Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MushyP00
Bacchus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,365 Elo+
Party 2
Kuzenbo
Kuzenbo
SgTGeeZuS
Kuzenbo
Level 128
God Stats
6W - 8L
1,643 SR
Queue Stats
442W - 377L
1,674 Elo+
Solo
Heimdallr
Heimdallr
ZenoXC11
Heimdallr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,339 Elo+
Party 2
Kali
Kali
ZionZenX
Kali
Level 87
God Stats
7W - 4L
1,737 SR
Queue Stats
88W - 82L
1,568 Elo+
Solo
Team Averages
Level 102
1,576 SR
1,489 Elo+

VS

Team Averages
Level 120
1,561 SR
1,543 Elo+
Anubis
Anubis
Ckr0
Anubis
Level 120
God Stats
5W - 4L
1,592 SR
Queue Stats
120W - 112L
1,537 Elo+
Party 1
Ao Kuang
Ao Kuang
Joreman666
Ao Kuang
Level 151
God Stats
6W - 2L
1,900 SR
Queue Stats
312W - 267L
1,617 Elo+
Solo
Fenrir
Fenrir
Resperon
Fenrir
Level 86
God Stats
10W - 10L
1,450 SR
Queue Stats
128W - 117L
1,480 Elo+
Party 1
Horus
Horus
SurfSideDove
Horus
Level 155
God Stats
1W - 5L
1,266 SR
Queue Stats
233W - 201L
1,570 Elo+
Party 1
Agni
Agni
qwertyfenix
Agni
Level 86
God Stats
3W - 1L
1,594 SR
Queue Stats
182W - 183L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
0 / 2 / 1
8,186
585
7,247
8,538
3,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
MushyP00
Bacchus
11
2 / 7 / 2
7,431
531
4,291
13,142
12,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kuzenbo
SgTGeeZuS
Kuzenbo
13
1 / 2 / 0
7,602
543
8,554
12,904
11,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
ZenoXC11
Heimdallr
11
3 / 6 / 2
7,134
510
7,306
12,635
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kali
11
1 / 4 / 0
6,749
482
6,866
14,130
5,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ckr0
Anubis
14
10 / 3 / 4
9,206
658
16,704
11,873
6,199
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ao Kuang
Joreman666
Ao Kuang
14
2 / 0 / 2
7,854
561
5,925
12,107
4,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Resperon
Fenrir
13
1 / 1 / 0
7,276
520
5,441
15,179
12,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
8 / 2 / 5
8,873
634
8,913
13,368
15,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
0 / 1 / 0
8,092
578
3,651
7,071
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
21
21
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
2
1
0.25
W
Anubis
Ckr0
Anubis
10
3
4
4
W
Ao Kuang
Joreman666
Ao Kuang
2
0
2
3
L
Bacchus
MushyP00
Bacchus
2
7
2
0.43
W
Fenrir
Resperon
Fenrir
1
1
0
1
L
Kuzenbo
SgTGeeZuS
Kuzenbo
1
2
0
0.5
W
8
2
5
5.25
L
Heimdallr
ZenoXC11
Heimdallr
3
6
2
0.67
L
Kali
1
4
0
0.25
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,264
Damage
40,634
61,349
Taken
59,598
35,774
Mitigated
41,406
11,579
Healing
18,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,247
983
0
1,273
8,538
3,166
54
4,407
3,973
85,642
0
W
Anubis
Ckr0
Anubis
16,704
792
0
6,389
11,873
6,199
152
2,600
9,109
69,934
0
W
Ao Kuang
Joreman666
Ao Kuang
5,925
1,210
0
1,654
12,107
4,478
0
2,324
9,627
62,317
0
L
Bacchus
MushyP00
Bacchus
4,291
795
0
2,719
13,142
12,246
0
7,833
5,250
23,429
0
W
Fenrir
Resperon
Fenrir
5,441
2,246
0
5,585
15,179
12,182
0
8,376
6,803
0
45,575
L
Kuzenbo
SgTGeeZuS
Kuzenbo
8,554
2,820
0
4,079
12,904
11,698
8
715
12,144
54,130
118
W
8,913
4,568
814
3,189
13,368
15,971
0
3,616
9,704
0
30,026
L
Heimdallr
ZenoXC11
Heimdallr
7,306
3,220
0
1,183
12,635
3,282
0
6,560
6,067
0
30,538
L
Kali
6,866
2,465
0
2,325
14,130
5,382
0
6,893
7,211
0
48,393
W
3,651
116
0
500
7,071
2,576
342
3,317
3,754
70,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,102
Gold Earned
41,301
384
Minions Killed
438
0
Camps Cleared
0
1,422,415
Distance Traveled
1,496,401
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,186
585
147
11
0
266,295
2
W
Anubis
9,206
658
104
7
0
291,257
0
W
Ao Kuang
7,854
561
86
6
0
353,511
0
L
Bacchus
7,431
531
39
3
0
269,985
0
W
Fenrir
7,276
520
76
5
0
260,194
2
L
Kuzenbo
7,602
543
86
6
0
294,739
2
W
Horus
8,873
634
32
2
0
306,197
0
L
Heimdallr
7,134
510
39
3
0
274,822
0
L
Kali
6,749
482
73
5
0
316,574
0
W
Agni
8,092
578
140
10
0
285,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role