Player Matchup

Horus
Horus
ComoFueLoka
Horus
Level 16
God Stats
7W - 5L
1,518 SR
Queue Stats
49W - 60L
1,393 Elo+
Party 1
Neith
Neith
CrissJPC_
Neith
Level 24
God Stats
17W - 20L
1,570 SR
Queue Stats
28W - 30L
1,439 Elo+
Party 1
Hades
Hades
stevan29d654
Hades
Level 48
God Stats
151W - 115L
1,580 SR
Queue Stats
183W - 172L
1,401 Elo+
Party 1
Team Averages
Level 29
1,556 SR
1,411 Elo+

VS

Team Averages
Level 73
1,587 SR
1,390 Elo+
Raijin
Raijin
Quodet
Raijin
Level 80
God Stats
11W - 13L
1,530 SR
Queue Stats
55W - 64L
1,333 Elo+
Solo
Sun Wukong
Sun Wukong
ROMANS10nine810
Sun Wukong
Level 81
God Stats
121W - 155L
1,532 SR
Queue Stats
620W - 631L
1,435 Elo+
Party 2
Bacchus
Bacchus
qBeaxt
Bacchus
Level 58
God Stats
19W - 7L
1,697 SR
Queue Stats
133W - 115L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 4
10,600
624
4,665
19,867
18,137
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
CrissJPC_
Neith
14
2 / 6 / 2
11,491
676
13,780
19,458
8,376
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 8 / 1
12,015
707
14,090
20,339
13,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Quodet
Raijin
17
9 / 0 / 10
14,021
825
26,702
13,891
6,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
ROMANS10nine810
Sun Wukong
16
9 / 3 / 8
13,855
815
12,662
13,673
8,620
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
qBeaxt
Bacchus
16
2 / 2 / 17
12,670
745
12,843
18,246
26,648
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
5
Kills
20
20
Deaths
5
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
L
Neith
CrissJPC_
Neith
2
6
2
0.5
W
Raijin
Quodet
Raijin
9
0
10
14
W
Sun Wukong
ROMANS10nine810
Sun Wukong
9
3
8
4.33
W
Bacchus
qBeaxt
Bacchus
2
2
17
5.25
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,535
Damage
52,207
59,664
Taken
45,810
40,145
Mitigated
41,897
9,954
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,665
2,480
784
1,876
19,867
18,137
0
14,256
5,296
0
19,876
L
Neith
CrissJPC_
Neith
13,780
7,567
255
1,799
19,458
8,376
0
12,370
6,996
0
48,893
W
Raijin
Quodet
Raijin
26,702
3,094
100
6,300
13,891
6,629
1,422
4,433
9,322
85,789
0
W
Sun Wukong
ROMANS10nine810
Sun Wukong
12,662
3,203
0
1,041
13,673
8,620
1,195
3,985
9,563
0
55,187
W
Bacchus
qBeaxt
Bacchus
12,843
995
0
3,232
18,246
26,648
170
6,182
11,938
32,963
0
L
14,090
516
982
4,258
20,339
13,632
0
13,239
6,775
60,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,106
Gold Earned
40,546
173
Minions Killed
185
0
Camps Cleared
0
787,801
Distance Traveled
896,185
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,600
624
23
1
0
285,144
0
L
Neith
11,491
676
72
4
0
255,976
0
W
Raijin
14,021
825
97
6
0
261,627
3
W
Sun Wukong
13,855
815
68
4
0
304,131
6
W
Bacchus
12,670
745
20
1
0
330,427
0
L
Hades
12,015
707
78
5
0
246,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role