Player Matchup

Bakasura
Bakasura
AnimeIsMyLife7
Bakasura
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 62L
1,406 Elo+
Party 1
Izanami
Izanami
JakobeJones19
Izanami
Level 81
God Stats
14W - 6L
1,739 SR
Queue Stats
37W - 29L
1,516 Elo+
Party 1
Janus
Janus
Jíhyó
Janus
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,511 Elo+
Solo
Athena
Athena
PartTimeLoser
Athena
Level 104
God Stats
20W - 18L
1,531 SR
Queue Stats
71W - 67L
1,478 Elo+
Party 1
Tyr
Tyr
PsychoJimmy
Tyr
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
181W - 143L
1,539 Elo+
Solo
Team Averages
Level 90
1,554 SR
1,490 Elo+

VS

Team Averages
Level 97
1,577 SR
1,461 Elo+
King Arthur
King Arthur
BoomJuice28
King Arthur
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 51L
1,380 Elo+
Party 2
Baba Yaga
Baba Yaga
ChaBoiBuckets
Baba Yaga
Level 127
God Stats
11W - 6L
1,708 SR
Queue Stats
154W - 150L
1,505 Elo+
Party 2
Izanami
Izanami
LunarRoseDragon
Izanami
Level 129
God Stats
6W - 5L
1,616 SR
Queue Stats
29W - 28L
1,536 Elo+
Solo
Arachne
Arachne
Markymark7503
Arachne
Level 81
God Stats
9W - 12L
1,494 SR
Queue Stats
16W - 27L
1,385 Elo+
Party 2
Mulan
Mulan
ToSp00ky
Mulan
Level 60
God Stats
0W - 2L
1,567 SR
Queue Stats
52W - 57L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
6
0 / 3 / 0
3,624
725
625
5,200
1,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Izanami
6
0 / 0 / 1
3,882
776
1,069
2,567
577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Jíhyó
Janus
6
0 / 0 / 0
3,735
747
925
1,471
369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
1 / 0 / 0
3,897
779
449
3,912
1,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
3,710
742
470
2,147
1,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoomJuice28
King Arthur
1
0 / 0 / 0
2,517
503
0
0
0
Baba Yaga
ChaBoiBuckets
Baba Yaga
1
0 / 0 / 0
2,517
503
0
0
0
7
0 / 1 / 0
3,578
716
1,351
3,607
1,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
1
0 / 0 / 0
1,037
207
0
0
0
Mulan
ToSp00ky
Mulan
6
2 / 0 / 0
4,115
823
2,530
4,431
2,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
2
3
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bakasura
0
3
0
0
L
King Arthur
BoomJuice28
King Arthur
0
0
0
0
L
Baba Yaga
ChaBoiBuckets
Baba Yaga
0
0
0
0
W
Izanami
0
0
1
0.5
W
Janus
Jíhyó
Janus
0
0
0
0
L
0
1
0
0
L
Arachne
0
0
0
0
W
1
0
0
1
W
0
0
0
0
L
Mulan
ToSp00ky
Mulan
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,538
Damage
3,881
15,297
Taken
8,038
5,598
Mitigated
3,057
4,818
Healing
3,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
625
432
0
1,712
5,200
1,564
325
0
5,128
0
11,960
L
King Arthur
BoomJuice28
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Baba Yaga
ChaBoiBuckets
Baba Yaga
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
1,069
781
0
750
2,567
577
168
0
2,567
0
28,332
W
Janus
Jíhyó
Janus
925
34
0
440
1,471
369
0
0
1,471
19,091
0
L
1,351
967
0
1,395
3,607
1,034
0
449
3,158
0
24,464
L
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
449
207
96
1,344
3,912
1,758
0
0
3,912
7,291
0
W
470
85
0
476
2,147
1,330
0
0
1,999
0
14,529
L
Mulan
ToSp00ky
Mulan
2,530
671
0
2,006
4,431
2,023
0
847
3,466
0
17,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,848
Gold Earned
13,764
171
Minions Killed
87
0
Camps Cleared
0
490,599
Distance Traveled
211,114
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
3,624
725
36
7
0
100,529
0
L
King Arthur
2,517
503
0
0
0
0
0
L
Baba Yaga
2,517
503
0
0
0
0
0
W
Izanami
3,882
776
53
11
0
75,169
1
W
Janus
3,735
747
43
9
0
124,816
0
L
Izanami
3,578
716
48
10
0
99,442
1
L
Arachne
1,037
207
0
0
0
0
0
W
Athena
3,897
779
13
3
0
88,426
1
W
Tyr
3,710
742
26
5
0
101,659
0
L
Mulan
4,115
823
39
8
0
111,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role