
0.5
L
Rama
drjams
Rama
1
3
1
0.5
L
Baron Samedi
krkman
Baron Samedi
1
3
1
0.5
W
Yu Huang
xKingMeIo
Yu Huang
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,172
Damage
19,858
32,183
Taken
35,289
39,374
Mitigated
23,376
8,840
Healing
4,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,111
2,690
0
2,771
12,374
18,872
697
2,267
10,107
22,881
0
W
10,314
601
0
2,358
13,158
17,257
514
2,942
10,216
0
38,399
L
7,358
268
0
532
13,606
14,329
0
7,063
6,543
0
23,980
L
Rama
drjams
Rama
6,748
5,133
0
2,042
12,644
4,625
0
6,943
5,701
0
43,924
L
Baron Samedi
krkman
Baron Samedi
5,752
185
696
1,297
9,039
4,422
0
5,156
3,883
33,849
0
W
Yu Huang
xKingMeIo
Yu Huang
11,747
1,013
419
3,292
6,651
3,245
1,285
1,064
5,587
67,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,160
Gold Earned
27,030
160
Minions Killed
124
0
Camps Cleared
0
796,821
Distance Traveled
748,060
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,997
714
28
2
0
278,113
1
W
Chaac
9,928
709
40
3
0
283,485
0
L
Tyr
8,594
614
18
1
0
293,626
5
L
Rama
9,186
656
66
5
0
220,243
0
L
Baron Samedi
9,250
661
40
3
0
234,191
2
W
Yu Huang
11,235
803
92
7
0
235,223
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role