Player Matchup

Ravana
Ravana
 
Ravana
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
W1P3OUT JR
Shiva
Level 152
God Stats
4W - 1L
1,786 SR
Queue Stats
69W - 78L
1,374 Elo+
Solo
Neith
Neith
WhitenNerdy420
Neith
Level 95
God Stats
1W - 6L
1,373 SR
Queue Stats
182W - 182L
1,356 Elo+
Solo
Ix Chel
Ix Chel
rafa1001
Ix Chel
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 8L
1,412 Elo+
Solo
Team Averages
Level 111
1,532 SR
1,428 Elo+

VS

Team Averages
Level 89
1,546 SR
1,485 Elo+
Danzaburou
Danzaburou
Madplzdontcry
Danzaburou
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
258W - 246L
1,470 Elo+
Solo
Vamana
Vamana
Skip2MyLouEibar
Vamana
Level 106
God Stats
2W - 1L
1,717 SR
Queue Stats
10W - 14L
1,505 Elo+
Party 1
Ix Chel
Ix Chel
TwoStubs
Ix Chel
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 88L
1,540 Elo+
Party 1
Neith
Neith
clauyoung
Neith
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Bacchus
Bacchus
i x a e z o
Bacchus
Level 67
God Stats
1W - 2L
1,512 SR
Queue Stats
144W - 152L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
4 / 0 / 5
7,661
589
4,431
7,231
3,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
 
Jormungandr
11
2 / 0 / 9
6,641
511
6,066
10,364
8,988
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shiva
13
6 / 1 / 1
8,317
640
10,665
10,875
5,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
4 / 0 / 5
6,927
533
5,950
5,123
1,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ix Chel
rafa1001
Ix Chel
13
5 / 1 / 5
7,702
592
11,351
8,000
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Madplzdontcry
Danzaburou
9
0 / 4 / 0
5,615
432
3,573
8,372
2,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 3 / 0
5,599
431
3,691
13,625
5,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
TwoStubs
Ix Chel
11
1 / 6 / 0
6,243
480
5,739
11,466
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
clauyoung
Neith
8
1 / 4 / 0
5,359
412
4,380
7,778
2,484
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
i x a e z o
Bacchus
8
0 / 4 / 2
5,742
442
3,665
13,142
10,339
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
21
Kills
2
2
Deaths
21
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
0
5
6.5
W
Jormungandr
 
Jormungandr
2
0
9
6.5
L
Danzaburou
Madplzdontcry
Danzaburou
0
4
0
0
L
0
3
0
0
L
Ix Chel
TwoStubs
Ix Chel
1
6
0
0.17
W
Shiva
6
1
1
6.5
W
4
0
5
6.5
L
Neith
clauyoung
Neith
1
4
0
0.25
L
Bacchus
i x a e z o
Bacchus
0
4
2
0.25
W
Ix Chel
rafa1001
Ix Chel
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,463
Damage
21,048
41,593
Taken
54,383
22,868
Mitigated
25,172
16,026
Healing
9,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,431
920
0
5,187
7,231
3,247
0
1,330
5,901
0
62,841
W
Jormungandr
 
Jormungandr
6,066
1,903
459
3,049
10,364
8,988
354
1,848
8,336
34,116
0
L
Danzaburou
Madplzdontcry
Danzaburou
3,573
1,787
0
1,089
8,372
2,686
731
2,398
5,914
0
33,806
L
3,691
1,804
0
1,826
13,625
5,269
0
2,680
10,861
0
36,025
L
Ix Chel
TwoStubs
Ix Chel
5,739
835
309
1,796
11,466
4,394
22
6,182
4,918
44,142
0
W
Shiva
10,665
1,771
0
2,822
10,875
5,343
579
2,272
8,603
0
58,838
W
5,950
2,581
259
1,998
5,123
1,857
2,423
1,081
4,042
0
36,423
L
Neith
clauyoung
Neith
4,380
1,635
0
1,519
7,778
2,484
60
2,572
5,116
0
20,959
L
Bacchus
i x a e z o
Bacchus
3,665
968
0
2,547
13,142
10,339
26
3,117
9,606
19,462
0
W
Ix Chel
rafa1001
Ix Chel
11,351
1,210
496
1,756
8,000
3,433
276
3,125
4,875
51,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,248
Gold Earned
28,558
393
Minions Killed
220
0
Camps Cleared
0
1,323,295
Distance Traveled
1,138,019
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,661
589
108
8
0
287,657
1
W
Jormungandr
6,641
511
51
4
0
255,950
1
L
Danzaburou
5,615
432
50
4
0
226,627
0
L
Vamana
5,599
431
44
3
0
240,417
3
L
Ix Chel
6,243
480
74
6
0
215,953
0
W
Shiva
8,317
640
86
7
0
273,976
0
W
Neith
6,927
533
61
5
0
240,043
5
L
Neith
5,359
412
22
2
0
222,012
0
L
Bacchus
5,742
442
30
2
0
233,010
1
W
Ix Chel
7,702
592
87
7
0
265,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role