Player Matchup

Kali
Kali
 
Kali
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Senrion
Nu Wa
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,480 Elo+
Party 1
Charybdis
Charybdis
fasterwq
Charybdis
Level 101
God Stats
2W - 2L
1,640 SR
Queue Stats
150W - 146L
1,491 Elo+
Solo
Ymir
Ymir
lSporky
Ymir
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,658 Elo+
Solo
Sylvanus
Sylvanus
sashabven
Sylvanus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,687 Elo+
Party 1
Team Averages
Level 77
1,528 SR
1,563 Elo+

VS

Team Averages
Level 150
1,462 SR
1,517 Elo+
Olorun
Olorun
 
Olorun
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ElSancheso
Janus
Level 129
God Stats
10W - 9L
1,244 SR
Queue Stats
370W - 377L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
Koukoune
Sun Wukong
Level 136
God Stats
44W - 29L
1,629 SR
Queue Stats
166W - 132L
1,596 Elo+
Solo
Thanatos
Thanatos
lowlifecrosfire
Thanatos
Level 114
God Stats
40W - 52L
1,392 SR
Queue Stats
475W - 481L
1,456 Elo+
Solo
Tyr
Tyr
尾戒king
Tyr
Level 237
God Stats
12W - 8L
1,547 SR
Queue Stats
235W - 230L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
1 / 2 / 1
6,226
479
4,600
9,497
3,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nu Wa
Senrion
Nu Wa
11
0 / 6 / 1
6,482
499
4,402
8,072
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
fasterwq
Charybdis
12
2 / 2 / 0
6,742
519
6,157
9,611
3,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
lSporky
Ymir
10
0 / 3 / 0
6,232
479
3,992
9,734
4,682
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
sashabven
Sylvanus
5
0 / 2 / 0
5,062
389
892
4,836
2,555
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
4 / 2 / 2
7,921
609
6,415
8,098
3,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
12
1 / 1 / 3
6,923
533
3,169
6,436
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sun Wukong
Koukoune
Sun Wukong
13
0 / 0 / 5
7,208
554
4,774
10,092
6,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
13
9 / 0 / 1
8,380
645
4,365
8,757
3,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 0 / 5
6,501
500
6,161
8,679
4,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
14
15
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
2
1
0.75
W
Olorun
 
Olorun
4
2
2
2.5
W
Janus
1
1
3
2.5
W
Sun Wukong
Koukoune
Sun Wukong
0
0
5
2.5
L
Nu Wa
Senrion
Nu Wa
0
6
1
0.08
L
Charybdis
fasterwq
Charybdis
2
2
0
1
L
Ymir
lSporky
Ymir
0
3
0
0
W
Thanatos
9
0
1
9.5
L
Sylvanus
sashabven
Sylvanus
0
2
0
0
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,043
Damage
24,884
41,750
Taken
42,062
17,171
Mitigated
19,353
9,740
Healing
21,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
4,600
1,955
0
2,122
9,497
3,742
0
1,318
8,013
0
36,166
W
Olorun
 
Olorun
6,415
2,547
300
3,060
8,098
3,044
583
964
7,134
51,566
0
W
Janus
3,169
217
0
2,483
6,436
2,000
326
1,272
5,164
49,666
0
W
Sun Wukong
Koukoune
Sun Wukong
4,774
1,199
0
4,549
10,092
6,035
385
4,300
5,792
0
55,786
L
Nu Wa
Senrion
Nu Wa
4,402
269
0
0
8,072
2,435
48
2,234
5,622
43,370
0
L
Charybdis
fasterwq
Charybdis
6,157
3,369
0
3,517
9,611
3,757
1,075
4,138
5,473
0
55,191
L
Ymir
lSporky
Ymir
3,992
1,393
0
1,845
9,734
4,682
0
0
9,734
36,200
0
W
Thanatos
4,365
467
0
7,972
8,757
3,336
699
1,507
7,250
0
42,307
L
Sylvanus
sashabven
Sylvanus
892
542
896
1,360
4,836
2,555
0
1,603
3,233
3,156
0
W
6,161
378
0
3,224
8,679
4,938
0
1,701
6,978
0
39,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,744
Gold Earned
36,933
296
Minions Killed
406
0
Camps Cleared
0
1,095,233
Distance Traveled
1,391,436
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,226
479
50
4
0
274,480
0
W
Olorun
7,921
609
97
7
0
242,574
0
W
Janus
6,923
533
94
7
0
264,267
1
W
Sun Wukong
7,208
554
88
7
0
278,869
3
L
Nu Wa
6,482
499
84
6
0
235,792
0
L
Charybdis
6,742
519
88
7
0
234,029
0
L
Ymir
6,232
479
69
5
0
231,539
0
W
Thanatos
8,380
645
63
5
0
301,481
0
L
Sylvanus
5,062
389
5
0
0
119,393
0
W
Tyr
6,501
500
64
5
0
304,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role