Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Carlos01barajas
Chronos
Level 118
God Stats
50W - 53L
1,487 SR
Queue Stats
309W - 308L
1,513 Elo+
Party 1
Ne Zha
Ne Zha
Don Bafo
Ne Zha
Level 68
God Stats
9W - 2L
1,903 SR
Queue Stats
185W - 208L
1,440 Elo+
Party 1
Ymir
Ymir
Jeagerkaneki
Ymir
Level 14
God Stats
4W - 10L
1,090 SR
Queue Stats
14W - 30L
1,255 Elo+
Party 1
Anubis
Anubis
xlRPlx FarPain
Anubis
Level 106
God Stats
3W - 1L
1,583 SR
Queue Stats
216W - 213L
1,489 Elo+
Party 1
Team Averages
Level 78
1,513 SR
1,439 Elo+

VS

Team Averages
Level 110
1,524 SR
1,497 Elo+
Susano
Susano
Alex_Phantom2
Susano
Level 148
God Stats
0W - 4L
1,358 SR
Queue Stats
328W - 326L
1,484 Elo+
Solo
Chaac
Chaac
QuessLux
Chaac
Level 53
God Stats
6W - 3L
1,706 SR
Queue Stats
105W - 87L
1,498 Elo+
Party 2
Scylla
Scylla
SEYVANHEL
Scylla
Level 170
God Stats
9W - 17L
1,309 SR
Queue Stats
1,280W - 1,263L
1,494 Elo+
Solo
Amaterasu
Amaterasu
genial-likeness5
Amaterasu
Level 59
God Stats
5W - 3L
1,702 SR
Queue Stats
153W - 177L
1,468 Elo+
Solo
Cupid
Cupid
pueblahan
Cupid
Level 121
God Stats
16W - 18L
1,542 SR
Queue Stats
150W - 126L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
0 / 1 / 0
7,803
488
4,741
9,785
4,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 5
9,370
586
11,157
6,986
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ne Zha
Don Bafo
Ne Zha
13
0 / 2 / 2
7,659
479
4,107
10,285
4,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 2 / 5
7,906
494
3,181
13,932
12,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 0 / 2
9,973
623
10,540
8,549
4,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
7,662
479
4,023
11,288
4,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
QuessLux
Chaac
11
1 / 0 / 2
7,033
440
5,292
11,285
8,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Scylla
SEYVANHEL
Scylla
13
1 / 4 / 0
7,485
468
4,584
8,649
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
11
0 / 4 / 1
6,510
407
2,956
15,986
6,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cupid
pueblahan
Cupid
13
2 / 1 / 1
7,646
478
7,322
7,215
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
11
Kills
4
5
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
0
1
0
0
L
0
2
1
0.25
W
4
0
5
6.5
W
Ne Zha
Don Bafo
Ne Zha
0
2
2
0.5
W
0
2
5
1.25
L
Chaac
QuessLux
Chaac
1
0
2
2
L
Scylla
SEYVANHEL
Scylla
1
4
0
0.25
L
Amaterasu
0
4
1
0.13
L
Cupid
pueblahan
Cupid
2
1
1
2.5
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,726
Damage
24,177
49,537
Taken
54,423
28,329
Mitigated
25,027
14,993
Healing
19,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
4,741
3,384
0
2,795
9,785
4,087
0
28
9,757
0
66,332
L
4,023
821
0
1,316
11,288
4,072
0
3,584
7,704
0
64,825
W
11,157
2,476
0
1,728
6,986
2,814
2,069
2,140
4,722
76,703
0
W
Ne Zha
Don Bafo
Ne Zha
4,107
952
0
1,548
10,285
4,958
0
2,069
7,988
0
45,759
W
3,181
857
0
3,442
13,932
12,097
246
623
13,309
20,257
0
L
Chaac
QuessLux
Chaac
5,292
918
201
5,431
11,285
8,758
0
4,421
6,864
0
25,228
L
Scylla
SEYVANHEL
Scylla
4,584
38
0
1,660
8,649
2,455
198
5,137
3,512
46,825
0
L
Amaterasu
2,956
621
0
5,093
15,986
6,889
170
9,732
6,254
0
37,316
L
Cupid
pueblahan
Cupid
7,322
3,886
1,940
4,172
7,215
2,853
351
2,056
5,159
0
62,928
W
10,540
335
0
5,480
8,549
4,373
415
165
8,370
95,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,711
Gold Earned
36,336
421
Minions Killed
363
0
Camps Cleared
0
1,572,188
Distance Traveled
1,570,559
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,803
488
109
7
0
269,458
0
L
Susano
7,662
479
92
6
0
348,641
0
W
Chronos
9,370
586
110
7
0
340,369
3
W
Ne Zha
7,659
479
51
3
0
314,722
0
W
Ymir
7,906
494
26
2
0
304,381
0
L
Chaac
7,033
440
33
2
0
333,077
4
L
Scylla
7,485
468
77
5
0
300,054
0
L
Amaterasu
6,510
407
54
3
0
290,987
0
L
Cupid
7,646
478
107
7
0
297,800
4
W
Anubis
9,973
623
125
8
0
343,258
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role