Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
PyraXMythra
Neith
Level 156
God Stats
12W - 12L
1,583 SR
Queue Stats
93W - 86L
1,512 Elo+
Party 2
Odin
Odin
binkolas
Odin
Level 127
God Stats
8W - 9L
1,500 SR
Queue Stats
267W - 236L
1,614 Elo+
Solo
Anubis
Anubis
iEnvy Death8482
Anubis
Level 29
God Stats
1W - 8L
1,110 SR
Queue Stats
30W - 46L
1,410 Elo+
Party 2
Terra
Terra
iEnvy IcY8289
Terra
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,476 Elo+
Party 2
Team Averages
Level 119
1,439 SR
1,502 Elo+

VS

Team Averages
Level 109
1,593 SR
1,342 Elo+
Artemis
Artemis
MasterPieFlex
Artemis
Level 108
God Stats
21W - 9L
1,556 SR
Queue Stats
30W - 23L
1,461 Elo+
Solo
Tsukuyomi
Tsukuyomi
WARGEL9999
Tsukuyomi
Level 147
God Stats
3W - 1L
1,523 SR
Queue Stats
11W - 6L
1,326 Elo+
Party 1
Sun Wukong
Sun Wukong
alphas155
Sun Wukong
Level 156
God Stats
1W - 3L
1,356 SR
Queue Stats
19W - 27L
1,417 Elo+
Solo
Sol
Sol
kylelikesmen
Sol
Level 15
God Stats
4W - 1L
1,650 SR
Queue Stats
5W - 2L
1,219 Elo+
Party 1
Maui
Maui
selfmadegainz2
Maui
Level 119
God Stats
1W - 0L
1,881 SR
Queue Stats
4W - 5L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 5 / 1
7,793
779
9,530
9,090
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 2 / 2
7,472
747
7,276
8,464
3,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
13
2 / 6 / 3
7,261
726
5,175
14,993
15,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 6 / 0
6,594
659
7,483
8,746
4,946
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 6 / 1
6,878
688
4,123
14,497
11,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
0 / 3 / 9
7,392
739
6,331
8,415
3,445
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
WARGEL9999
Tsukuyomi
16
9 / 1 / 11
9,296
930
16,791
9,891
4,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
alphas155
Sun Wukong
16
8 / 0 / 8
8,808
881
9,097
8,060
4,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 1 / 13
7,967
797
11,685
6,645
2,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 1 / 18
8,311
831
7,350
11,565
10,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
84
6
Kills
25
25
Deaths
6
7
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
5
1
0.5
W
Artemis
0
3
9
1.5
L
0
2
2
0.5
W
Tsukuyomi
WARGEL9999
Tsukuyomi
9
1
11
14.5
W
Sun Wukong
alphas155
Sun Wukong
8
0
8
12
L
Odin
2
6
3
0.58
L
2
6
0
0.33
L
0
6
1
0.08
W
5
1
13
11.5
W
3
1
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,587
Damage
51,254
55,790
Taken
44,576
39,306
Mitigated
25,213
8,130
Healing
10,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,530
581
0
250
9,090
4,018
10
2,229
6,861
34,095
0
W
Artemis
6,331
2,537
364
875
8,415
3,445
798
3,012
5,403
0
28,617
L
7,276
3,307
0
2,265
8,464
3,790
946
1,824
6,640
0
34,054
W
Tsukuyomi
WARGEL9999
Tsukuyomi
16,791
4,150
0
1,740
9,891
4,248
1,213
5,271
4,620
0
48,873
W
Sun Wukong
alphas155
Sun Wukong
9,097
1,495
0
2,006
8,060
4,609
380
4,657
3,403
0
22,357
L
Odin
5,175
313
0
1,548
14,993
15,008
0
5,649
9,344
368
9,161
L
7,483
501
0
1,100
8,746
4,946
0
3,564
5,180
11,115
0
L
4,123
1,008
1,213
1,754
14,497
11,544
0
5,777
8,720
9,981
0
W
11,685
3,672
0
2,173
6,645
2,307
688
3,436
3,209
23,086
0
W
7,350
1,828
0
3,276
11,565
10,604
28
5,130
6,183
13,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,998
Gold Earned
41,774
175
Minions Killed
189
0
Camps Cleared
0
969,874
Distance Traveled
1,086,392
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,793
779
76
8
0
212,393
0
W
Artemis
7,392
739
39
4
0
191,163
5
L
Neith
7,472
747
64
6
0
193,139
2
W
Tsukuyomi
9,296
930
57
6
0
258,227
0
W
Sun Wukong
8,808
881
38
4
0
226,887
2
L
Odin
7,261
726
9
1
0
200,341
0
L
Anubis
6,594
659
9
1
0
159,390
0
L
Terra
6,878
688
17
2
0
204,611
0
W
Sol
7,967
797
23
2
0
202,174
0
W
Maui
8,311
831
32
3
0
207,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role