Player Matchup

Neith
Neith
KiniB93
Neith
Level 3
God Stats
1W - 4L
1,224 SR
Queue Stats
1W - 5L
1,240 Elo+
Party 2
Freya
Freya
Korupt Zero
Freya
Level 89
God Stats
5W - 7L
1,747 SR
Queue Stats
329W - 299L
1,432 Elo+
Solo
Shiva
Shiva
Reptil10
Shiva
Level 148
God Stats
0W - 1L
1,266 SR
Queue Stats
74W - 93L
1,439 Elo+
Solo
Loki
Loki
danmarcjim4
Loki
Level 120
God Stats
4W - 4L
1,562 SR
Queue Stats
137W - 136L
1,471 Elo+
Solo
Chang'e
Chang'e
daytonkilgo
Chang'e
Level 36
God Stats
1W - 3L
1,224 SR
Queue Stats
1W - 5L
1,240 Elo+
Party 2
Team Averages
Level 79
1,404 SR
1,364 Elo+

VS

Team Averages
Level 73
1,500 SR
1,456 Elo+
Anubis
Anubis
DroidKiwi
Anubis
Level 69
God Stats
18W - 10L
1,570 SR
Queue Stats
76W - 66L
1,481 Elo+
Party 1
Neith
Neith
GUScomprado
Neith
Level 144
God Stats
24W - 28L
1,606 SR
Queue Stats
124W - 136L
1,456 Elo+
Solo
Fenrir
Fenrir
ItsLube
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 67L
1,475 Elo+
Party 1
Shiva
Shiva
Panatonic1
Shiva
Level 89
God Stats
6W - 7L
1,405 SR
Queue Stats
154W - 151L
1,491 Elo+
Solo
Thoth
Thoth
W00ly
Thoth
Level 33
God Stats
14W - 18L
1,417 SR
Queue Stats
103W - 99L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KiniB93
Neith
8
1 / 5 / 2
5,289
407
2,148
7,370
2,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 4 / 1
7,795
600
10,277
12,112
4,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
Reptil10
Shiva
10
2 / 5 / 1
6,745
519
3,867
11,016
7,889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 6 / 1
5,784
445
3,844
10,560
3,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
daytonkilgo
Chang'e
8
0 / 8 / 1
5,177
398
2,534
9,519
2,260
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DroidKiwi
Anubis
14
7 / 2 / 6
8,985
691
8,438
8,885
4,752
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
10 / 0 / 6
8,867
682
10,997
7,823
3,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Fenrir
ItsLube
Fenrir
12
3 / 3 / 7
7,511
578
3,821
10,679
4,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
11
2 / 2 / 13
7,584
583
6,667
11,838
7,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
W00ly
Thoth
12
6 / 2 / 2
8,053
619
5,412
5,391
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
62
8
Kills
28
28
Deaths
9
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Anubis
DroidKiwi
Anubis
7
2
6
5
W
10
0
6
13
W
Fenrir
ItsLube
Fenrir
3
3
7
2.17
L
Neith
KiniB93
Neith
1
5
2
0.4
L
5
4
1
1.38
W
Shiva
2
2
13
4.25
L
Shiva
Reptil10
Shiva
2
5
1
0.5
W
Thoth
W00ly
Thoth
6
2
2
3.5
L
0
6
1
0.08
L
Chang'e
daytonkilgo
Chang'e
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,670
Damage
35,335
50,577
Taken
44,616
19,520
Mitigated
21,838
6,092
Healing
16,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DroidKiwi
Anubis
8,438
283
0
5,010
8,885
4,752
396
1,349
7,382
59,645
0
W
10,997
5,390
104
5,450
7,823
3,074
1,942
2,090
5,683
0
59,271
W
Fenrir
ItsLube
Fenrir
3,821
1,713
0
2,084
10,679
4,488
0
2,968
7,557
0
46,477
L
Neith
KiniB93
Neith
2,148
610
0
247
7,370
2,075
0
628
6,706
0
10,305
L
10,277
2,835
0
3,411
12,112
4,150
0
4,330
7,555
40,416
0
W
Shiva
6,667
901
0
3,217
11,838
7,575
80
3,629
7,940
375
29,814
L
Shiva
Reptil10
Shiva
3,867
272
0
485
11,016
7,889
0
4,931
6,077
566
38,592
W
Thoth
W00ly
Thoth
5,412
359
0
912
5,391
1,949
289
3,190
1,979
43,353
0
L
3,844
670
0
529
10,560
3,146
0
3,160
7,311
0
40,715
L
Chang'e
daytonkilgo
Chang'e
2,534
739
523
897
9,519
2,260
0
1,391
8,055
22,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,790
Gold Earned
41,000
240
Minions Killed
366
0
Camps Cleared
0
1,074,116
Distance Traveled
1,279,714
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,985
691
98
8
0
241,071
0
W
Neith
8,867
682
97
7
0
238,054
0
W
Fenrir
7,511
578
57
4
0
263,623
0
L
Neith
5,289
407
14
1
0
190,395
0
L
Freya
7,795
600
74
6
0
238,173
0
W
Shiva
7,584
583
33
3
0
265,858
1
L
Shiva
6,745
519
62
5
0
195,704
0
W
Thoth
8,053
619
81
6
0
271,108
0
L
Loki
5,784
445
60
5
0
260,632
0
L
Chang'e
5,177
398
30
2
0
189,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role