Player Matchup

Izanami
Izanami
A Majestic Pear
Izanami
Level 31
God Stats
17W - 24L
1,426 SR
Queue Stats
30W - 53L
1,155 Elo+
Party 2
Chang'e
Chang'e
AirrxJordannx23
Chang'e
Level 129
God Stats
1W - 0L
1,546 SR
Queue Stats
2W - 6L
1,197 Elo+
Party 2
Athena
Athena
momosbest51
Athena
Level 85
God Stats
4W - 2L
1,598 SR
Queue Stats
40W - 56L
1,187 Elo+
Party 2
Team Averages
Level 82
1,523 SR
1,180 Elo+

VS

Team Averages
Level 37
1,399 SR
1,257 Elo+
Baron Samedi
Baron Samedi
Blumlet
Baron Samedi
Level 30
God Stats
1W - 4L
1,374 SR
Queue Stats
9W - 8L
1,314 Elo+
Party 1
Surtr
Surtr
Braven7
Surtr
Level 22
God Stats
2W - 6L
1,213 SR
Queue Stats
2W - 8L
1,134 Elo+
Party 1
Amaterasu
Amaterasu
commissar125
Amaterasu
Level 59
God Stats
2W - 1L
1,610 SR
Queue Stats
11W - 10L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 3
13,624
852
15,713
14,008
6,869
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 5 / 9
12,251
766
14,212
18,522
10,114
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
15
3 / 4 / 6
12,584
787
7,924
19,891
21,635
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blumlet
Baron Samedi
13
2 / 5 / 10
11,032
690
15,256
14,052
7,118
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Braven7
Surtr
15
4 / 3 / 8
12,050
753
11,372
17,483
14,374
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Amaterasu
commissar125
Amaterasu
15
6 / 3 / 5
12,149
759
14,743
18,207
16,134
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
35
11
Kills
12
12
Deaths
11
18
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
3
3
2.83
W
1
5
9
1.1
L
Baron Samedi
Blumlet
Baron Samedi
2
5
10
1.4
L
Surtr
Braven7
Surtr
4
3
8
2.67
L
Amaterasu
commissar125
Amaterasu
6
3
5
2.83
W
Athena
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,849
Damage
41,371
52,421
Taken
49,742
38,618
Mitigated
37,626
15,869
Healing
5,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,713
8,143
17
1,052
14,008
6,869
2,508
5,810
7,789
0
71,700
W
14,212
1,492
5,482
7,804
18,522
10,114
208
5,996
12,374
59,589
0
L
Baron Samedi
Blumlet
Baron Samedi
15,256
798
1,415
947
14,052
7,118
336
8,877
5,175
45,721
0
L
Surtr
Braven7
Surtr
11,372
4,414
0
1,607
17,483
14,374
479
8,393
9,090
5,779
44,814
L
Amaterasu
commissar125
Amaterasu
14,743
8,134
0
1,548
18,207
16,134
576
5,913
12,294
0
45,462
W
Athena
7,924
1,779
0
1,514
19,891
21,635
526
6,433
12,907
23,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,459
Gold Earned
35,231
205
Minions Killed
163
0
Camps Cleared
0
865,523
Distance Traveled
851,277
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,624
852
104
7
0
270,023
0
W
Chang'e
12,251
766
72
5
0
291,626
0
L
Baron Samedi
11,032
690
51
3
0
257,193
3
L
Surtr
12,050
753
59
4
0
285,212
0
L
Amaterasu
12,149
759
53
3
0
308,872
0
W
Athena
12,584
787
29
2
0
303,874
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role