Player Matchup

Terra
Terra
Arwxden
Terra
Level 169
God Stats
2W - 2L
1,557 SR
Queue Stats
194W - 187L
1,583 Elo+
Party 2
Persephone
Persephone
BATMAN03RK
Persephone
Level 149
God Stats
1W - 0L
1,419 SR
Queue Stats
21W - 11L
1,650 Elo+
Party 3
Hachiman
Hachiman
CongoSozor
Hachiman
Level 6
God Stats
2W - 1L
1,337 SR
Queue Stats
6W - 6L
1,306 Elo+
Party 3
Mulan
Mulan
TheGudyr
Mulan
Level 75
God Stats
11W - 7L
1,584 SR
Queue Stats
114W - 106L
1,516 Elo+
Party 2
Nemesis
Nemesis
Viva48
Nemesis
Level 127
God Stats
20W - 2L
1,784 SR
Queue Stats
309W - 167L
1,736 Elo+
Party 3
Team Averages
Level 105
1,536 SR
1,558 Elo+

VS

Team Averages
Level 125
1,504 SR
1,583 Elo+
Charybdis
Charybdis
MaximoCC
Charybdis
Level 148
God Stats
1W - 5L
1,115 SR
Queue Stats
198W - 216L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
PleasantAndDry
Cthulhu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,630 Elo+
Solo
Agni
Agni
Swordigo
Agni
Level 165
God Stats
18W - 11L
1,716 SR
Queue Stats
398W - 427L
1,613 Elo+
Party 1
Kali
Kali
lac3bolla
Kali
Level 129
God Stats
7W - 7L
1,689 SR
Queue Stats
299W - 296L
1,536 Elo+
Party 1
Nox
Nox
tucholeto24
Nox
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
315W - 291L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Arwxden
Terra
11
0 / 3 / 2
5,765
524
3,198
8,664
5,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
BATMAN03RK
Persephone
11
2 / 0 / 0
6,489
590
2,630
3,591
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
CongoSozor
Hachiman
10
2 / 2 / 1
5,752
523
3,570
6,428
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
TheGudyr
Mulan
9
2 / 0 / 2
5,519
502
2,783
7,121
5,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
Viva48
Nemesis
12
2 / 3 / 4
6,567
597
6,763
10,176
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
MaximoCC
Charybdis
8
0 / 4 / 1
5,152
468
2,287
6,834
1,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 1 / 0
5,516
501
2,707
5,633
3,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Agni
11
0 / 2 / 1
6,502
591
5,621
8,401
5,168
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kali
12
5 / 1 / 2
7,168
652
5,900
8,817
3,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 0 / 0
6,795
618
3,861
4,828
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
8
Kills
8
8
Deaths
8
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
Arwxden
Terra
0
3
2
0.33
W
Persephone
BATMAN03RK
Persephone
2
0
0
2
W
Hachiman
CongoSozor
Hachiman
2
2
1
1.25
L
Charybdis
MaximoCC
Charybdis
0
4
1
0.13
L
1
1
0
1
L
Agni
0
2
1
0.25
W
Mulan
TheGudyr
Mulan
2
0
2
3
W
Nemesis
Viva48
Nemesis
2
3
4
1.33
L
Kali
5
1
2
6
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,944
Damage
20,376
35,980
Taken
34,513
18,513
Mitigated
16,423
9,802
Healing
9,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Arwxden
Terra
3,198
476
78
1,954
8,664
5,786
0
4,598
4,066
41,012
0
W
Persephone
BATMAN03RK
Persephone
2,630
169
0
1,013
3,591
1,248
0
1,747
1,828
46,909
0
W
Hachiman
CongoSozor
Hachiman
3,570
1,574
0
2,628
6,428
2,177
328
1,315
5,113
0
39,325
L
Charybdis
MaximoCC
Charybdis
2,287
1,240
0
1,484
6,834
1,958
0
423
6,411
0
27,667
L
2,707
147
651
955
5,633
3,930
50
72
5,561
20,752
0
L
Agni
5,621
496
0
3,064
8,401
5,168
266
3,198
5,203
50,277
0
W
Mulan
TheGudyr
Mulan
2,783
507
0
2,608
7,121
5,320
0
2,237
4,884
0
13,297
W
Nemesis
Viva48
Nemesis
6,763
3,532
0
1,521
10,176
3,982
0
2,332
7,844
0
62,545
L
Kali
5,900
2,713
0
2,348
8,817
3,382
0
321
8,496
0
53,594
L
3,861
452
0
750
4,828
1,985
0
2,019
2,809
55,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,092
Gold Earned
31,133
337
Minions Killed
344
0
Camps Cleared
0
1,130,535
Distance Traveled
1,081,230
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,765
524
66
6
0
226,936
1
W
Persephone
6,489
590
94
9
0
231,512
2
W
Hachiman
5,752
523
74
7
0
192,527
0
L
Charybdis
5,152
468
55
5
0
165,858
0
L
Cthulhu
5,516
501
19
2
0
212,822
1
L
Agni
6,502
591
87
8
0
206,334
0
W
Mulan
5,519
502
14
1
0
232,310
2
W
Nemesis
6,567
597
89
8
0
247,250
3
L
Kali
7,168
652
86
8
0
274,142
0
L
Nox
6,795
618
97
9
0
222,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role