Player Matchup

Achilles
Achilles
BryanH342
Achilles
Level 87
God Stats
5W - 0L
1,852 SR
Queue Stats
135W - 120L
1,491 Elo+
Party 2
Bacchus
Bacchus
KingLizzard007
Bacchus
Level 6
God Stats
3W - 6L
1,452 SR
Queue Stats
25W - 32L
1,426 Elo+
Party 2
Thanatos
Thanatos
MrButtersword
Thanatos
Level 86
God Stats
7W - 5L
1,533 SR
Queue Stats
105W - 97L
1,498 Elo+
Party 2
Hades
Hades
STEVIEDIC
Hades
Level 47
God Stats
5W - 0L
1,915 SR
Queue Stats
94W - 92L
1,449 Elo+
Party 2
Chiron
Chiron
spinka16
Chiron
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 60L
1,455 Elo+
Party 2
Team Averages
Level 59
1,650 SR
1,464 Elo+

VS

Team Averages
Level 70
1,608 SR
1,571 Elo+
Achilles
Achilles
Hollowforge
Achilles
Level 83
God Stats
0W - 1L
1,654 SR
Queue Stats
41W - 30L
1,506 Elo+
Solo
Ra
Ra
Jobblee
Ra
Level 138
God Stats
0W - 2L
1,537 SR
Queue Stats
114W - 76L
1,632 Elo+
Party 1
Hel
Hel
MrPhapp
Hel
Level 69
God Stats
19W - 12L
1,682 SR
Queue Stats
309W - 282L
1,536 Elo+
Solo
Izanami
Izanami
PicklePester
Izanami
Level 33
God Stats
3W - 2L
1,901 SR
Queue Stats
36W - 30L
1,585 Elo+
Party 1
Lancelot
Lancelot
ylFrenzy
Lancelot
Level 26
God Stats
3W - 5L
1,267 SR
Queue Stats
82W - 60L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BryanH342
Achilles
11
1 / 0 / 2
6,026
548
6,290
8,547
8,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 2 / 0
4,760
433
1,339
7,170
4,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
MrButtersword
Thanatos
12
5 / 0 / 2
7,157
651
6,781
9,096
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
STEVIEDIC
Hades
10
2 / 3 / 3
5,874
534
4,835
7,736
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
spinka16
Chiron
9
0 / 1 / 0
4,946
450
1,900
6,198
2,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hollowforge
Achilles
10
0 / 2 / 0
5,618
511
6,698
11,474
8,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 4 / 2
5,776
525
3,506
6,201
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
10
2 / 0 / 2
6,256
569
3,999
6,216
3,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
PicklePester
Izanami
10
1 / 0 / 1
5,460
496
4,893
4,571
1,418
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
ylFrenzy
Lancelot
10
1 / 2 / 2
5,808
528
2,466
8,410
2,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
8
Kills
5
6
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
BryanH342
Achilles
1
0
2
2
L
Achilles
Hollowforge
Achilles
0
2
0
0
L
1
4
2
0.5
W
0
2
0
0
W
Thanatos
MrButtersword
Thanatos
5
0
2
6
L
Hel
2
0
2
3
L
Izanami
PicklePester
Izanami
1
0
1
1.5
W
Hades
STEVIEDIC
Hades
2
3
3
1.17
W
Chiron
spinka16
Chiron
0
1
0
0
L
Lancelot
ylFrenzy
Lancelot
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,145
Damage
21,562
38,747
Taken
36,872
21,953
Mitigated
17,727
21,488
Healing
14,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BryanH342
Achilles
6,290
1,602
0
3,764
8,547
8,325
0
0
7,682
1,271
28,177
L
Achilles
Hollowforge
Achilles
6,698
2,340
0
4,309
11,474
8,218
0
489
10,129
0
36,088
L
3,506
341
132
918
6,201
2,027
0
3,276
2,884
37,789
0
W
1,339
95
0
1,685
7,170
4,200
0
1,268
5,902
12,098
0
W
Thanatos
MrButtersword
Thanatos
6,781
2,218
0
11,880
9,096
3,381
0
448
8,504
0
56,813
L
Hel
3,999
315
2,127
3,880
6,216
3,168
0
1,642
4,574
29,740
0
L
Izanami
PicklePester
Izanami
4,893
3,703
0
1,336
4,571
1,418
220
851
3,720
0
37,277
W
Hades
STEVIEDIC
Hades
4,835
270
40
2,099
7,736
4,042
0
3,708
3,692
34,199
0
W
Chiron
spinka16
Chiron
1,900
795
252
1,768
6,198
2,005
0
1,752
4,446
0
31,104
L
Lancelot
ylFrenzy
Lancelot
2,466
438
0
1,544
8,410
2,896
0
502
7,864
0
38,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,763
Gold Earned
28,918
277
Minions Killed
294
0
Camps Cleared
0
1,047,680
Distance Traveled
1,067,628
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,026
548
60
5
0
196,348
0
L
Achilles
5,618
511
53
5
0
214,795
2
L
Ra
5,776
525
77
7
0
184,955
0
W
Bacchus
4,760
433
20
2
0
222,474
0
W
Thanatos
7,157
651
95
9
0
264,268
2
L
Hel
6,256
569
40
4
0
217,751
0
L
Izanami
5,460
496
60
5
0
196,898
0
W
Hades
5,874
534
47
4
0
194,597
0
W
Chiron
4,946
450
55
5
0
169,993
2
L
Lancelot
5,808
528
64
6
0
253,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role